Giuseppe Bilotta , Vito Zago , Alexis Hérault , Annalisa Cappello , Gaetana Ganci , Hendrik D. van Ettinger , Robert A. Dalrymple
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引用次数: 0
Abstract
Recent refactoring of the GPUSPH codebase have uncovered some of the limitations of the official CUDA compiler (nvcc) offered by NVIDIA when dealing with some C++ constructs, which has shed some new light on the relative importance of the neighbors list construction and traversal in SPH codes, presenting new possibility of optimization with surprising performance gains. We present our solution for high-performance neighbors list construction and traversal, and show that a speedup can be achieved in industrial applications.
期刊介绍:
The objective of this journal is to communicate recent and projected advances in computer-based engineering techniques. The fields covered include mechanical, aerospace, civil and environmental engineering, with an emphasis on research and development leading to practical problem-solving.
The scope of the journal includes:
• Innovative computational strategies and numerical algorithms for large-scale engineering problems
• Analysis and simulation techniques and systems
• Model and mesh generation
• Control of the accuracy, stability and efficiency of computational process
• Exploitation of new computing environments (eg distributed hetergeneous and collaborative computing)
• Advanced visualization techniques, virtual environments and prototyping
• Applications of AI, knowledge-based systems, computational intelligence, including fuzzy logic, neural networks and evolutionary computations
• Application of object-oriented technology to engineering problems
• Intelligent human computer interfaces
• Design automation, multidisciplinary design and optimization
• CAD, CAE and integrated process and product development systems
• Quality and reliability.