Development of Local Wisdom-Based Animated Videos to Improve Procedure Text Writing Skills

Rita Sugiyarti, Sri Sukasih
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Abstract

This research aims to create animated video content based on local wisdom to enhance students' proficiency in creating procedure texts. This study, which falls under research and development (R&D), employed the ADDIE paradigm, which has five stages: analysis, design, development, implementation, and evaluation. The evaluation of media development included 23 fourth-graders, two teachers, and material and media validation. The methods used to acquire the data included performance, documentation, interviews, observation, and questionnaires. The paired t-test and the N-gain test were used for the final data analysis, while the normality test was employed for the initial data analysis. The results of media validation by material experts obtained a percentage of 91% (very feasible), and media experts obtained a percentage of 90% (very feasible). The results of the pretest and post-test assessments were calculated using N-gain for small groups to increase by 74% with an average difference of 30% and for large groups to increase by 68% with an average difference of 24%. The t-test was used to assess the difference. The results of the pretest and post-test evaluations showed a significant difference, with a value of 0.000009<0.05 for the small group and a value of 0.000000002<0.05 for the large group. Based on these data, it can be concluded that making local wisdom-based animated video media to improve students' procedure text writing skills is valid, feasible and effective to be used in the learning process.
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开发基于本地智慧的动画视频,提高程序文本写作能力
本研究旨在根据本地智慧创建动画视频内容,以提高学生创建程序文本的能力。本研究属于研究与开发(R&D)范畴,采用了 ADDIE 范式,包括五个阶段:分析、设计、开发、实施和评价。媒体开发评估包括 23 名四年级学生、两名教师以及材料和媒体验证。获取数据的方法包括表演、记录、访谈、观察和问卷调查。最终数据分析采用了配对 t 检验和 N-增益检验,而初始数据分析则采用了正态检验。材料专家的媒体验证结果为 91%(非常可行),媒体专家的验证结果为 90%(非常可行)。使用 N-gain 计算了测试前和测试后的评估结果,结果显示,小群体的增幅为 74%,平均差异为 30%;大群体的增幅为 68%,平均差异为 24%。采用 t 检验来评估差异。前测和后测的评估结果显示差异显著,小组的差异值为 0.000009<0.05,大组的差异值为 0.000000002<0.05。基于这些数据,可以得出结论:制作基于本土智慧的动画视频媒体来提高学生的程序文本写作能力,在学习过程中使用是有效、可行和有效的。
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