The Ashwell Project: creating an online geospatial community

Q2 Arts and Humanities Internet Archaeology Pub Date : 2024-05-01 DOI:10.11141/ia.67.12
Alphaeus Lien-Talks
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Abstract

As the world increasingly embraces digital platforms, archaeologists are adapting their methods of public engagement accordingly. This was particularly evident during the COVID-19 pandemic, when many outreach and engagement efforts moved online. One such project was The Ashwell Project (TAP), which combined aspects of participatory Geographical Information Systems (GIS) and crowdsourcing of datasets, with Progressive Web App functionality of geolocation and navigation to disseminate community-collected photographs and narratives. The project's primary focus was two-fold: to disseminate anecdotal datasets within local heritage initiatives, and how to facilitate the involvement of users with limited technical proficiency innavigating complex digital systems. This paper highlights the opportunities and valuable lessons regarding digital engagement in communities. It considers strategies to promote the adoption of participatory GIS and crowdsourcing datasets, as well as how users' own devices can be utilised to increase engagement with tangible and intangible heritage. I argue that such approaches merit broader consideration, encouraging communities to actively engage with such platforms. The project underscores the importance of design thinking, emphasising empathy and iterative testing, in crafting effective heritage assets. Furthermore, it demonstrates the feasibility of engaging the public with archaeology even amidst a global pandemic.
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阿什维尔项目:创建在线地理空间社区
随着世界越来越多地采用数字平台,考古学家也在相应地调整他们与公众接触的方法。这一点在 COVID-19 大流行期间尤为明显,当时许多外联和参与工作都转移到了网上。阿什维尔项目(TAP)就是这样一个项目,它将参与式地理信息系统(GIS)和数据集众包的各个方面与渐进式网络应用程序的地理定位和导航功能相结合,传播社区收集的照片和叙述。该项目的主要重点有两个方面:在地方遗产活动中传播轶事数据集,以及如何促进技术水平有限的用户参与浏览复杂的数字系统。本文强调了社区数字参与的机遇和宝贵经验。本文探讨了促进采用参与式 GIS 和众包数据集的策略,以及如何利用用户自己的设备来提高对物质和非物质遗产的参与度。我认为这些方法值得更广泛的考虑,鼓励社区积极参与这些平台。该项目强调了设计思维的重要性,强调移情和迭代测试,以制作有效的遗产资产。此外,它还证明了即使在全球大流行的情况下,让公众参与考古的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Internet Archaeology
Internet Archaeology Arts and Humanities-Archeology (arts and humanities)
CiteScore
1.10
自引率
0.00%
发文量
9
审稿时长
16 weeks
期刊最新文献
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