GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations

Kartik Teotia, Hyeongwoo Kim, Pablo Garrido, Marc Habermann, Mohamed Elgharib, Christian Theobalt
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Abstract

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient geometry primitives in a carefully calibrated multi-view setup. Albeit producing photorealistic head renderings, it often fails to represent complex motion changes such as the mouth interior and strongly varying head poses. We propose a new method to generate highly dynamic and deformable human head avatars from multi-view imagery in real-time. At the core of our method is a hierarchical representation of head models that allows to capture the complex dynamics of facial expressions and head movements. First, with rich facial features extracted from raw input frames, we learn to deform the coarse facial geometry of the template mesh. We then initialize 3D Gaussians on the deformed surface and refine their positions in a fine step. We train this coarse-to-fine facial avatar model along with the head pose as a learnable parameter in an end-to-end framework. This enables not only controllable facial animation via video inputs, but also high-fidelity novel view synthesis of challenging facial expressions, such as tongue deformations and fine-grained teeth structure under large motion changes. Moreover, it encourages the learned head avatar to generalize towards new facial expressions and head poses at inference time. We demonstrate the performance of our method with comparisons against the related methods on different datasets, spanning challenging facial expression sequences across multiple identities. We also show the potential application of our approach by demonstrating a cross-identity facial performance transfer application.
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高斯头像:从粗到细的表征中端到端学习可驾驶的高斯头像
人类头像的实时渲染是增强现实、视频游戏和电影等许多计算机图形应用的基石。尽管可以生成逼真的头部渲染效果,但它往往无法表现复杂的运动变化,如嘴巴内部和头部姿势的强烈变化。我们提出了一种从多视角图像中实时生成高动态和可变形人头像的新方法。我们方法的核心是对头部模型进行分层表示,从而捕捉面部表情和头部运动的复杂动态。首先,利用从原始输入帧中提取的丰富面部特征,我们学习模板网格的粗面部几何变形。然后,我们在变形表面上初始化三维高斯,并在精细步骤中细化它们的位置。在端到端框架中,我们将头部姿势作为可学习的参数,训练这个从粗到细的面部头像模型。这不仅能通过视频输入实现可控的面部动画,还能对具有挑战性的面部表情进行高保真的新视图合成,例如在大运动变化下的舌头变形和细粒度牙齿结构。此外,它还鼓励学习到的头部头像在推理时泛化为新的面部表情和头部姿势。我们通过在不同数据集上与相关方法的比较,展示了我们方法的性能,这些数据集跨越了多种身份的具有挑战性的面部表情序列。我们还通过演示跨身份面部表情转移应用,展示了我们方法的潜在应用价值。
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