The Effect of The Situated Game Teaching Model Through Set-Plays on Motor Development

Retos Pub Date : 2024-06-11 DOI:10.47197/retos.v57.104840
Piyami Çakto, Sinan Akin
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Abstract

The purpose of this study, the effect of the situated game teaching model through setplays, which is an innovative model, on basic motor skills was investigated. In addition to the applications within the scope of the current curriculum, educational games applied for 8 weeks were conducted with situated game teaching model through setplays and their effects on basic motor skills were examined. Experimental and control groups included 62 2nd grade students in the 2020-2021 academic year. For 8 weeks, children were made to play with situated game teaching model through setplays 2 days a week and 40 minutes each. The short form of the second version of the Bruininks-Oseretsky Motor Proficiency Test (BOT-2) was used as a measurement tool. Prior to the applications, the first tests of both the experimental group and the control group were taken, and after the applications, the final tests of both groups were taken. After the normality test, repeated measures ANOVA and SIMPLE EFFECTS tests were applied for mixed measures at α=0.05 significance level to determine whether there was a difference between the basic motor development levels depending on the program applied to the study groups and the duration of the study. A statistically significant difference was found between the 6 subtests of BOT-2 (Fine Motor Sensitivity and Integrity, Balance, Running Speed and Agility, Hand-Arm Coordination, Power) and Total Motor Compound values. As a result, educational games applied and situated game teaching model through setplays positively affect basic motor skill levels. Keywords: Situated game teaching, model, setplays, motor development, physical education.
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情境游戏教学模式对运动发展的影响
本研究的目的,是调查作为一种创新模式的 "情景游戏教学模式 "对基本运动技能的影响。除了在现有课程范围内的应用外,还通过setplays情景游戏教学模式开展了为期8周的教育游戏,并考察了其对基本运动技能的影响。实验组和对照组包括 2020-2021 学年的 62 名二年级学生。在为期 8 周的时间里,孩子们每周 2 天、每次 40 分钟通过游戏进行情境游戏教学模式。测量工具为第二版布鲁宁克斯-奥塞瑞斯基运动能力测验(BOT-2)简表。应用前,对实验组和对照组进行了首次测试,应用后,对两组进行了最终测试。经过正态性检验后,在 α=0.05 的显著性水平下,对混合测量进行了重复测量方差分析和简单效应检验,以确定基本运动发展水平之间是否存在差异,这取决于研究组应用的程序和研究的持续时间。结果发现,BOT-2 的 6 个子测试(精细运动灵敏度和完整性、平衡、跑步速度和敏捷性、手臂协调、力量)与运动综合总值之间存在统计学意义上的显著差异。因此,教育游戏的应用和通过设置游戏的情境游戏教学模式对基本运动技能水平有积极影响:情境游戏教学模式 情境游戏 运动发展 体育教育
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