Investigating the immediate and mid-term effect of a gamified e-learning platform for the enhancement of traffic knowledge and skills among Vietnamese adolescents operating powered two-wheelers

IF 3.9 2区 工程技术 Q1 ERGONOMICS Journal of Safety Research Pub Date : 2024-06-18 DOI:10.1016/j.jsr.2024.06.005
Hoang Nam Le , Ariane Cuenen , Tu Anh Trinh , Davy Janssens , Geert Wets , Kris Brijs
{"title":"Investigating the immediate and mid-term effect of a gamified e-learning platform for the enhancement of traffic knowledge and skills among Vietnamese adolescents operating powered two-wheelers","authors":"Hoang Nam Le ,&nbsp;Ariane Cuenen ,&nbsp;Tu Anh Trinh ,&nbsp;Davy Janssens ,&nbsp;Geert Wets ,&nbsp;Kris Brijs","doi":"10.1016/j.jsr.2024.06.005","DOIUrl":null,"url":null,"abstract":"<div><p><em>Introduction:</em> Traffic crashes caused by adolescents are being assessed as particularly serious and a common concern of society as a whole. Improving traffic knowledge and skills is crucial in reducing adolescent traffic crashes. <em>Objectives:</em> This study aimed to investigate the effects of a gamified e-learning platform on traffic knowledge and skills among adolescents (aged 15–18) in Vietnam. <em>Method:</em> Using a pretest–posttest design, this quasi-experimental study, included 350 participants within the intervention group and 350 participants within the control group. All participants were selected from three high schools in Ho Chi Minh City in Vietnam. Intervention group participants got a gamified traffic safety learning experience with a gamified e-learning platform, while control group participants received general traffic safety education through conventional methods using short videos. The effect was measured via tests focusing on traffic knowledge and skills. Data were subsequently collected from both groups before (i.e., pretest) and immediately after (i.e., posttest 1) following the education. In addition, within the intervention group also a second posttest (i.e., posttest 2) was conducted six months after following the education. <em>Results:</em> A significant increase in scores on posttest 1 compared to the pretest was found in the intervention group but not in the control group. Also, among the intervention group, the scores in posttest 2 were significantly better than those in the pretest, however, there was no difference in scores between posttest 1 and posttest 2. <em>Conclusion</em>: The results of this study indicated that the gamified e-learning platform cannot only improve participants’ knowledge of traffic safety but also help participants retain such knowledge for at least six months. <em>Practical implications:</em> The study findings can reinforce the important role of traffic safety education in improving adolescent traffic knowledge and skills.</p></div>","PeriodicalId":48224,"journal":{"name":"Journal of Safety Research","volume":"90 ","pages":"Pages 62-72"},"PeriodicalIF":3.9000,"publicationDate":"2024-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Safety Research","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0022437524000835","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ERGONOMICS","Score":null,"Total":0}
引用次数: 0

Abstract

Introduction: Traffic crashes caused by adolescents are being assessed as particularly serious and a common concern of society as a whole. Improving traffic knowledge and skills is crucial in reducing adolescent traffic crashes. Objectives: This study aimed to investigate the effects of a gamified e-learning platform on traffic knowledge and skills among adolescents (aged 15–18) in Vietnam. Method: Using a pretest–posttest design, this quasi-experimental study, included 350 participants within the intervention group and 350 participants within the control group. All participants were selected from three high schools in Ho Chi Minh City in Vietnam. Intervention group participants got a gamified traffic safety learning experience with a gamified e-learning platform, while control group participants received general traffic safety education through conventional methods using short videos. The effect was measured via tests focusing on traffic knowledge and skills. Data were subsequently collected from both groups before (i.e., pretest) and immediately after (i.e., posttest 1) following the education. In addition, within the intervention group also a second posttest (i.e., posttest 2) was conducted six months after following the education. Results: A significant increase in scores on posttest 1 compared to the pretest was found in the intervention group but not in the control group. Also, among the intervention group, the scores in posttest 2 were significantly better than those in the pretest, however, there was no difference in scores between posttest 1 and posttest 2. Conclusion: The results of this study indicated that the gamified e-learning platform cannot only improve participants’ knowledge of traffic safety but also help participants retain such knowledge for at least six months. Practical implications: The study findings can reinforce the important role of traffic safety education in improving adolescent traffic knowledge and skills.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
调查游戏化电子学习平台对提高越南青少年驾驶电动两轮车的交通知识和技能的近期和中期影响
导言:据评估,青少年造成的交通事故尤为严重,也是全社会共同关注的问题。提高交通知识和技能对于减少青少年交通事故至关重要。研究目的本研究旨在调查游戏化电子学习平台对越南青少年(15-18 岁)交通知识和技能的影响。研究方法这项准实验研究采用前测-后测设计,干预组和对照组各包括 350 名参与者。所有参与者均选自越南胡志明市的三所高中。干预组的参与者通过游戏化的电子学习平台获得了游戏化的交通安全学习体验,而对照组的参与者则通过使用短视频的传统方法接受了一般的交通安全教育。效果通过交通知识和技能测试来衡量。随后收集了两组参与者在接受教育之前(即前测)和之后(即后测 1)的数据。此外,干预组还在教育结束六个月后进行了第二次后测(即后测 2)。结果显示发现干预组的后测 1 分数比前测有明显提高,而对照组则没有。此外,在干预组中,后测 2 的成绩明显好于前测,但后测 1 和后测 2 的成绩没有差异:本研究结果表明,游戏化电子学习平台不仅能提高参与者的交通安全知识,还能帮助参与者将这些知识保留至少六个月。实际意义:研究结果可以加强交通安全教育在提高青少年交通知识和技能方面的重要作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
6.40
自引率
4.90%
发文量
174
审稿时长
61 days
期刊介绍: Journal of Safety Research is an interdisciplinary publication that provides for the exchange of ideas and scientific evidence capturing studies through research in all areas of safety and health, including traffic, workplace, home, and community. This forum invites research using rigorous methodologies, encourages translational research, and engages the global scientific community through various partnerships (e.g., this outreach includes highlighting some of the latest findings from the U.S. Centers for Disease Control and Prevention).
期刊最新文献
Investigating the factors behind cellphone-distracted crashes: Assessing injury severity among distracted drivers in states with and without cell phone bans An evaluation of driver comprehension of the Pedestrian Hybrid Beacon A systematic review of incentive schemes and their implications for truck driver safety performance Trends in parcel delivery driver injury: Evidence from NEISS-Work Prevalence of hearing loss among noise-exposed U.S. workers within the Construction sector, 2010–2019
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1