Augmenting collaborative interaction with shared visualization of eye movement and gesture in VR

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-06-04 DOI:10.1002/cav.2264
Yang Liu, Song Zhao, Shiwei Cheng
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引用次数: 0

Abstract

Virtual Reality (VR)-enabled multi-user collaboration has been gradually applied in academic research and industrial applications, but it still has key problems. First, it is often difficult for users to select or manipulate objects in complex three-dimesnional spaces, which greatly affects their operational efficiency. Second, supporting natural communication cues is crucial for cooperation in VR, especially in collaborative tasks, where ambiguous verbal communication cannot effectively assign partners the task of selecting or manipulating objects. To address the above issues, in this paper, we propose a new interaction method, Eye-Gesture Combination Interaction in VR, to enhance the execution of collaborative tasks by sharing the visualization of eye movement and gesture data among partners. We conducted user experiments and showed that using dots to represent eye gaze and virtual hands to represent gestures can help users complete tasks faster than other visualization methods. Finally, we developed a VR multi-user collaborative assembly system. The results of the user study show that sharing gaze points and gestures among users can significantly improve the productivity of collaborating users. Our work can effectively improve the efficiency of multi-user collaborative systems in VR and provide new design guidelines for collaborative systems in VR.

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在虚拟现实中通过共享眼动和手势可视化增强协作互动
虚拟现实(VR)支持的多用户协作已逐步应用于学术研究和工业领域,但仍存在一些关键问题。首先,用户通常很难在复杂的三维空间中选择或操作对象,这极大地影响了他们的操作效率。其次,支持自然交流线索对 VR 中的合作至关重要,尤其是在协作任务中,模棱两可的语言交流无法有效地为伙伴分配选择或操作物体的任务。针对上述问题,我们在本文中提出了一种新的交互方法--VR 中的眼动手势组合交互,通过在伙伴之间共享可视化的眼动和手势数据来增强协作任务的执行。我们进行了用户实验,结果表明,与其他可视化方法相比,使用圆点表示眼睛注视和虚拟手掌表示手势可以帮助用户更快地完成任务。最后,我们开发了一个虚拟现实多用户协作装配系统。用户研究结果表明,用户之间共享注视点和手势可以显著提高协作用户的工作效率。我们的工作可以有效提高 VR 多用户协作系统的效率,并为 VR 协作系统提供新的设计指南。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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