Shaping health behaviors beyond reality: A full body illusion to experience the consequences of unhealthy snacking

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in Human Behavior Pub Date : 2024-07-20 DOI:10.1016/j.chb.2024.108376
{"title":"Shaping health behaviors beyond reality: A full body illusion to experience the consequences of unhealthy snacking","authors":"","doi":"10.1016/j.chb.2024.108376","DOIUrl":null,"url":null,"abstract":"<div><p>Addressing the rising obesity prevalence, a Virtual Reality full-body illusion as a novel approach to obesity prevention is examined, allowing individuals to experience ownership of a virtual body (VBO). Although never tested, an immersive experience of a virtual self that suffers from the consequences of an unhealthy lifestyle, like an overweight body, may motivate health behaviors to avoid these consequences. Hence, the study aimed to investigate 1) whether experiencing the consequences of unhealthy snacking could increase healthy snacking intentions and -intake; 2) perceived threat as potential mechanisms of this effect; and 3) potential facilitators and inhibitors of VBO (i.e., avatar body size, visuotactile stimulation/VTS and facial similarity), and whether these factors could enhance effects on perceived threat, healthy snacking intentions and -intake.</p><p>Employing a 2 (Experiencing consequences: yes vs. no) ×2 (VTS: congruent vs. incongruent) ×2 (Facial similarity: similar vs. generic) between-subjects design (<em>N</em> = 229), findings revealed that experiencing consequences increased individuals’ healthy snacking intentions and healthy snack intake, but only through perceived severity. Furthermore, embodying an overweight avatar inhibited VBO, while congruent VTS facilitated VBO. The study provides valuable insights into the Virtual Reality experiences, paving the way for innovative research avenues in health communication and behavior change tools.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.0000,"publicationDate":"2024-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002449/pdfft?md5=c54916f2f089b22d4ec81a3fe7a78053&pid=1-s2.0-S0747563224002449-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563224002449","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0

Abstract

Addressing the rising obesity prevalence, a Virtual Reality full-body illusion as a novel approach to obesity prevention is examined, allowing individuals to experience ownership of a virtual body (VBO). Although never tested, an immersive experience of a virtual self that suffers from the consequences of an unhealthy lifestyle, like an overweight body, may motivate health behaviors to avoid these consequences. Hence, the study aimed to investigate 1) whether experiencing the consequences of unhealthy snacking could increase healthy snacking intentions and -intake; 2) perceived threat as potential mechanisms of this effect; and 3) potential facilitators and inhibitors of VBO (i.e., avatar body size, visuotactile stimulation/VTS and facial similarity), and whether these factors could enhance effects on perceived threat, healthy snacking intentions and -intake.

Employing a 2 (Experiencing consequences: yes vs. no) ×2 (VTS: congruent vs. incongruent) ×2 (Facial similarity: similar vs. generic) between-subjects design (N = 229), findings revealed that experiencing consequences increased individuals’ healthy snacking intentions and healthy snack intake, but only through perceived severity. Furthermore, embodying an overweight avatar inhibited VBO, while congruent VTS facilitated VBO. The study provides valuable insights into the Virtual Reality experiences, paving the way for innovative research avenues in health communication and behavior change tools.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
塑造超越现实的健康行为:体验不健康零食后果的全身幻觉
针对肥胖症发病率不断上升的问题,我们研究了虚拟现实全身幻觉作为预防肥胖症的一种新方法,让人们体验虚拟身体(VBO)的所有权。虽然从未进行过测试,但身临其境地体验一个遭受不健康生活方式后果(如身体超重)的虚拟自我,可能会促使人们采取健康行为来避免这些后果。因此,本研究旨在调查:1)体验不健康零食的后果是否会增加健康零食的意向和摄入量;2)感知到的威胁是产生这种效果的潜在机制;3)虚拟身体的潜在促进因素和抑制因素(即:虚拟人的体型、视觉图标、虚拟人的身体大小、虚拟人的体重、虚拟人的体重、虚拟人的体重、虚拟人的体重、虚拟人的体重、虚拟人的体重、虚拟人的体重、虚拟人的体重)、采用 2(体验后果:是 vs. 否)×2(视觉刺激:一致 vs. 不一致)×2(面部相似性:相似 vs. 一般)的受试间设计(N = 229),研究结果显示,体验后果会增加个体的健康零食意向和健康零食摄入量,但只是通过感知到的严重程度。此外,化身为超重的化身会抑制健康零食摄入,而一致的 VTS 则会促进健康零食摄入。这项研究为虚拟现实体验提供了宝贵的见解,为健康传播和行为改变工具的创新研究铺平了道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
期刊最新文献
The negative consequences of networking through social network services: A social comparison perspective Can online behaviors be linked to mental health? Active versus passive social network usage on depression via envy and self-esteem Self-regulation deficiencies and perceived problematic online pornography use among young Chinese women: The role of self-acceptance Flow in ChatGPT-based logic learning and its influences on logic and self-efficacy in English argumentative writing Navigating online perils: Socioeconomic status, online activity lifestyles, and online fraud targeting and victimization of old adults in China
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1