Towards simulation games in engineering design education – design and evaluation of a SE simulation game

D. Inkermann, T. Ammersdörfer
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Abstract

Simulation games (SG) present a learning environment allowing 'what-if' analysis of solutions and decisions that may not be feasible in reality. Positive effects of SG are affected by the context of use, users, and the game design itself. Aim of our research is to investigate to which extent it is possible to represent interdependencies occurring between activities, methods, tools, and roles in real engineering projects by a SG and which prior knowledge is needed for the intended learning outcomes. Our research uses a SG prototype and interviews with industry experts and graduated students.
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在工程设计教育中开展模拟游戏--设计和评估 SE 模拟游戏
模拟游戏(SG)提供了一个学习环境,允许对现实中可能不可行的解决方案和决策进行 "假设 "分析。模拟游戏的积极效果受到使用环境、用户和游戏设计本身的影响。我们的研究目的是探讨在多大程度上可以用 SG 来表示实际工程项目中的活动、方法、工具和角色之间的相互依存关系,以及需要哪些先验知识才能达到预期的学习效果。我们的研究使用了 SG 原型以及对行业专家和已毕业学生的访谈。
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