Does Embodying a Divine Avatar Influence Moral Decisions? An Immersive Virtual Reality Study.

IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Cyberpsychology, behavior and social networking Pub Date : 2024-07-01 Epub Date: 2024-06-11 DOI:10.1089/cyber.2023.0242
Althea Frisanco, Michael Schepisi, Gaetano Tieri, Salvatore Maria Aglioti
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Abstract

The term Proteus effect refers to the changes in attitudes and behavior induced by the characteristics of an embodied virtual agent. Whether the effect can extend to the moral sphere is currently unknown. To deal with this issue, we investigated if embodying virtual agents (i.e., avatars) with different characteristics modulate people's moral standards differentially. Participants were requested to embody an avatar resembling the Christian God in His anthropomorphic appearance or a control human avatar and to perform a text-based version of incidental and instrumental dilemmas in a virtual environment. For each participant, we recorded (1) chosen options (deontological vs. utilitarian), (2) decision times, (3) postdecision feelings, and (4) physiological reactions (skin conductance response and heart rate). We found that embodying God vs. a control avatar did not change the performance in the moral dilemma task, indicating that no strong Proteus effect was at play in our experimental conditions. We interpreted this result by examining the constraints and limitations of our task, reasoning about the necessary conditions for eliciting the Proteus effect, and discussing future developments and advances in the field. Moreover, we presented compelling effects concerning dilemma type, chosen option, personality traits, and religion affiliation, thus supporting and extending literature on decision making in moral dilemmas.

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化身为神的阿凡达会影响道德决定吗?沉浸式虚拟现实研究
Proteus 效应是指由虚拟代理的特征所引起的态度和行为的变化。这种效应能否延伸到道德领域,目前还不得而知。为了解决这个问题,我们研究了具有不同特征的虚拟代理(即化身)是否会对人们的道德标准产生不同的调节作用。我们要求参与者化身为一个类似基督教上帝拟人化外观的化身或一个对照人类化身,并在虚拟环境中表演基于文本的偶然和工具性困境。我们记录了每位参与者的以下情况:(1) 所选选项(道义与功利);(2) 决策时间;(3) 决策后的感受;(4) 生理反应(皮肤传导反应和心率)。我们发现,化身上帝与对照化身在道德两难任务中的表现并没有发生变化,这表明在我们的实验条件下并没有强烈的普洛特斯效应。我们对这一结果进行了解释,研究了我们任务的约束和限制,推理了激发普罗迪斯效应的必要条件,并讨论了该领域未来的发展和进步。此外,我们还提出了有关困境类型、所选方案、人格特质和宗教信仰的令人信服的效应,从而支持并扩展了有关道德困境决策的文献。
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来源期刊
CiteScore
9.60
自引率
3.00%
发文量
123
期刊介绍: Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms. For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends. The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.
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