{"title":"Practitioners' Perspectives on Spatial Audio: Insights into Dolby Atmos and Binaural Mixes in Popular Music","authors":"Christopher Dewey, Austin Moore, Hyunkook Lee","doi":"10.17743/jaes.2022.0153","DOIUrl":null,"url":null,"abstract":"This paper presents the practitioners’ perspective on mixing popular music in spatial audio, particularly Dolby Atmos and the binaural mixes generated by the Dolby and Apple renderers. It presents the results of a dual-stage study, which utilized focus groups with eight professional music producers and a questionnaire completed by 140 practitioners. Analysis revealed the continued influence of stereo approaches on mix engineers, partly due to its historical dominance as a production platform and consumers’ continued use of headphones. It was also found that core elements of popular music productions, such as snare drums, tom-tom drums, kick drums, bass guitars, main guitars, and vocals, were less likely to have binaural processing applied compared with other sources. It was also shown there were perceived differences in the suitability of spatial audio mixing for specific genres, with electronic dance music, jazz, pop, classical, and world music rated as the most suitable. Regarding the binaural renderers, there was less user satisfaction with the Apple device compared with Dolby’s, and this dissatisfaction manifested mainly in the need for more user control. Finally, mix engineers were very aware of the importance of their mixes translating to smaller speaker systems and headphone playback, in particular.","PeriodicalId":50008,"journal":{"name":"Journal of the Audio Engineering Society","volume":null,"pages":null},"PeriodicalIF":1.1000,"publicationDate":"2024-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Audio Engineering Society","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.17743/jaes.2022.0153","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ACOUSTICS","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents the practitioners’ perspective on mixing popular music in spatial audio, particularly Dolby Atmos and the binaural mixes generated by the Dolby and Apple renderers. It presents the results of a dual-stage study, which utilized focus groups with eight professional music producers and a questionnaire completed by 140 practitioners. Analysis revealed the continued influence of stereo approaches on mix engineers, partly due to its historical dominance as a production platform and consumers’ continued use of headphones. It was also found that core elements of popular music productions, such as snare drums, tom-tom drums, kick drums, bass guitars, main guitars, and vocals, were less likely to have binaural processing applied compared with other sources. It was also shown there were perceived differences in the suitability of spatial audio mixing for specific genres, with electronic dance music, jazz, pop, classical, and world music rated as the most suitable. Regarding the binaural renderers, there was less user satisfaction with the Apple device compared with Dolby’s, and this dissatisfaction manifested mainly in the need for more user control. Finally, mix engineers were very aware of the importance of their mixes translating to smaller speaker systems and headphone playback, in particular.
期刊介绍:
The Journal of the Audio Engineering Society — the official publication of the AES — is the only peer-reviewed journal devoted exclusively to audio technology. Published 10 times each year, it is available to all AES members and subscribers.
The Journal contains state-of-the-art technical papers and engineering reports; feature articles covering timely topics; pre and post reports of AES conventions and other society activities; news from AES sections around the world; Standards and Education Committee work; membership news, patents, new products, and newsworthy developments in the field of audio.