{"title":"Cursive Calligraphy in 3D and Bio-Ink","authors":"Rem RunGu Lin, You Zhou, Kang Zhang","doi":"10.1162/leon_a_02541","DOIUrl":null,"url":null,"abstract":"<p>This paper presents a generative approach to creating dynamic 3D cursive calligraphy by integrating motion and bio-data captured by EEG and EMG sensors with particle systems driven by vector fields. The artwork created through this method metaphorically and visually represents a calligrapher’s energy, inspired by the traditional concept of <em>qi</em>. The authors use the term <em>bio-ink</em> to describe the visualization technique of this digital sculpture, which uses bio-data as parameters to control the flow and dynamism of the particles. Utilizing Unreal Engine 5, the authors create a dynamic 3D artwork that inspires further investigation into the therapeutic benefits of calligraphy highlights the potential use of biofeedback in skill development, and paves the way for combining traditional arts with artists’ life-data.</p>","PeriodicalId":46524,"journal":{"name":"LEONARDO","volume":"35 1","pages":""},"PeriodicalIF":0.4000,"publicationDate":"2024-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"LEONARDO","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1162/leon_a_02541","RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ART","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents a generative approach to creating dynamic 3D cursive calligraphy by integrating motion and bio-data captured by EEG and EMG sensors with particle systems driven by vector fields. The artwork created through this method metaphorically and visually represents a calligrapher’s energy, inspired by the traditional concept of qi. The authors use the term bio-ink to describe the visualization technique of this digital sculpture, which uses bio-data as parameters to control the flow and dynamism of the particles. Utilizing Unreal Engine 5, the authors create a dynamic 3D artwork that inspires further investigation into the therapeutic benefits of calligraphy highlights the potential use of biofeedback in skill development, and paves the way for combining traditional arts with artists’ life-data.
期刊介绍:
Leonardo was founded in 1968 in Paris by kinetic artist and astronautical pioneer Frank Malina. Malina saw the need for a journal that would serve as an international channel of communication between artists, with emphasis on the writings of artists who use science and developing technologies in their work. Today, Leonardo is the leading journal for readers interested in the application of contemporary science and technology to the arts.