Cascaded Light Propagation Volumes using Spherical Radial Basis Functions

Ludovic Silvestre, João Pereira
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Abstract

This paper introduces a contribution made to one of the newest methods for simulating indirect lighting in dynamic scenes , the cascaded light propagation volumes . Our contribution consists on using Spherical Radial Basis Functions instead of Spherical Harmonic, since the first achieves much better results when many coefficients are used. We explain how to integrate the Spherical Radial Basis Functions with the cascaded light propagation volumes, and evaluate our technique against the same implementation, but with Spherical harmonics.
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使用球面径向基函数的级联光传播卷
本文介绍了对模拟动态场景中间接照明的最新方法之一--级联光传播卷--的贡献。我们的贡献在于使用球面径向基函数而不是球面谐波,因为前者在使用许多系数时能取得更好的效果。我们解释了如何将球面径向基函数与级联光传播体积进行整合,并将我们的技术与使用球面谐波的相同实现方法进行了对比评估。
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