Where was this thing again? Evaluating methods to indicate remembered object positions in virtual reality.

IF 2 4区 心理学 Q2 OPHTHALMOLOGY Journal of Vision Pub Date : 2024-07-02 DOI:10.1167/jov.24.7.10
Immo Schuetz, Bianca R Baltaretu, Katja Fiehler
{"title":"Where was this thing again? Evaluating methods to indicate remembered object positions in virtual reality.","authors":"Immo Schuetz, Bianca R Baltaretu, Katja Fiehler","doi":"10.1167/jov.24.7.10","DOIUrl":null,"url":null,"abstract":"<p><p>A current focus in sensorimotor research is the study of human perception and action in increasingly naturalistic tasks and visual environments. This is further enabled by the recent commercial success of virtual reality (VR) technology, which allows for highly realistic but well-controlled three-dimensional (3D) scenes. VR enables a multitude of different ways to interact with virtual objects, but only rarely are such interaction techniques evaluated and compared before being selected for a sensorimotor experiment. Here, we compare different response techniques for a memory-guided action task, in which participants indicated the position of a previously seen 3D object in a VR scene: pointing, using a virtual laser pointer of short or unlimited length, and placing, either the target object itself or a generic reference cube. Response techniques differed in availability of 3D object cues and requirement to physically move to the remembered object position by walking. Object placement was the most accurate but slowest due to repeated repositioning. When placing objects, participants tended to match the original object's orientation. In contrast, the laser pointer was fastest but least accurate, with the short pointer showing a good speed-accuracy compromise. Our findings can help researchers in selecting appropriate methods when studying naturalistic visuomotor behavior in virtual environments.</p>","PeriodicalId":49955,"journal":{"name":"Journal of Vision","volume":null,"pages":null},"PeriodicalIF":2.0000,"publicationDate":"2024-07-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11246095/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Vision","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1167/jov.24.7.10","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"OPHTHALMOLOGY","Score":null,"Total":0}
引用次数: 0

Abstract

A current focus in sensorimotor research is the study of human perception and action in increasingly naturalistic tasks and visual environments. This is further enabled by the recent commercial success of virtual reality (VR) technology, which allows for highly realistic but well-controlled three-dimensional (3D) scenes. VR enables a multitude of different ways to interact with virtual objects, but only rarely are such interaction techniques evaluated and compared before being selected for a sensorimotor experiment. Here, we compare different response techniques for a memory-guided action task, in which participants indicated the position of a previously seen 3D object in a VR scene: pointing, using a virtual laser pointer of short or unlimited length, and placing, either the target object itself or a generic reference cube. Response techniques differed in availability of 3D object cues and requirement to physically move to the remembered object position by walking. Object placement was the most accurate but slowest due to repeated repositioning. When placing objects, participants tended to match the original object's orientation. In contrast, the laser pointer was fastest but least accurate, with the short pointer showing a good speed-accuracy compromise. Our findings can help researchers in selecting appropriate methods when studying naturalistic visuomotor behavior in virtual environments.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
这东西又去哪儿了?评估虚拟现实中指示记忆物体位置的方法。
目前,感觉运动研究的一个重点是研究人类在越来越自然的任务和视觉环境中的感知和行动。虚拟现实(VR)技术最近在商业上的成功进一步推动了这一研究,该技术可实现高度逼真但控制良好的三维(3D)场景。VR 可以实现多种不同方式与虚拟对象进行交互,但很少有人在选择这些交互技术进行感觉运动实验之前对其进行评估和比较。在这里,我们比较了记忆引导行动任务的不同反应技术,在该任务中,参与者在 VR 场景中指示先前看到的三维物体的位置:使用短或无限长的虚拟激光笔进行指向,以及放置目标物体本身或通用参考立方体。在三维物体线索的可用性和通过行走实际移动到记忆物体位置的要求方面,反应技术各不相同。物体摆放的准确性最高,但由于需要反复重新摆放,因此速度最慢。在放置物体时,参与者倾向于与原始物体的方向保持一致。相比之下,激光笔的速度最快,但准确度最低,而短指针则在速度和准确度之间取得了良好的平衡。我们的研究结果有助于研究人员在虚拟环境中研究自然视觉运动行为时选择合适的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Journal of Vision
Journal of Vision 医学-眼科学
CiteScore
2.90
自引率
5.60%
发文量
218
审稿时长
3-6 weeks
期刊介绍: Exploring all aspects of biological visual function, including spatial vision, perception, low vision, color vision and more, spanning the fields of neuroscience, psychology and psychophysics.
期刊最新文献
Individual differences reveal similarities in serial dependence effects across perceptual tasks, but not to oculomotor tasks. Investigating the relationship between subjective perception and unconscious feature integration. Binocular integration of chromatic and luminance signals. Deep convolutional neural networks are sensitive to face configuration. How the window of visibility varies around polar angle.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1