Post-play communication of emotions facilitates prosociality and cooperation

J. B. Gately, Abdelaziz Alsharawy
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Abstract

Social decisions with monetary consequences are often accompanied with emotional consequences. Previous studies document a robust role of pre-play message communication in facilitating pro-sociality and cooperation. Yet, the effects of communicating emotional experiences in social interactions (particularly post-play) remain understudied. Here, we examine the value of a social environment where emotional expressions are shared post-play in contrast to a private environment where emotion exposure is absent. We develop an experimental design that facilitates emotion exposure and can be readily administered in or outside the laboratory. In this pre-registered online study, participants (N = 196) completed incentivized extensions of the Dictator Game (DG) and the Prisoners' Dilemma Game (PD). Participants learned to classify their emotional experiences on the arousal, valence, and dominance dimensions using non-verbal pictorial representations. Our experiment comprised both a within-subject and a between-subject manipulation: each participant completed a control condition (C, no emotional exposure) as well as an emotion exposure condition (Emotions), but the type of exposure varied between subjects (certain exposure, or Emotions-E, or probabilistic exposure, or Emotions-P). In all conditions, participants complete a one-shot DG and PD. We find that emotion exposure increases other-regarding behavior under both Emotions-E and Emotion-P conditions in the DG and under Emotions-E only in PD. Further, we find that demand for emotion exposure is hardly driven by the outcome of the social interaction (or the actions selected). We also document how empathic concern influence other-regarding behavior and how reports of emotional experiences vary across treatments and with the different outcomes of social interactions. Our results highlight the integral role of emotion exposure in social decision making. Environments that facilitate the communication of emotional experiences increase pro-sociality and encourage cooperation.
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游戏后的情感交流有助于亲社会性与合作
具有金钱后果的社会决策往往伴随着情感后果。以往的研究表明,游戏前的信息交流在促进亲社会性和合作方面发挥着重要作用。然而,在社会互动中(尤其是游戏后)交流情感体验的效果仍未得到充分研究。在这里,我们研究了游戏后分享情绪表达的社会环境与缺乏情绪暴露的私人环境的价值对比。我们开发了一种实验设计,这种设计有利于情绪暴露,并且可以在实验室内外随时进行。在这项预先注册的在线研究中,参与者(N = 196)完成了独裁者游戏(DG)和囚徒困境游戏(PD)的激励扩展。参与者学会了使用非语言图像表征将自己的情绪体验从唤醒、价值和支配三个维度进行分类。我们的实验包括受试者内操纵和受试者间操纵:每个受试者都要完成对照条件(C,无情绪暴露)和情绪暴露条件(Emotions),但暴露类型因受试者而异(特定暴露,或 Emotions-E,或概率暴露,或 Emotions-P)。在所有条件下,被试都要完成一次 DG 和 PD。我们发现,在情绪-E 和情绪-P 条件下,情绪暴露会增加 DG 中的他律行为,而在 PD 条件下,情绪暴露只会增加情绪-E 条件下的他律行为。此外,我们还发现,情感暴露需求几乎不受社会互动结果(或所选行为)的驱动。我们还记录了移情关注是如何影响他人关注行为的,以及情绪体验报告是如何随着不同的治疗方法和不同的社会互动结果而变化的。我们的研究结果凸显了情绪暴露在社会决策中不可或缺的作用。促进情感体验交流的环境会提高亲社会性并鼓励合作。
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