Face attribute translation with multiple feature perceptual reconstruction assisted by style translator

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-05-29 DOI:10.1002/cav.2273
Shuqi Zhu, Jiuzhen Liang, Hao Liu
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Abstract

Improving the accuracy and disentanglement of attribute translation, and maintaining the consistency of face identity have been hot topics in face attribute translation. Recent approaches employ attention mechanisms to enable attribute translation in facial images. However, due to the lack of accuracy in the extraction of style code, the attention mechanism alone is not precise enough for the translation of attributes. To tackle this, we introduce a style translator module, which partitions the style code into attribute-related and unrelated components, enhancing latent space disentanglement for more accurate attribute manipulation. Additionally, many current methods use per-pixel loss functions to preserve face identity. However, this can sacrifice crucial high-level features and textures in the target image. To address this limitation, we propose a multiple-perceptual reconstruction loss to better maintain image fidelity. Extensive qualitative and quantitative experiments in this article demonstrate significant improvements over state-of-the-art methods, validating the effectiveness of our approach.

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由风格翻译器辅助的多特征感知重建人脸属性翻译
提高属性翻译的准确性和不纠缠性,以及保持人脸身份的一致性一直是人脸属性翻译的热门话题。最近的方法采用注意力机制来实现人脸图像的属性翻译。然而,由于风格代码提取的准确性不足,仅靠注意力机制还不足以实现精确的属性翻译。为了解决这个问题,我们引入了风格翻译模块,将风格代码分为与属性相关和不相关的部分,增强了潜在空间的解缠能力,从而实现更精确的属性操作。此外,目前的许多方法都使用每像素损失函数来保留人脸身份。然而,这会牺牲目标图像中关键的高级特征和纹理。为了解决这一局限性,我们提出了一种多重感知重建损失,以更好地保持图像的保真度。本文中广泛的定性和定量实验表明,与最先进的方法相比,我们的方法有了显著的改进,验证了我们方法的有效性。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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