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Perceptual resolution of ambiguity: A divisive normalization account for both interocular color grouping and difference enhancement. 模糊的知觉分辨:眼间颜色分组和差异增强的分裂归一化解释。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.8
Jaelyn R Peiso, Stephanie E Palmer, Steven K Shevell

Our visual system usually provides a unique and functional representation of the external world. At times, however, there is more than one compelling interpretation of the same retinal stimulus; in this case, neural populations compete for perceptual dominance to resolve ambiguity. Spatial and temporal context can guide this perceptual experience. Recent evidence shows that ambiguous retinal stimuli are sometimes resolved by enhancing either similarities or differences among multiple ambiguous stimuli. Although rivalry has traditionally been attributed to differences in stimulus strength, color vision introduces nonlinearities that are difficult to reconcile with luminance-based models. Here, it is shown that a tuned, divisive normalization framework can explain how perceptual selection can flexibly yield either similarity-based "grouped" percepts or difference-enhanced percepts during binocular rivalry. Empirical and simulated results show that divisive normalization can account for perceptual representations of either similarity enhancement (so-called grouping) or difference enhancement, offering a unified framework for opposite perceptual outcomes.

我们的视觉系统通常为外部世界提供一种独特的、功能性的表征。然而,有时对同一个视网膜刺激有不止一种令人信服的解释;在这种情况下,神经群竞争感知优势来解决歧义。空间和时间背景可以引导这种感知体验。最近的证据表明,模糊的视网膜刺激有时可以通过增强多个模糊刺激之间的相似性或差异性来解决。虽然竞争传统上归因于刺激强度的差异,但色觉引入的非线性难以与基于亮度的模型相协调。本研究表明,一个调整的、分裂的标准化框架可以解释知觉选择如何在双目竞争中灵活地产生基于相似性的“分组”知觉或差异增强的知觉。经验和模拟结果表明,分裂归一化可以解释相似性增强(所谓的分组)或差异增强的感知表征,为相反的感知结果提供了统一的框架。
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引用次数: 0
Rapid ensemble encoding of average scene features. 平均场景特征的快速集成编码。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.3
Vignash Tharmaratnam, Jason Haberman, Jonathan S Cant

Visual ensemble perception involves the rapid global extraction of summary statistics (e.g., average features) from groups of items, without requiring single-item recognition and working memory resources. One theory that helps explain global visual perception is the principle of feature diagnosticity. This is when informative bottom-up visual features are preferentially processed to complete the task at hand by being consistent with one's top-down expectations. Past literature has studied ensemble perception using groups of objects and faces and has shown that both low-level (e.g., average color, orientation) and high-level visual statistics (e.g., average crowd animacy, object economic value) can be efficiently extracted. However, no study has explored whether summary statistics can be extracted from stimuli higher in visual complexity, necessitating global, gist-based processing for perception. To investigate this, across five experiments we had participants extract various summary statistical features from ensembles of real-world scenes. We found that average scene content (i.e., perceived naturalness or manufacturedness of scene ensembles) and average spatial boundary (i.e., perceived openness or closedness of scene ensembles) could be rapidly extracted within 125 ms, without reliance on working memory. Interestingly, when we rotated the scenes, average scene orientation could not be extracted, likely because the perception of diagnostic edge information (i.e., cardinal edges for typically encountered upright scenes) was disrupted when rotating the scenes. These results suggest that ensemble perception is a flexible resource that can be used to extract summary statistical information across multiple stimulus types but also has limitations based on the principle of feature diagnosticity in global visual perception.

视觉集成感知涉及从项目组中快速提取汇总统计(例如,平均特征),而不需要单个项目识别和工作记忆资源。一个有助于解释全局视觉感知的理论是特征诊断原理。这是指信息自下而上的视觉特征被优先处理,以完成手头的任务,与一个人自上而下的期望保持一致。过去的文献已经研究了使用对象和面孔组的整体感知,并表明低级(例如,平均颜色,方向)和高级视觉统计(例如,平均人群活力,对象经济价值)都可以有效地提取。然而,没有研究探讨是否可以从视觉复杂性较高的刺激中提取汇总统计信息,这就需要对感知进行全局的、基于列表的处理。为了研究这一点,在五个实验中,我们让参与者从现实世界场景的集合中提取各种汇总统计特征。我们发现,平均场景内容(即感知场景集合的自然性或制造性)和平均空间边界(即感知场景集合的开放性或封闭性)可以在125 ms内快速提取,而不依赖于工作记忆。有趣的是,当我们旋转场景时,平均场景方向无法提取,可能是因为在旋转场景时,诊断边缘信息的感知(即通常遇到的垂直场景的基数边缘)被破坏了。这些结果表明,集合感知是一种灵活的资源,可以用于提取跨多种刺激类型的汇总统计信息,但也存在基于全局视觉感知特征诊断原则的局限性。
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引用次数: 0
What affects the movement can be seen from the movement: Effects of optical information and dynamical constraints on movement production and perception. 从运动中可以看出影响运动的因素:光学信息和动态约束对运动产生和感知的影响。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.6
Huiyuan Zhang, Feifei Jiang, Yijing Mao, Xian Yang, Jing Samantha Pan

This study investigates how optical information and dynamical constraints influence movement production and perception. In Experiment 1, 16 volunteers walked or performed a Y-balance movement with and without sight on sturdy or foam-padded floors. The optical information and force environment affected the participants' kinematics, such as stride duration, stride length, stride width, gait speed, joint ranges of motion for walking, total movement duration, and joint ranges of motion for Y-balance. Naïve observers then watched these movements on a point-light display and distinguished movements executed under different optical information (Experiment 2) and force environment (Experiment 3) conditions. They were able to pick out movements performed without sight, especially for those performed on a padded floor; they were also able to discriminate movements performed on different supporting surfaces, especially when the actors were blindfolded. Thus, discriminating movement conditions from point-light displays was possible, and better with higher kinematic variability. Logistic regressions showed discriminating movements relied on the movement kinematics that varied the most between conditions. This information was valid and useful regardless of viewing perspective; that is, whether the walking and Y-balance were displayed in the frontal or side view, the perceptual performance was equivalent. Thus, both optical information and dynamical constraints shape movement patterns in ways that are perceptible through the kinematic variations.

本研究探讨了光学信息和动态约束如何影响运动的产生和感知。在实验1中,16名志愿者在坚固的或有泡沫垫的地板上行走或进行y轴平衡运动。光信息和力环境影响参与者的运动学,如步幅持续时间、步幅长度、步幅宽度、步态速度、行走关节运动范围、总运动持续时间和y -平衡关节运动范围。Naïve观察者在点光显示器上观察这些运动,并区分在不同光学信息(实验2)和力环境(实验3)条件下的运动。他们能够分辨出在看不见的情况下进行的动作,尤其是在有垫的地板上进行的动作;他们还能够辨别在不同的支撑表面上表演的动作,尤其是当演员被蒙住眼睛的时候。因此,从点光显示中区分运动条件是可能的,并且在较高的运动可变性下效果更好。逻辑回归显示,判别运动依赖于运动运动学在不同条件下变化最大。无论从哪个角度看,这些信息都是有效和有用的;也就是说,无论是在正面还是侧面显示行走和y轴平衡,感知表现都是相等的。因此,光学信息和动态约束都以通过运动学变化可感知的方式塑造运动模式。
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引用次数: 0
Mapping the visual cortex with Zebra noise and wavelets. 用斑马噪声和小波映射视觉皮层。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.1
Sophie Skriabine, Maxwell Shinn, Samuel Picard, Kenneth D Harris, Matteo Carandini

Studies of the early visual system often require characterizing the visual preferences of large populations of neurons. This task typically requires multiple stimuli such as sparse noise and drifting gratings, each of which probes only a limited set of visual features. Here, we introduce a new dynamic stimulus with sharp-edged stripes that we term Zebra noise and a new analysis model based on wavelets, and we show that in combination they are highly efficient for mapping multiple aspects of the visual preferences of thousands of neurons. We used two-photon calcium imaging to record the activity of neurons in the mouse visual cortex. Zebra noise elicited strong responses that were more repeatable than those evoked by traditional stimuli. The wavelet-based model captured the repeatable aspects of the resulting responses, providing measures of neuronal tuning for multiple stimulus features: position, orientation, size, spatial frequency, drift rate, and direction. The method proved efficient, requiring only 5 minutes of stimulus (repeated three times) to characterize the tuning of thousands of neurons across visual areas. In combination, the Zebra noise stimulus and the wavelet-based model provide a broadly applicable toolkit for the rapid characterization of visual representations, promising to accelerate future studies of visual function.

早期视觉系统的研究通常需要描述大量神经元的视觉偏好。这项任务通常需要多种刺激,如稀疏噪声和漂移光栅,每种刺激只探测一组有限的视觉特征。在这里,我们引入了一种新的具有锐边条纹的动态刺激,我们称之为斑马噪声和一种新的基于小波的分析模型,我们表明,它们结合在一起可以高效地映射数千个神经元的视觉偏好的多个方面。采用双光子钙成像技术记录小鼠视觉皮层神经元的活动。斑马噪声引起的强烈反应比传统刺激引起的反应更容易重复。基于小波的模型捕获了结果响应的可重复方面,为多个刺激特征(位置、方向、大小、空间频率、漂移率和方向)提供了神经元调节的措施。该方法被证明是有效的,只需要5分钟的刺激(重复三次)就可以表征视觉区域数千个神经元的调谐。斑马噪声刺激和基于小波的模型相结合,为快速表征视觉表征提供了广泛适用的工具包,有望加速未来视觉功能的研究。
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引用次数: 0
Local cues enable classification of image patches as surfaces, object boundaries, or illumination changes. 局部线索可以将图像块分类为表面、物体边界或照明变化。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.9
Christopher DiMattina, Eden E Sterk, Madelyn G Arena, Francesca E Monteferrante

To correctly parse the visual scene, one must detect edges and determine their underlying cause. Previous work has demonstrated that neural networks trained to differentiate shadow and occlusion edges exhibit sensitivity to boundary sharpness and texture differences. Here, we investigate whether human observers are also sensitive to these cues using synthetic edge stimuli formed by quilting together two natural textures, allowing us to parametrically manipulate boundary sharpness, texture modulation, and luminance modulation. Observers classified five sets of synthetic boundary images as shadows, occlusions, or textures generated by varying these three cues in all possible combinations. These three cues exhibited strong interactions to determine categorization. For sharp edges, increasing luminance modulation made it less likely the patch would be classified as a texture and more likely it would be classified as an occlusion, whereas for blurred edges, increasing luminance modulation made it more likely the patch would be classified as a shadow. Boundary sharpness had a profound effect, so that in the presence of luminance modulation, increasing sharpness decreased the likelihood of classification as a shadow and increased the likelihood of classification as an occlusion. Texture modulation had little effect, except for a sharp boundary with zero luminance modulation. Results were consistent across all five stimulus sets, and human performance was well explained by a multinomial logistic regression model. Our results demonstrate that human observers make use of the same cues as previous machine learning models when detecting and determining the cause of an edge.

为了正确解析视觉场景,必须检测边缘并确定其潜在原因。先前的工作已经证明,训练用于区分阴影和遮挡边缘的神经网络对边界清晰度和纹理差异表现出敏感性。在这里,我们通过将两种自然纹理拼接在一起形成的合成边缘刺激来研究人类观察者是否也对这些线索敏感,从而使我们能够参数化地操纵边界清晰度、纹理调制和亮度调制。观察者将五组合成边界图像分类为阴影、遮挡或纹理,这些图像是通过改变这三种线索在所有可能的组合中产生的。这三个线索表现出强烈的相互作用来决定分类。对于锐利的边缘,增加亮度调制使patch不太可能被分类为纹理,而更有可能被分类为遮挡,而对于模糊的边缘,增加亮度调制使patch更有可能被分类为阴影。边界清晰度具有深远的影响,因此在存在亮度调制的情况下,增加清晰度降低了分类为阴影的可能性,增加了分类为遮挡的可能性。除了亮度调制为零的尖锐边界外,纹理调制几乎没有影响。结果在所有五个刺激集合中是一致的,人类的表现可以用多项逻辑回归模型很好地解释。我们的研究结果表明,在检测和确定边缘的原因时,人类观察者使用与以前的机器学习模型相同的线索。
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引用次数: 0
A minimal physiological model of perceptual suppression and breakthrough in visual rivalry. 视觉竞争中知觉抑制与突破的最小生理模型。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.7
Christopher J Whyte, Hugh R Wilson, James M Shine, David Alais

Visual rivalry paradigms provide a powerful tool for probing the mechanisms of visual awareness and perceptual suppression. Although the dynamics and determinants of perceptual switches in visual rivalry have been extensively studied and modeled, recent advances in experimental design-particularly those that quantify the depth and variability of perceptual suppression-have outpaced the development of computational models. Here we extend an existing dynamical model of binocular rivalry to encompass two novel experimental paradigms: a threshold detection variant of binocular rivalry, and tracking continuous flash suppression. Together, these tasks provide complementary measures of the dynamics and magnitude of perceptual suppression. Through numerical simulation, we demonstrate that a single mechanism, competitive (hysteretic) inhibition between slowly adapting monocular populations, is sufficient to account for the suppression depth findings across both paradigms. This unified model offers a foundation for the development of a quantitative theory of perceptual suppression in visual rivalry.

视觉竞争范式为探索视觉意识和知觉抑制的机制提供了有力的工具。虽然视觉竞争中感知转换的动态和决定因素已经被广泛研究和建模,但最近实验设计的进展-特别是那些量化感知抑制的深度和可变性的进展-已经超过了计算模型的发展。在这里,我们扩展了现有的双目竞争动力学模型,以包含两个新的实验范式:双目竞争的阈值检测变体和跟踪连续闪光抑制。总之,这些任务提供了知觉抑制的动态和幅度的补充措施。通过数值模拟,我们证明了一种单一的机制,即缓慢适应的单目种群之间的竞争(滞后)抑制,足以解释两种范式的抑制深度发现。这个统一的模型为视觉竞争中知觉抑制的定量理论的发展提供了基础。
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引用次数: 0
Uncovering atypical gaze patterns in cerebral visual impairment: New insights from an exploratory gaze-based analysis. 揭示非典型凝视模式在大脑视觉障碍:新的见解从一个探索性的基于凝视的分析。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.5
Nilsu Saglam, Lotfi B Merabet, Zahide Pamir

Individuals with cerebral visual impairment (CVI) often struggle with visuospatial processing, particularly in highly cluttered or complex environments. These challenges are commonly assessed through visual search tasks, using global measures such as reaction time (RT), accuracy, and search area. Accordingly, impaired search performance in CVI manifests as longer RTs, lower accuracy, and broader search areas. However, rather than elucidating the underlying mechanism of the impaired search process, these measures decode its outcome. In the present study, we utilized eye-tracking data to compute detailed measures of fixation count and duration, aiming to characterize gaze pattern sequences and determine whether prolonged RTs in CVI stem from slower visual scanning or increased fixation counts. Our reanalysis of two previously published datasets reveals that longer RTs in CVI arise from elevated fixation counts, specifically on distractors, rather than from slower visual scanning. Our findings indicate recurrent disruptions in maintaining gaze on the target, likely reflecting difficulties in sustaining attention on the target, suppressing distractors, and preventing inhibition of return. Together, these findings highlight an inefficient search pattern that is more biased toward distractors than focused on targets. By revealing these underlying mechanisms, gaze-based measures offer a deeper understanding of visuospatial processing deficits in CVI.

患有脑视觉障碍(CVI)的个体经常在视觉空间处理方面挣扎,特别是在高度杂乱或复杂的环境中。这些挑战通常通过视觉搜索任务进行评估,使用诸如反应时间(RT)、准确性和搜索区域等全局度量。因此,在CVI中受损的搜索性能表现为更长的rt、更低的准确性和更广泛的搜索区域。然而,而不是阐明受损的搜索过程的潜在机制,这些措施解码其结果。在本研究中,我们利用眼动追踪数据来计算注视次数和持续时间的详细测量,旨在表征凝视模式序列,并确定CVI中延长的RTs是源于较慢的视觉扫描还是增加的注视次数。我们对先前发表的两个数据集的重新分析表明,CVI中较长的RTs是由注视次数增加引起的,特别是在分心物上,而不是由较慢的视觉扫描引起的。我们的研究结果表明,在保持对目标的注视时,反复出现的干扰可能反映了在保持对目标的注意、抑制干扰和防止返回抑制方面的困难。总之,这些发现突出了一种低效的搜索模式,即更倾向于分心而不是专注于目标。通过揭示这些潜在的机制,基于凝视的测量提供了对CVI中视觉空间处理缺陷的更深层次的理解。
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引用次数: 0
Mask contrast and size do not alter suppression depth in the tracking continuous flash suppression paradigm. 在跟踪连续闪光抑制范例中,掩模对比度和大小不会改变抑制深度。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.10
Jacob Coorey, Matthew Davidson, David Alais

Continuous flash suppression (CFS) is a variant of interocular conflict that occurs when one eye views a dynamic high-contrast mask that increases the duration of target suppression. A variant of CFS known as tracking continuous flash suppression (tCFS) was developed, allowing the depth of interocular suppression to be measured. Although previous research has measured how the duration of suppression may be modulated by the contrast and size of the masking stimulus, no study has assessed how mask features impact suppression depth. In our first study, we manipulated mask contrast to measure the consequent impact on suppression depth as measured by the tCFS procedure. We observed that high mask contrast increased the threshold required for a target to break into awareness. Critically, the decrease in contrast required to re-suppress each target was proportionately the same across all conditions so that suppression depth-the ratio of the two thresholds-remained constant. In the second experiment, we manipulated the size of the masking stimulus and found no change in breakthrough/suppression thresholds or suppression depth (i.e., the difference between the thresholds when using log-contrast). These findings clarify that, although changes in mask contrast may alter the threshold to enter awareness, there is no overall change in suppression depth as the changes in breakthrough threshold are reflected by proportionately equivalent changes in suppression threshold. This result matches findings obtained with binocular rivalry showing that suppression depth is constant despite changes in stimulus contrast. Differing levels of mask contrast and size, therefore, can be used by researchers in CFS without altering the strength of suppression, consistent with the perspective that interocular suppression operates in small local spatial zones determined by receptive field size in the primary visual cortex.

连续闪光抑制(CFS)是眼间冲突的一种变体,当一只眼睛看到动态高对比度面罩时,会增加目标抑制的持续时间。CFS的一种变体被称为跟踪连续闪光抑制(tCFS),允许测量眼间抑制的深度。虽然以前的研究已经测量了抑制持续时间如何被掩蔽刺激的对比度和大小调节,但没有研究评估掩蔽特征如何影响抑制深度。在我们的第一项研究中,我们操纵掩模对比度来测量由此产生的对tCFS程序测量的抑制深度的影响。我们观察到,高掩模对比度增加了目标进入意识所需的阈值。关键的是,在所有条件下,重新抑制每个目标所需的对比度降低是成比例的,因此抑制深度(两个阈值的比值)保持不变。在第二个实验中,我们操纵掩蔽刺激的大小,发现突破/抑制阈值或抑制深度(即使用对数对比时阈值之间的差异)没有变化。这些发现表明,尽管掩膜对比度的变化可能会改变进入意识的阈值,但抑制深度总体上没有变化,因为突破阈值的变化会被抑制阈值的相应变化所反映。这一结果与双目竞争的结果相吻合,表明尽管刺激对比度变化,抑制深度是恒定的。因此,研究人员可以在不改变抑制强度的情况下使用不同水平的眼罩对比度和大小,这与眼间抑制作用于由初级视觉皮层的感受野大小决定的小局部空间区域的观点一致。
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引用次数: 0
Low confidence for perceptual completion of partially occluded objects. 对部分遮挡物体的感知完成置信度低。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.4
Cemre Baykan, Pascal Mamassian, Alexander C Schütz

Pervasive gaps in sensory information are completed in perception. Interestingly, humans are unaware of that perceptual completion in cases of proximal gaps, which are caused by properties of their own sensory system, and report high confidence for the inferred information in those gaps. Here, we investigated whether such overconfidence is also observed in perceptual completion of visual information in distal gaps (i.e., those caused by the properties of the stimulus). In three experiments, we asked participants to perform a perceptual (type 1) task and report their confidence (type 2 task) using stimuli that were either intact (full stimulus), with a partial cutout (stimulus with gap), partially occluded (amodal completion) or induced (modal completion). We examined whether participants report high confidence for amodal and modal completion in comparison to a full stimulus or stimulus with gap. Over three experiments, participants had the highest confidence for full stimuli, whereas amodal and modal completion led to comparable confidence as stimuli with gap. These findings demonstrate that there was low confidence for stimuli whose distal gaps are perceptually filled in. In combination with previous research, our results suggest that visibility of the gaps in information influences confidence judgments.

感官信息中普遍存在的间隙在知觉中被补全。有趣的是,在近端间隙的情况下,人类没有意识到感知的完成,这是由他们自己的感觉系统的特性引起的,并且对这些间隙中的推断信息报告了很高的置信度。在这里,我们研究了在远端间隙(即由刺激特性引起的)视觉信息的知觉完成中是否也观察到这种过度自信。在三个实验中,我们要求参与者使用完整(完全刺激)、部分切断(有间隙的刺激)、部分封闭(模态完成)或诱导(模态完成)的刺激来完成感知(类型1)任务并报告他们的信心(类型2)。我们检查了与完整刺激或间隙刺激相比,参与者是否报告了对模态完成和模态完成的高信心。在三个实验中,参与者对完整刺激的信心最高,而模态和模态完成导致的信心与有间隙刺激相当。这些发现表明,对于远端间隙被感知填补的刺激,存在较低的置信度。结合以往的研究,我们的结果表明,信息差距的可见性影响信心判断。
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引用次数: 0
A discontinuity in motion perception during fixational drift. 在注视漂移过程中运动知觉的不连续性。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.2
Josephine C D'Angelo, Pavan Tiruveedhula, Raymond J Weber, David W Arathorn, Jorge Otero-Millan, Austin Roorda

The human visual system is tasked with perceiving stable and moving objects despite ever-present eye movements. Normally, our visual system performs this task exceptionally well; indeed, under conditions with frames of reference, our ability to detect relative motion exceeds the sampling limits of foveal cones. However, during fixational drift, if an image is programmed to move in a direction consistent with retinal slip, little to no motion is perceived, even if this motion is amplified. We asked: Would a stimulus moving in a direction consistent with retinal slip, but with a smaller magnitude across the retina, also appear relatively stable? We used an adaptive optics scanning light ophthalmoscope to deliver stimuli that moved contingent to retinal motion and measured subjects' perceived motion under conditions with world-fixed background content. We also tested under conditions with background content closer to and farther from the stimuli. We found a sharp discontinuity in motion perception. Stimuli moving in a direction consistent with retinal slip, no matter how small, appear to have relatively little to no motion, whereas stimuli moving in the same direction as eye motion appear to be moving. Displacing background content to greater than 4° from the stimuli diminishes the effects of this phenomenon.

人类视觉系统的任务是感知稳定和移动的物体,尽管眼睛一直在运动。通常情况下,我们的视觉系统能很好地完成这项任务;事实上,在参照系的条件下,我们检测相对运动的能力超过了中央凹锥体的采样极限。然而,在注视漂移过程中,如果一个图像被编程为在与视网膜滑动一致的方向上移动,即使这种运动被放大,也几乎没有运动被感知到。我们的问题是:在与视网膜滑动一致的方向上移动的刺激,但在视网膜上的幅度较小,也会显得相对稳定吗?我们使用自适应光学扫描光检眼镜来传递随视网膜运动而移动的刺激,并测量受试者在世界固定背景内容条件下的感知运动。我们还在背景内容离刺激物较近或较远的情况下进行了测试。我们发现在运动感知上有明显的不连续性。在与视网膜滑动一致的方向上移动的刺激,无论多么小,看起来相对来说几乎没有运动,而在与眼球运动相同的方向上移动的刺激看起来是运动的。将背景内容从刺激物移到大于4°的位置可以减少这种现象的影响。
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引用次数: 0
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Journal of Vision
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