Integration of Building Information Model into a Game Engine Platform for Indoor Accessibility Analyses

Koray Aksu, Hande Demirel
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Abstract

Understanding the movement patterns of individuals within a structure is crucial for efficient simulation. This entails the examination of network accessibility based on insights into the intricate indoor three-dimensional network topology. The combination of Building Information Modeling with Game Engines can streamline this approach. Hence, this study proposes a pipeline integrating the A* shortest path algorithm and walkable three-dimensional navigation meshes to analyze indoor accessibility. The pipeline design was deployed in a public building, where scenario-based analyses were conducted to determine the average distance and time shifts based on blockages. According to the results, exits' positioning and availability significantly impact indoor navigation and accessibility, underscoring their significance in building design and emergency preparedness in complex buildings.
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将建筑信息模型整合到游戏引擎平台,用于室内无障碍分析
了解建筑物内人员的移动模式对于高效模拟至关重要。这就需要在深入了解错综复杂的室内三维网络拓扑结构的基础上,对网络的可达性进行检查。建筑信息建模与游戏引擎的结合可以简化这种方法。因此,本研究提出了一种集成 A* 最短路径算法和可步行三维导航网格的管道,用于分析室内可达性。在一栋公共建筑中部署了管道设计,并进行了基于场景的分析,以确定基于堵塞的平均距离和时间偏移。结果表明,出口的位置和可用性对室内导航和可达性有很大影响,这突出了出口在复杂建筑的设计和应急准备中的重要性。
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