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Euterpe: A Web Framework for Interactive Music Systems Euterpe:交互式音乐系统网络框架
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2023-11-16 DOI: 10.17743/jaes.2022.0117
Yongyi Zang, Christodoulos Benetatos, Zhiyao Duan
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引用次数: 0
Distributing Generative Music With Alternator 用 Alternator 发布生成音乐
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2023-11-16 DOI: 10.17743/jaes.2022.0113
Ian Clester, Jason Freeman
Computers are a powerful technology for music playback: as general-purpose computing machines with capabilities beyond the fixed-recording playback devices of the past, they can play generative music with multiple outcomes or computational compositions that are not fully determined until they are played. However, there is no suitable platform for distributing generative music while preserving the spaces of possible outputs. This absence hinders composers’ and listeners’ access to the possibilities of computational playback. In this paper, the authors address the problem of distributing generative music. They present a) a dynamic format for bundling computational compositions with static assets in self-contained packages and b) a music player for finding, fetching, and playing/executing these compositions. These tools are built for generality to support a variety of approaches to making music with code and remain language-agnostic. The authors take advantage of WebAssembly and related tools to enable the use of general-purpose languages such as C, Rust, JavaScript, and Python and audio languages such as Pure Data, RTcmix, Csound, and ChucK. They use AudioWorklets and Web Workers to enable scalable distribution via client-side playback. And they present the user with a music player interface that aims to be familiar while exposing the possibilities of generative music.
计算机是一种强大的音乐播放技术:作为通用计算机器,它的功能超越了过去的固定录音播放设备,可以播放具有多种结果的生成音乐或在播放前尚未完全确定的计算合成音乐。然而,目前还没有一个合适的平台,既能传播生成音乐,又能保留可能的输出空间。这种缺失阻碍了作曲家和听众对计算播放可能性的了解。在本文中,作者解决了生成音乐的分发问题。他们提出了 a) 一种动态格式,用于将计算作品与静态资产捆绑在自足的软件包中;b) 一种音乐播放器,用于查找、获取和播放/执行这些作品。这些工具具有通用性,可支持多种用代码制作音乐的方法,并且与语言无关。作者利用 WebAssembly 和相关工具,使 C、Rust、JavaScript 和 Python 等通用语言和 Pure Data、RTcmix、Csound 和 ChucK 等音频语言得以使用。它们使用 AudioWorklets 和 Web Workers 通过客户端播放实现可扩展的分发。此外,它们还为用户提供了一个音乐播放器界面,旨在让用户在熟悉的同时了解生成音乐的可能性。
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引用次数: 0
Rocking the Web With Browser-Based Simulations of Tube Guitar Amplifiers 用基于浏览器的电子管吉他放大器模拟震撼网络
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2023-11-16 DOI: 10.17743/jaes.2022.0110
Michel Buffa, Jerome Lebrun
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引用次数: 0
The Web Audio API as a Standardized Interface Beyond Web Browsers 网络音频应用程序接口作为超越网络浏览器的标准化接口
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2023-11-16 DOI: 10.17743/jaes.2022.0114
Benjamin Matuszewski, Otto Rottier
In this paper, the authors present two related libraries, web-audio-api-rs and node-web-audio-api , that provide a solution for using the Web Audio API outside the Web browsers. The first project is a low-level implementation of the Web Audio API written in the Rust language, and the second provides bindings of the core Rust library for the Node.js platform. The authors’ approach here is to consider Web standards and specifications as tools for defining standardized APIs across different environments and languages, which they believe could benefit the audio community in a more general manner. Although such a proposition presents some portability limitations due to the differences between languages, the authors think it nevertheless opens up new possibilities in sharing documentation, resources, and components across a wide range of environments, platforms, and users. The paper first describes the general design and implementation of the authors’ libraries. Then, it presents somebenchmarksoftheselibrariesagainststate-of-the-artimplementationfromWebbrowsers, andtheperformanceimprovementsthathavebeenmadeoverthelastyear.Finally,itdiscussesthecurrentknownlimitationsoftheselibrariesandproposessomedirectionsforfuturework. Thetwoprojectsareopen-source,reasonablyfeature-complete,andreadytouseinproductionapplications.
在本文中,作者介绍了两个相关库:web-audio-api-rs 和 node-web-audio-api,它们为在网络浏览器之外使用网络音频 API 提供了解决方案。第一个项目是用 Rust 语言编写的网络音频 API 的底层实现,第二个项目为 Node.js 平台提供了核心 Rust 库的绑定。作者在此采用的方法是将网络标准和规范视为在不同环境和语言中定义标准化 API 的工具,他们认为这将以更普遍的方式惠及音频社区。尽管由于不同语言之间的差异,这样的主张会带来一些可移植性方面的限制,但作者认为它还是为在各种环境、平台和用户之间共享文档、资源和组件开辟了新的可能性。本文首先介绍了作者库的总体设计和实现。最后,本文讨论了目前已知的图书馆局限,并提出了未来的工作方向。这两个项目都是开源的,功能比较齐全,可以在生产应用中使用。
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引用次数: 0
Hack the Show: Design and Analysis of Three Interaction Modes for Audience Participation 黑客秀观众参与的三种互动模式的设计与分析
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2023-11-16 DOI: 10.17743/jaes.2022.0111
Matthias Jung, Ian Clester
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引用次数: 0
Orchestra: A Toolbox for Live Music Performances in a Web-Based Metaverse 管弦乐队基于网络的元宇宙中的现场音乐表演工具箱
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2023-11-16 DOI: 10.17743/jaes.2022.0096
Damian T. Dziwis, Henrik von Coler, Christoph Pörschmann
As the potential of networked multiuser virtual environments increases under the concept of the metaverse, so do the interest and artistic possibilities of using them for live music performances. Live performances in online metaverse environments offer an easy and environmentally friendly way to bring together artists and audiences from all over the world. Virtualization also enables countless possibilities for designing and creating artistic experiences and new performance practices. For many years, live performances have been established on various virtual platforms, which differ significantly in terms of possible performance practices, user interaction, immersion, and usability. With Orchestra, we are developing an open-source toolbox that uses the Web Audio Application Programming Interface to realize live performances with various performance practices for web-based metaverse environments. Possibilities vary from live streaming of volumetric audio and video, live coding in multiple (including audiovisual) programming languages, to performing with generative algorithms or virtual instruments developed in Pure Data. These can be combined in various ways and also be used for telematic/networked music ensembles, interactive virtual installations, or novel performance concepts. In this paper, we describe the development and scope of the Orchestra toolbox, as well as use cases that illustrate the artistic possibilities.
在元宇宙概念下,网络多用户虚拟环境的潜力与日俱增,将其用于现场音乐表演的兴趣和艺术可能性也随之增加。在线元宇宙环境中的现场表演为汇集世界各地的艺术家和观众提供了一种简便、环保的方式。虚拟化还为设计和创造艺术体验和新的表演实践提供了无数可能性。多年来,现场表演一直建立在各种虚拟平台上,这些平台在可能的表演实践、用户互动、沉浸感和可用性方面存在很大差异。通过 Orchestra,我们正在开发一个开源工具箱,使用网络音频应用编程接口,在基于网络的元宇宙环境中实现各种表演实践的现场表演。其可能性多种多样,包括体积音频和视频的现场直播、多种(包括视听)编程语言的现场编码,以及使用纯数据开发的生成算法或虚拟乐器进行表演。这些功能可以多种方式组合,也可用于远程/网络音乐合奏、交互式虚拟装置或新颖的表演概念。在本文中,我们将介绍管弦乐队工具箱的开发和范围,以及说明艺术可能性的使用案例。
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引用次数: 0
DDSP-Piano: A Neural Sound Synthesizer Informed by Instrument Knowledge 钢琴:一个由乐器知识提供信息的神经声音合成器
4区 工程技术 Q3 ACOUSTICS Pub Date : 2023-09-12 DOI: 10.17743/jaes.2022.0102
Lenny Renault, Rémi Mignot, Axel Roebel
Instrument sound synthesis using deep neural networks has received numerous improvements over the last couple of years. Among them, the Differentiable Digital Signal Processing (DDSP) framework has modernized the spectral modeling paradigm by including signal-based synthesizers and effects into fully differentiable architectures. The present work extends the applications of DDSP to the task of polyphonic sound synthesis, with the proposal of a differentiable piano synthesizer conditioned on MIDI inputs. The model architecture is motivated by high-level acoustic modeling knowledge of the instrument, which, along with the sound structure priors inherent to the DDSP components, makes for a lightweight, interpretable, and realistic-sounding piano model. A subjective listening test has revealed that the proposed approach achieves better sound quality than a state-of-the-art neural-based piano synthesizer, but physical-modeling-based models still hold the best quality. Leveraging its interpretability and modularity, a qualitative analysis of the model behavior was also conducted: it highlights where additional modeling knowledge and optimization procedures could be inserted in order to improve the synthesis quality and the manipulation of sound properties. Eventually, the proposed differentiable synthesizer can be further used with other deep learning models for alternative musical tasks handling polyphonic audio and symbolic data.
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引用次数: 2
Mesostructures: Beyond Spectrogram Loss in Differentiable Time–Frequency Analysis 介观结构:在可微时频分析中超越谱图损失
4区 工程技术 Q3 ACOUSTICS Pub Date : 2023-09-12 DOI: 10.17743/jaes.2022.0103
Cyrus Vahidi, Han Han, Changhong Wang, Mathieu Lagrange, György Fazekas, Vincent Lostanlen
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引用次数: 2
Reverse Engineering a Nonlinear Mix of a Multitrack Recording 逆向工程的非线性混合多轨记录
4区 工程技术 Q3 ACOUSTICS Pub Date : 2023-09-12 DOI: 10.17743/jaes.2022.0105
Joseph Colone, Joshua Reiss
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引用次数: 0
Crossover Networks: A Review 跨界网络:综述
4区 工程技术 Q3 ACOUSTICS Pub Date : 2023-09-12 DOI: 10.17743/jaes.2022.0100
Stefania Cecchi, Valeria Bruschi, Stefano Nobili, Alessandro Terenzi, Vesa Välimäki
Crossover networks for multi-way loudspeaker systems and audio processing are reviewed, includingbothanaloganddigitaldesigns.Ahigh-qualitycrossovernetworkmustmaintainaflat overallmagnituderesponse,withinsmalltolerances,andasufficientlylinearphaseresponse.Simultaneously,thecrossoverfiltersforeachbandmustprovideasteeptransitiontoproperly separatethebands,alsoaccountingforthefrequencyrangesofthedrivers.Furthermore,crossoverfiltersaffectthepolarresponseoftheloudspeaker,whichshouldvarysmoothlyand symmetricallyinthelisteningwindow.Thecrossoverfiltersshouldadditionallybeeconomicaltoimplementandnotcausemuchlatency.Perceptualaspectsandtheinclusionofequalization inthecrossovernetworkarediscussed.Variousapplicationsofcrossoverfiltersinaudioengineeringareexplained,suchasinmultibandcompressorsandineffectsprocessing.Several methodsarecomparedintermsofthebasicrequirementsandcomputationalcost.Theresultsleadtotherecommendationofanall-pass-filter–basedLinkwitz-Rileycrossovernetwork, whenacomputationallyefficientminimum-phasesolutionisdesired.Whenalinear-phasecrossovernetworkisselected,thethroughputdelaybecomeslargerthanwithminimum-phase filters.Digitallinear-phasecrossoverfiltershavingafiniteimpulseresponsemaybedesignedbyoptimizationandimplementedefficientlyusingacomplementarystructure.
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引用次数: 0
期刊
Journal of the Audio Engineering Society
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