Learning to Walk with Adaptive Feet

Robotics Pub Date : 2024-07-24 DOI:10.3390/robotics13080113
Antonello Scaldaferri, Franco Angelini, M. Garabini
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Abstract

In recent years, tasks regarding autonomous mobility favoredthe use of legged robots rather than wheeled ones thanks to their higher mobility on rough and uneven terrains. This comes at the cost of more complex motion planners and controllers to ensure robot stability and balance. However, in the case of quadrupedal robots, balancing is simpler than it is for bipeds thanks to their larger support polygons. Until a few years ago, most scientists and engineers addressed the quadrupedal locomotion problem with model-based approaches, which require a great deal of modeling expertise. A new trend is the use of data-driven methods, which seem to be quite promising and have shown great results. These methods do not require any modeling effort, but they suffer from computational limitations dictated by the hardware resources used. However, only the design phase of these algorithms requires large computing resources (controller training); their execution in the operational phase (deployment), takes place in real time on common processors. Moreover, adaptive feet capable of sensing terrain profile information have been designed and have shown great performance. Still, no dynamic locomotion control method has been specifically designed to leverage the advantages and supplementary information provided by this type of adaptive feet. In this work, we investigate the use and evaluate the performance of different end-to-end control policies trained via reinforcement learning algorithms specifically designed and trained to work on quadrupedal robots equipped with passive adaptive feet for their dynamic locomotion control over a diverse set of terrains. We examine how the addition of the haptic perception of the terrain affects the locomotion performance.
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近年来,与自主移动有关的任务更倾向于使用腿式机器人,而不是轮式机器人,这是因为腿式机器人在崎岖不平的地形上具有更高的机动性。但这样做的代价是需要更复杂的运动规划和控制器来确保机器人的稳定性和平衡性。不过,四足机器人的支撑多边形更大,因此平衡比两足机器人更简单。直到几年前,大多数科学家和工程师还在使用基于模型的方法来解决四足运动问题,这需要大量的建模专业知识。一个新的趋势是使用数据驱动方法,这种方法似乎很有前途,并已显示出很好的效果。这些方法不需要任何建模工作,但受到所使用硬件资源的计算限制。不过,这些算法只有在设计阶段(控制器训练)才需要大量计算资源;而在运行阶段(部署),则需要在普通处理器上实时执行。此外,还设计出了能够感知地形轮廓信息的自适应脚,并显示出很好的性能。不过,目前还没有专门设计出一种动态运动控制方法来利用这类自适应脚的优势和提供的补充信息。在这项工作中,我们研究了通过强化学习算法训练的不同端到端控制策略的使用和性能评估,这些算法是专门为配备被动自适应脚的四足机器人设计和训练的,用于在各种地形上进行动态运动控制。我们研究了增加地形触觉感知对运动性能的影响。
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