{"title":"Augmenting collaborative interaction with shared visualization of eye movement and gesture in VR","authors":"Yang Liu, Song Zhao, Shiwei Cheng","doi":"10.1002/cav.2264","DOIUrl":null,"url":null,"abstract":"<p>Virtual Reality (VR)-enabled multi-user collaboration has been gradually applied in academic research and industrial applications, but it still has key problems. First, it is often difficult for users to select or manipulate objects in complex three-dimesnional spaces, which greatly affects their operational efficiency. Second, supporting natural communication cues is crucial for cooperation in VR, especially in collaborative tasks, where ambiguous verbal communication cannot effectively assign partners the task of selecting or manipulating objects. To address the above issues, in this paper, we propose a new interaction method, Eye-Gesture Combination Interaction in VR, to enhance the execution of collaborative tasks by sharing the visualization of eye movement and gesture data among partners. We conducted user experiments and showed that using dots to represent eye gaze and virtual hands to represent gestures can help users complete tasks faster than other visualization methods. Finally, we developed a VR multi-user collaborative assembly system. The results of the user study show that sharing gaze points and gestures among users can significantly improve the productivity of collaborating users. Our work can effectively improve the efficiency of multi-user collaborative systems in VR and provide new design guidelines for collaborative systems in VR.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2264","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Virtual Reality (VR)-enabled multi-user collaboration has been gradually applied in academic research and industrial applications, but it still has key problems. First, it is often difficult for users to select or manipulate objects in complex three-dimesnional spaces, which greatly affects their operational efficiency. Second, supporting natural communication cues is crucial for cooperation in VR, especially in collaborative tasks, where ambiguous verbal communication cannot effectively assign partners the task of selecting or manipulating objects. To address the above issues, in this paper, we propose a new interaction method, Eye-Gesture Combination Interaction in VR, to enhance the execution of collaborative tasks by sharing the visualization of eye movement and gesture data among partners. We conducted user experiments and showed that using dots to represent eye gaze and virtual hands to represent gestures can help users complete tasks faster than other visualization methods. Finally, we developed a VR multi-user collaborative assembly system. The results of the user study show that sharing gaze points and gestures among users can significantly improve the productivity of collaborating users. Our work can effectively improve the efficiency of multi-user collaborative systems in VR and provide new design guidelines for collaborative systems in VR.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.