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Anticipatory smooth pursuit eye movements scale with the probability of visual motion: The role of target speed and acceleration. 预期平滑追踪眼动与视觉运动概率的关系:目标速度和加速度的作用。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.2
Vanessa Carneiro Morita, David Souto, Guillaume S Masson, Anna Montagnini

Sensory-motor systems can extract statistical regularities in dynamic uncertain environments, enabling quicker responses and anticipatory behavior for expected events. Anticipatory smooth pursuit eye movements (aSP) have been observed in primates when the temporal and kinematic properties of a forthcoming visual moving target are fully or partially predictable. To investigate the nature of the internal model of target kinematics underlying aSP, we tested the effect of varying the target kinematics and its predictability. Participants tracked a small visual target in a constant direction with either constant, accelerating, or decelerating speed. Across experimental blocks, we manipulated the probability of each kinematic condition varying either speed or acceleration across trials; with either one kinematic condition (providing certainty) or with a mixture of conditions with a fixed probability within a block. We show that aSP is robustly modulated by target kinematics. With constant-velocity targets, aSP velocity scales linearly with target velocity in blocked sessions, and matches the probability-weighted average in the mixture sessions. Predictable target acceleration does also have an influence on aSP, suggesting that the internal model of motion that drives anticipation contains some information about the changing target kinematics, beyond the initial target speed. However, there is a large variability across participants in the precision and consistency with which this information is taken into account to control anticipatory behavior.

感觉-运动系统可以在动态不确定的环境中提取统计规律,从而对预期事件做出更快的反应和预期行为。当即将到来的视觉运动目标的时间和运动特性完全或部分可预测时,在灵长类动物中观察到预期平滑追踪眼动(aSP)。为了研究aSP背后的目标运动学内部模型的本质,我们测试了改变目标运动学及其可预测性的影响。参与者以恒定、加速或减速的速度沿着固定的方向跟踪一个小的视觉目标。在实验块中,我们操纵了每个运动条件在试验中改变速度或加速度的概率;有一个运动条件(提供确定性)或混合条件,在一个块内具有固定的概率。我们证明了aSP是由目标运动学鲁棒调制的。对于等速靶,在阻塞段中,aSP速度与靶速度呈线性关系,而在混合段中,aSP速度与概率加权平均值相匹配。可预测的目标加速度也对aSP有影响,这表明驱动预期的内部运动模型包含了一些关于目标运动学变化的信息,超出了初始目标速度。然而,参与者在考虑这些信息以控制预期行为的准确性和一致性方面存在很大差异。
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引用次数: 0
Pupil responds spontaneously to visuospatial regularity. 瞳孔会自发地对视觉空间的规律性做出反应。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.14
Zhiming Kong, Chen Chen, Jianrong Jia

Beyond the light reflex, the pupil responds to various high-level cognitive processes. Multiple statistical regularities of stimuli have been found to modulate the pupillary response. However, most studies have used auditory or visual temporal sequences as stimuli, and it is unknown whether the pupil size is modulated by statistical regularity in the spatial arrangement of stimuli. In three experiments, we created perceived regular and irregular stimuli, matching physical regularity, to investigate the effect of spatial regularity on pupillary responses during passive viewing. Experiments using orientation (Experiments 1 and 2) and size (Experiment 3) as stimuli consistently showed that perceived irregular stimuli elicited more pupil constriction than regular stimuli. Furthermore, this effect was independent of the luminance of the stimuli. In conclusion, our study revealed that the pupil responds spontaneously to perceived visuospatial regularity, extending the stimulus regularity that influences the pupillary response into the visuospatial domain.

除了光反射,瞳孔还对各种高级认知过程作出反应。已发现多种统计规律的刺激调节瞳孔的反应。然而,大多数研究都使用听觉或视觉时间序列作为刺激,而瞳孔大小是否受到刺激空间排列的统计规律的调节尚不清楚。在三个实验中,我们创造了规则和不规则的感知刺激,与物理规则相匹配,以研究空间规则对被动观看时瞳孔反应的影响。以方向(实验1和2)和大小(实验3)作为刺激的实验一致表明,感知到的不规则刺激比常规刺激更能引起瞳孔收缩。此外,这种效应与刺激的亮度无关。综上所述,我们的研究表明,瞳孔对感知到的视觉空间规律性做出自发的反应,将影响瞳孔反应的刺激规律扩展到视觉空间域。
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引用次数: 0
Effect of sign language learning on temporal resolution of visual attention. 手语学习对视觉注意时间分辨的影响。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.3
Serpil Karabüklü, Sandra Wood, Chuck Bradley, Ronnie B Wilbur, Evie A Malaia

The visual environment of sign language users is markedly distinct in its spatiotemporal parameters compared to that of non-signers. Although the importance of temporal and spectral resolution in the auditory modality for language development is well established, the spectrotemporal parameters of visual attention necessary for sign language comprehension remain less understood. This study investigates visual temporal resolution in learners of American Sign Language (ASL) at various stages of acquisition to determine how experience with sign language affects perceptual sampling. Using a flicker paradigm, we assessed the accuracy of identifying out-of-phase visual flicker objects at frequencies up to 60 Hz. Our findings reveal that third-semester ASL learners show increased accuracy in detecting high-frequency flicker, indicating enhanced temporal resolution. Interestingly, as learners achieve higher proficiency in ASL, their perceptual sampling reverts to typical levels, likely because of a shift toward predictive processing mechanisms in sign language comprehension. These results suggest that the temporal resolution of visual attention is malleable and can be influenced by the process of learning a visual language.

手语使用者的视觉环境在时空参数上明显不同于非手语使用者。虽然时间和频谱分辨率在听觉模态中对语言发展的重要性已经得到了很好的确立,但对手语理解所必需的视觉注意的光谱时间参数仍然知之甚少。本研究考察了美国手语学习者在不同习得阶段的视觉时间分辨率,以确定手语经验如何影响感知采样。使用闪烁范式,我们评估了识别频率高达60 Hz的非相位视觉闪烁物体的准确性。我们的研究结果表明,第三学期的美国手语学习者在检测高频闪烁方面的准确性有所提高,表明时间分辨率有所提高。有趣的是,随着学习者对美国手语的熟练程度提高,他们的感知采样恢复到典型水平,这可能是因为手语理解向预测处理机制的转变。这些结果表明,视觉注意的时间分辨率具有延展性,并可能受到视觉语言学习过程的影响。
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引用次数: 0
Target interception in virtual reality is better for natural versus unnatural trajectory shapes and orientations. 虚拟现实中的目标拦截对于自然的轨迹形状和方向比非自然的轨迹形状和方向更好。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.11
Sofia Varon, Karsten Babin, Miriam Spering, Jody C Culham

Human performance in perceptual and visuomotor tasks is enhanced when stimulus motion follows the laws of gravitational physics, including acceleration consistent with Earth's gravity, g. Here we used a manual interception task in virtual reality to investigate the effects of trajectory shape and orientation on interception timing and accuracy. Participants punched to intercept a ball moving along one of four trajectories that varied in shape (parabola or tent) and orientation (upright or inverted). We also varied the location of visual fixation such that trajectories fell entirely within the lower or upper visual field. Reaction times were faster for more natural shapes and orientations, regardless of visual field. Overall accuracy was poorer and movement time was longer for the inverted tent condition than the other three conditions, perhaps because it was imperfectly reminiscent of a bouncing ball. A detailed analysis of spatial errors revealed that interception endpoints were more likely to fall along the path of the final trajectory in upright vs. inverted conditions, suggesting stronger expectations regarding the final trajectory direction for these conditions. Taken together, these results suggest that the naturalness of the shape and orientation of a trajectory contributes to performance in a virtual interception task.

当刺激运动遵循重力物理定律时,人类在感知和视觉运动任务中的表现会增强,包括与地球重力一致的加速度,例如。在这里,我们使用虚拟现实中的手动拦截任务来研究轨迹形状和方向对拦截时间和准确性的影响。参与者通过打孔来拦截沿四种不同形状(抛物线或帐篷)和方向(直立或倒置)运动轨迹之一的球。我们还改变了视觉固定的位置,使轨迹完全落在较低或较高的视野内。无论视野如何,对于更自然的形状和方向,反应时间更快。与其他三种情况相比,倒立帐篷条件的整体准确性较差,移动时间更长,这可能是因为它不太容易让人想起弹跳的球。对空间误差的详细分析显示,在垂直和倒立条件下,拦截端点更有可能沿着最终轨迹的路径落下,这表明在这些条件下,对最终轨迹方向的期望更强。综上所述,这些结果表明,轨迹的形状和方向的自然性有助于在虚拟拦截任务中的表现。
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引用次数: 0
Serial dependence in orientation is weak at the perceptual stage but intact at the response stage in autistic adults. 取向的序列依赖性在知觉阶段较弱,在反应阶段完整。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.13
Masaki Tsujita, Naoko Inada, Ayako H Saneyoshi, Tomoe Hayakawa, Shin-Ichiro Kumagaya

Recent studies have suggested that autistic perception can be attributed to atypical Bayesian inference; however, it remains unclear whether the atypical Bayesian inference originates in the perceptual or post-perceptual stage or both. This study examined serial dependence in orientation at the perceptual and response stages in autistic and neurotypical adult groups. Participants comprised 17 autistic and 23 neurotypical adults. They reproduced the orientation of a Gabor stimulus in every odd trial or its mirror in every even trial. In the similar-stimulus session, a right-tilted Gabor stimulus was always presented; hence, serial dependence at the perceptual stage was presumed to occur because the perceived orientation was similar throughout the session. In the similar-response session, right- and left-tilted Gabor patches were alternately presented; thus serial dependence was presumed to occur because the response orientations were similar. Significant serial dependence was observed only in neurotypical adults for the similar-stimulus session, whereas it was observed in both groups for the similar-response session. Moreover, no significant correlation was observed between serial dependence and sensory profile. These findings suggest that autistic individuals possess atypical Bayesian inference at the perceptual stage and that sensory experiences in their daily lives are not attributable only to atypical Bayesian inference.

最近的研究表明,自闭症的感知可以归因于非典型贝叶斯推理;然而,目前尚不清楚非典型贝叶斯推理是起源于知觉阶段还是后知觉阶段,还是两者兼而有之。本研究考察了自闭症和神经正常成人群体在知觉和反应阶段的定向依赖性。参与者包括17名自闭症成年人和23名神经正常的成年人。他们在每一个奇数试验中复制Gabor刺激的方向,或者在每一个偶数试验中复制它的镜像。在相似刺激组,总是出现右倾斜的Gabor刺激;因此,知觉阶段的连续依赖被认为是发生的,因为知觉取向在整个过程中是相似的。在相似反应组中,向左和向右倾斜的Gabor斑块交替出现;因此,由于反应方向相似,推测会发生序列依赖。仅在神经正常的成年人中观察到对类似刺激的显著系列依赖性,而在两组中都观察到对类似反应的依赖性。此外,系列依赖与感觉剖面之间无显著相关。这些发现表明,自闭症个体在知觉阶段具有非典型贝叶斯推理,其日常生活中的感官体验并不仅仅归因于非典型贝叶斯推理。
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引用次数: 0
Attractive and repulsive visual aftereffects depend on stimulus contrast. 吸引和排斥的视觉后遗症取决于刺激对比。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.10
Nikos Gekas, Pascal Mamassian

Visual perception has been described as a dynamic process where incoming visual information is combined with what has been seen before to form the current percept. Such a process can result in multiple visual aftereffects that can be attractive toward or repulsive away from past visual stimulation. A lot of research has been conducted on what functional role the mechanisms that produce these aftereffects may play. However, there is a lack of understanding of the role of stimulus uncertainty on these aftereffects. In this study, we investigate how the contrast of a stimulus affects the serial aftereffects it induces and how the stimulus itself is affected by these effects depending on its contrast. We presented human observers with a series of Gabor patches and monitored how the perceived orientation of stimuli changed over time with the systematic manipulation of orientation and contrast of presented stimuli. We hypothesized that repulsive serial effects would be stronger for the judgment of high-contrast than low-contrast stimuli, but the other way around for attractive serial effects. Our experimental findings confirm such a strong interaction between contrast and sign of aftereffects. We present a Bayesian model observer that can explain this interaction based on two principles, the dynamic changes of orientation-tuned channels in short timescales and the slow integration of prior information over long timescales. Our findings have strong implications for our understanding of orientation perception and can inspire further work on the identification of its neural mechanisms.

视觉感知被描述为一个动态的过程,在这个过程中,输入的视觉信息与之前看到的信息相结合,形成当前的感知。这样的过程可能导致多种视觉后遗症,这些后遗症可能对过去的视觉刺激产生吸引力或排斥。关于产生这些后遗症的机制可能发挥的功能作用,已经进行了大量的研究。然而,人们对刺激不确定性在这些后果中的作用缺乏了解。在本研究中,我们探讨了刺激的对比度如何影响它所诱导的一系列后效,以及刺激本身如何根据其对比度受到这些效应的影响。我们向人类观察者展示了一系列的Gabor贴片,并监测了刺激的感知方向如何随着时间的推移而随着系统地操纵呈现的刺激的方向和对比而变化。我们假设排斥序列效应对高对比度刺激的判断强于低对比度刺激,而对吸引序列效应的判断则相反。我们的实验结果证实了对比和后遗症之间的强烈相互作用。我们提出了一个贝叶斯模型观测器,它可以基于两个原理来解释这种相互作用,即方向调谐通道在短时间尺度上的动态变化和先验信息在长时间尺度上的缓慢整合。我们的研究结果对我们对定向感知的理解具有重要意义,并可以启发我们进一步研究定向感知的神经机制。
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引用次数: 0
Benchmarking the speed-accuracy tradeoff in object recognition by humans and neural networks. 对人类和神经网络在物体识别中的速度-精度权衡进行基准测试。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.4
Ajay Subramanian, Sara Price, Omkar Kumbhar, Elena Sizikova, Najib J Majaj, Denis G Pelli

Active object recognition, fundamental to tasks like reading and driving, relies on the ability to make time-sensitive decisions. People exhibit a flexible tradeoff between speed and accuracy, a crucial human skill. However, current computational models struggle to incorporate time. To address this gap, we present the first dataset (with 148 observers) exploring the speed-accuracy tradeoff (SAT) in ImageNet object recognition. Participants performed a 16-way ImageNet categorization task where their responses counted only if they occurred near the time of a fixed-delay beep. Each block of trials allowed one reaction time. As expected, human accuracy increases with reaction time. We compare human performance with that of dynamic neural networks that adapt their computation to the available inference time. Time is a scarce resource for human object recognition, and finding an appropriate analog in neural networks is challenging. Networks can repeat operations by using layers, recurrent cycles, or early exits. We use the repetition count as a network's analog for time. In our analysis, the number of layers, recurrent cycles, and early exits correlates strongly with floating-point operations, making them suitable time analogs. Comparing networks and humans on SAT-fit error, category-wise correlation, and SAT-curve steepness, we find cascaded dynamic neural networks most promising in modeling human speed and accuracy. Surprisingly, convolutional recurrent networks, typically favored in human object recognition modeling, perform the worst on our benchmark.

主动物体识别是阅读和驾驶等任务的基础,它依赖于做出时间敏感决策的能力。人们在速度和准确性之间表现出一种灵活的权衡,这是一项至关重要的人类技能。然而,目前的计算模型很难考虑时间。为了解决这一差距,我们提出了第一个数据集(148个观察者),探索ImageNet对象识别中的速度-精度权衡(SAT)。参与者执行了一个16路ImageNet分类任务,只有当他们的反应发生在固定延迟的蜂鸣声时间附近时,他们的反应才算数。每组试验允许一次反应时间。正如预期的那样,人类的准确性随着反应时间的增加而增加。我们将人类的性能与动态神经网络的性能进行比较,动态神经网络使其计算适应可用的推理时间。时间是人类物体识别的稀缺资源,在神经网络中寻找合适的模拟是一项挑战。网络可以通过使用层、循环或早期退出来重复操作。我们使用重复计数作为网络的时间模拟。在我们的分析中,层数、循环周期和早期退出与浮点操作密切相关,使它们成为合适的时间类比。比较网络和人类在sat拟合误差、类别相关和sat曲线陡峭度方面的差异,我们发现级联动态神经网络在模拟人类速度和准确性方面最有前途。令人惊讶的是,通常在人类物体识别建模中受到青睐的卷积循环网络在我们的基准测试中表现最差。
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引用次数: 0
Eye posture and screen alignment with simulated see-through head-mounted displays. 眼睛姿势和屏幕对准模拟透明头戴式显示器。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.9
Agostino Gibaldi, Yinghua Liu, Christos Kaspiris-Rousellis, Madhumitha S Mahadevan, Jenny C A Read, Björn N S Vlaskamp, Gerrit W Maus

When rendering the visual scene for near-eye head-mounted displays, accurate knowledge of the geometry of the displays, scene objects, and eyes is required for the correct generation of the binocular images. Despite possible design and calibration efforts, these quantities are subject to positional and measurement errors, resulting in some misalignment of the images projected to each eye. Previous research investigated the effects in virtual reality (VR) setups that triggered such symptoms as eye strain and nausea. This work aimed at investigating the effects of binocular vertical misalignment (BVM) in see-through augmented reality (AR). In such devices, two conflicting environments coexist. One environment corresponds to the real world, which lies in the background and forms geometrically aligned images on the retinas. The other environment corresponds to the augmented content, which stands out as foreground and might be subject to misalignment. We simulated a see-through AR environment using a standard three-dimensional (3D) stereoscopic display to have full control and high accuracy of the real and augmented contents. Participants were involved in a visual search task that forced them to alternatively interact with the real and the augmented contents while being exposed to different amounts of BVM. The measured eye posture indicated that the compensation for vertical misalignment is equally shared by the sensory (binocular fusion) and the motor (vertical vergence) components of binocular vision. The sensitivity of each participant varied, both in terms of perceived discomfort and misalignment tolerance, suggesting that a per-user calibration might be useful for a comfortable visual experience.

在为近眼头戴式显示器渲染视觉场景时,为了正确生成双眼图像,需要准确了解显示器、场景对象和眼睛的几何形状。尽管可能的设计和校准工作,这些数量受到位置和测量误差的影响,导致投射到每只眼睛的图像出现一些不对齐。之前的研究调查了虚拟现实(VR)设备引发眼睛疲劳和恶心等症状的影响。本研究旨在探讨双目垂直错位(BVM)对透视增强现实(AR)的影响。在这样的设备中,两个相互冲突的环境共存。一个环境对应于真实世界,它位于背景中,并在视网膜上形成几何对齐的图像。另一个环境对应于增强的内容,它作为前景突出,可能会出现不对齐。我们使用标准的三维(3D)立体显示器模拟了一个透明的AR环境,以完全控制和高精度的真实和增强内容。参与者参与了一项视觉搜索任务,该任务要求他们在暴露于不同数量的BVM的同时,与真实内容和增强内容进行交互。测量的眼姿表明,双眼视觉的感觉(双目融合)和运动(垂直汇聚)组件平均分担了对垂直失调的补偿。每个参与者的敏感度各不相同,无论是在感知到的不适和不校准公差方面,这表明每个用户的校准可能对舒适的视觉体验有用。
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引用次数: 0
Modality-, feature-, and strategy-dependent organization of low-level working memory.
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.16
Vivien Chopurian, Anni Kienke, Christoph Bledowski, Thomas B Christophel

Previous research has shown that, when multiple similar items are maintained in working memory, recall precision declines. Less is known about how heterogeneous sets of items across different features within and between modalities impact recall precision. In two experiments, we investigated modality (Experiment 1, n = 79) and feature-specific (Experiment 2, n = 154) load effects on working memory performance. First, we found a cross-modal advantage in continuous recall: Orientations that are memorized together with a pitch are recalled more precisely than orientations that are memorized together with another orientation. The results of our second experiment, however, suggest that this is not a pure effect of sensory modality but rather a feature-dependent effect. We combined orientations, pitches, and colors in pairs. We found that memorizing orientations together with a color benefits orientation recall to a similar extent as the cross-modal benefit. To investigate this absence of interference between orientations and colors held in working memory, we analyzed subjective reports of strategies used for the different features. We found that, although orientations and pitches rely almost exclusively on sensory strategies, colors are memorized not only visually but also with abstract and verbal strategies. Thus, although color stimuli are also visually presented, they might be represented by independent neural circuits. Our results suggest that working memory storage is organized in a modality-, feature-, and strategy-dependent way.

以往的研究表明,当工作记忆中存在多个相似项目时,回忆的精确度就会下降。至于模态内和模态间不同特征的异质项目集如何影响回忆精确度,我们还知之甚少。在两个实验中,我们研究了模式(实验 1,n = 79)和特定特征(实验 2,n = 154)负荷对工作记忆能力的影响。首先,我们发现在连续记忆中存在跨模态优势:与同时记忆一个音调的方位相比,同时记忆另一个方位的方位记忆更为精确。然而,我们第二个实验的结果表明,这并不是纯粹的感觉模式效应,而是一种依赖于特征的效应。我们将方位、音调和颜色成对组合。我们发现,同时记忆方位和颜色对方位记忆的益处与跨模态益处的程度相似。为了研究工作记忆中的方位和颜色之间是否存在干扰,我们分析了针对不同特征所使用策略的主观报告。我们发现,虽然方位和音调几乎完全依赖于感官策略,但颜色不仅可以通过视觉记忆,还可以通过抽象和语言策略记忆。因此,虽然颜色刺激也是视觉呈现的,但它们可能由独立的神经回路来表示。我们的研究结果表明,工作记忆的存储是以依赖于模式、特征和策略的方式组织起来的。
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引用次数: 0
Impaired visual perceptual accuracy in the upper visual field induces asymmetric performance in position estimation for falling and rising objects. 上视野视觉知觉准确性受损导致对下落和上升物体的位置估计不对称。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.1
Takashi Hirata, Nobuyuki Kawai

Humans can estimate the time and position of a moving object's arrival. However, numerous studies have demonstrated superior position estimation accuracy for descending objects compared with ascending objects. We tested whether the accuracy of position estimation for ascending and descending objects differs between the upper and lower visual fields. Using a head-mounted display, participants observed a target object ascending or descending toward a goal located at 8.7° or 17.1° above or below from the center of the monitor in the upper and lower visual fields, respectively. Participants pressed a key to match the time of the target's arrival at the goal, with the gaze kept centered. For goals (8.7°) close to the center, ascending and descending objects were equally accurate, whereas for goals (17.1°) far from the center, the ascending target's position estimation in the upper visual field was inferior to the others. Targets moved away from the center for goals further from the center and closer to the center for goals nearer to the center. As the positional accuracy of ascending and descending objects was not assessed for each of the four goals, it remains unclear which was more important for impaired accuracy: the proximity of the target position or direction of the upward or downward motion. However, taken together with previous studies, we suggest that estimating the position of objects moving further away from the central fovea of the upper visual field may have contributed to the asymmetry in position estimation for ascending and descending objects.

人类可以估计移动物体到达的时间和位置。然而,大量研究表明,与上升物体相比,下降物体的位置估计精度更高。我们测试了上下视野对上升和下降物体的位置估计精度是否存在差异。使用头戴式显示器,参与者观察到目标物体分别上升或下降到位于监视器中心上方或下方8.7°或17.1°的目标。参与者按下一个键来匹配目标到达目标的时间,目光保持在中间。对于靠近中心(8.7°)的目标,上升目标和下降目标的精度相同,而对于远离中心(17.1°)的目标,上升目标在上视野中的位置估计不如其他目标。远离中心的目标会远离中心,靠近中心的目标会靠近中心。由于没有对四个目标中的每个目标评估上升和下降物体的位置准确性,因此仍然不清楚哪个对受损的准确性更重要:目标位置的接近程度或向上或向下运动的方向。然而,结合以往的研究,我们认为对远离上视野中央凹的物体的位置估计可能导致了对上升和下降物体位置估计的不对称。
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引用次数: 0
期刊
Journal of Vision
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