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Cursive Calligraphy in 3D and Bio-Ink 用 3D 和生物墨水书写草书
IF 0.3 4区 艺术学 0 ART Pub Date : 2024-08-01 DOI: 10.1162/leon_a_02541
Rem RunGu Lin, You Zhou, Kang Zhang

This paper presents a generative approach to creating dynamic 3D cursive calligraphy by integrating motion and bio-data captured by EEG and EMG sensors with particle systems driven by vector fields. The artwork created through this method metaphorically and visually represents a calligrapher’s energy, inspired by the traditional concept of qi. The authors use the term bio-ink to describe the visualization technique of this digital sculpture, which uses bio-data as parameters to control the flow and dynamism of the particles. Utilizing Unreal Engine 5, the authors create a dynamic 3D artwork that inspires further investigation into the therapeutic benefits of calligraphy highlights the potential use of biofeedback in skill development, and paves the way for combining traditional arts with artists’ life-data.

本文介绍了一种生成方法,通过将脑电图和肌电图传感器捕捉到的运动和生物数据与矢量场驱动的粒子系统相结合,创作出动态三维草书。受传统 "气 "的概念启发,通过这种方法创作的艺术作品隐喻并直观地表现了书法家的能量。作者用 "生物墨水"(bio-ink)这一术语来描述这一数字雕塑的可视化技术,它使用生物数据作为参数来控制粒子的流动和动态。作者利用虚幻引擎 5 创造了一个动态三维艺术品,激发了人们对书法治疗功效的进一步研究,突出了生物反馈在技能发展中的潜在用途,并为将传统艺术与艺术家的生命数据相结合铺平了道路。
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引用次数: 0
Exploring the Materiality of Augmented Reality Markers through Arts-Led Cocreation: Drawing, Weaving, and Tiling 通过艺术主导的共同创作探索增强现实标记的物质性:绘画、编织和镶嵌
IF 0.3 4区 艺术学 0 ART Pub Date : 2024-08-01 DOI: 10.1162/leon_a_02542
Leah Lovett, Valerio Signorelli, Andy Hudson-Smith

This article explores the use of arts-led approaches to augmented reality (AR) marker design through the presentation of four commissioned projects featuring AR markers created using traditional techniques including drawing, hand weaving, and tiling. The physical-to-digital process to convert artworks into AR markers produces opportunities for cocreation with diverse participants and for materiality to shape the AR experience. Reflecting on the materiality of the different techniques in relation to the temporal, spatial, and social settings of each project (arts festivals, a summer school, and workshops on heat wave-risk communication), the authors argue for a responsive approach to integrating multimodal dynamic markers.

本文通过介绍四个委托项目,探讨了以艺术为主导的增强现实(AR)标记设计方法的应用,这些项目的特点是使用传统技术(包括绘画、手工编织和瓦工)制作 AR 标记。将艺术作品转化为 AR 标识的物理到数字过程为与不同的参与者共同创作提供了机会,也为塑造 AR 体验的物质性提供了机会。作者结合每个项目的时间、空间和社会环境(艺术节、暑期学校和热浪风险交流研讨会),对不同技术的物质性进行了反思,并提出了整合多模态动态标记的响应方法。
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引用次数: 0
SilenceTop: An Interactive Microarchitecture Responding Socially to Nonsocial Silences SilenceTop:回应非社交沉默的交互式微架构
IF 0.3 4区 艺术学 0 ART Pub Date : 2024-08-01 DOI: 10.1162/leon_a_02543
Reina Suyeon Mun

SilenceTop is an interactive microarchitecture that reinterprets the traditional Korean soban table. This project aims to create a new form of interaction through silence by emphasizing nonlinguistic cues for interaction. SilenceTop challenges established notions of solitude and awkward conversational gaps while reshaping the domestic landscape. By harmonizing architectural and furniture dimensions, SilenceTop fosters interactivity among objects, spaces, and humans. The design offers easy assembly, adapting seamlessly to domestic settings with diverse spatial functions. Each seating side is positioned 75 cm apart, striking a balance for interaction in relationships both intimate and formal. The project focuses on silence, redefines object-space-human interactivity, and enriches the experience of person-environment engagement.

SilenceTop 是一种交互式微型建筑,重新诠释了传统的韩国soban 桌。该项目旨在通过强调非语言的互动线索,在沉默中创造一种新的互动形式。SilenceTop 在重塑家庭景观的同时,也挑战了既有的孤独概念和尴尬的对话间隙。通过协调建筑和家具的尺寸,SilenceTop 促进了物体、空间和人之间的互动。该设计组装简便,可无缝适应具有不同空间功能的家居环境。每个座位边相距 75 厘米,在亲密和正式的关系中实现了互动的平衡。该项目注重安静,重新定义了物体-空间-人的互动性,丰富了人与环境的互动体验。
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引用次数: 0
Visibilis 433 : Sensory Extension and Audiovisual Reinterpretation of 4′33″ Visibilis 433:4′33″的感官扩展和视听重新诠释
IF 0.3 4区 艺术学 0 ART Pub Date : 2024-08-01 DOI: 10.1162/leon_a_02548
Ji Won Yoon, Woon Seung Yeo, Da Hye Kang

This article introduces Visibilis 433, an audiovisual installation piece inspired by and conceived as an homage to John Cage’s legendary 4′33″. The piece utilizes practically inaudible components of the ambient sound in the gallery to present an audible artificial soundscape and an accompanying virtual landscape in real time, aiming to reinterpret Cage’s original intentions from a new perspective through signal processing and multimedia programming. In addition to introducing notable features of Visibilis 433, the article discusses its significance as a re-mediated synesthetic variation of 4′33″ that extends the limit of our auditory perceptions and crosses the border between audio and visual senses.

这篇文章介绍了视听装置作品《Visibilis 433》,其灵感来源于约翰-凯奇的传奇作品《4′33″》,并以此向其致敬。该作品利用展厅中几乎听不到的环境声音成分,实时呈现出可听的人工音景和伴随的虚拟景观,旨在通过信号处理和多媒体编程,从新的视角重新诠释凯奇的原意。除了介绍《Visibilis 433》的显著特点外,文章还讨论了其作为 4′33″ 的再中介同步美学变体的意义,它扩展了我们的听觉感知极限,跨越了视听感官的边界。
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引用次数: 0
Decoding AI in Contemporary Art: A Five-Trope Classification for Understanding and Categorization 解码当代艺术中的人工智能:用于理解和分类的五级分类法
IF 0.3 4区 艺术学 0 ART Pub Date : 2024-08-01 DOI: 10.1162/leon_a_02546
Guido Salimbeni, Steve Benford, Stuart Reeves, Sarah Martindale

The article presents a historical overview of the classification of contemporary artworks that either have utilized artificial intelligence as a tool in their creation or focus on AI as their central theme or subject matter. The authors analyze artworks and descriptions, focusing on artists’ motivations and AI’s role in their practice, identifying five distinct tropes in AI art. The authors compare artworks with respect to key questions, creating a useful tool for art historians, curators, researchers, and artists. This historical classification provides a structured approach to understanding AI art’s creative significance and attributes as it has developed over time.

文章对当代艺术作品的分类进行了历史性概述,这些作品或在创作中利用人工智能作为工具,或以人工智能为中心主题或题材。作者分析了艺术作品和描述,重点关注艺术家的创作动机和人工智能在其创作实践中的作用,并确定了人工智能艺术中五种不同的套路。作者将艺术作品与关键问题进行比较,为艺术史学家、策展人、研究人员和艺术家提供了一个有用的工具。这种历史性的分类提供了一种结构化的方法来理解人工智能艺术随着时间的推移而发展的创造性意义和属性。
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引用次数: 0
Paroles Ailées. Lectures en Public D’Œuvres Littéraires (XVIE–XXIE Siècle) Paroles Ailées。文学作品的公开朗读(XVIE-XXIE 年)
IF 0.3 4区 艺术学 0 ART Pub Date : 2024-08-01 DOI: 10.1162/leon_r_02555
Jan Baetens
Paroles Ailées. Lectures en Public D’Œuvres Littéraires (XVIE-XXIE Siècle) edited by Françoise Waquet. SUP/Sorbonne Université Presses, Paris, France, 2023. 268 pp., illus. Paper. ISBN: 9791023107708.
Paroles Ailées.Lectures en Public D'Œuvres Littéraires (XVIE-XXIE Siècle), edited by Françoise Waquet.SUP/索邦大学出版社,法国巴黎,2023 年。268 pp.纸质。ISBN: 9791023107708.
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引用次数: 0
Changing the Story 改变故事
IF 0.3 4区 艺术学 0 ART Pub Date : 2024-08-01 DOI: 10.1162/leon_e_02539
Diana Ayton-Shenker
In his recent remarks at BrainMind: Your Brain on Arts [1], CNN Host, social entrepreneur, and author Van Jones reminded participants that while the Earth may be made of stone, “the world is made of stories. [If] you want to change the world, change the story.” Considering the stones and stories of our world, Leonardo recognizes the power of storytelling as one of the most profound ways to share knowledge. The ultimate impact of stories is not only to convey knowledge, but also to impart an embodied knowing that can compel shifts in behavior. These are the stories needed today.
最近,美国有线电视新闻网(CNN)主持人、社会企业家和作家范-琼斯(Van Jones)在 "BrainMind: Your Brain on Arts"[1]会议上发言时提醒与会者,地球可能是由石头构成的,但 "世界是由故事构成的"。[如果]你想改变世界,就改变故事"。考虑到我们世界的石头和故事,莱昂纳多认识到讲故事的力量是分享知识最深刻的方式之一。故事的最终影响不仅在于传递知识,还在于传授一种能够迫使人们改变行为的体现性知识。这些就是今天所需要的故事。
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引用次数: 0
Illustration. A Theoretical and Contextual Perspective (3rd Edition) 插图。理论与语境视角(第 3 版)
IF 0.3 4区 艺术学 0 ART Pub Date : 2024-08-01 DOI: 10.1162/leon_r_02553
Jan Baetens
Illustration. A Theoretical and Contextual Perspective (3rd Edition) by Alan Male. Bloomsbury, London, U.K., 2024. 250 pp., illus. Paper. ISBN: 978-1350283534.
插图。A Theoretical and Contextual Perspective(第 3 版),Alan Male 著。英国伦敦布鲁姆斯伯里出版社,2024 年。250 pp.纸质。ISBN: 978-1350283534.
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引用次数: 0
Freak Pictures, Fly Fishers, and Optical Illusions: Historical Antecedents of the Science of Fish Vision 怪画、飞鱼和光学幻觉:鱼类视觉科学的历史先驱
IF 0.3 4区 艺术学 0 ART Pub Date : 2024-08-01 DOI: 10.1162/leon_a_02544
Ann Elias

In the early twentieth century, when little was known about the underwater realm, the question of subaquatic vision garnered much interest. Based on human laws of optics in water, observers of the time claimed to show how fish see, and the impact of illusions on fish vision. Addressing fly-fishers in particular, they raised the question of whether fish see “freak pictures” and “monsters.” The present study examines five scientific visualizations published in Scientific American in 1913 to determine whether optical illusions remain relevant for fish scientists today and whether conceptions of visual intelligence in fish have changed since 1913.

二十世纪初,当人们对水下世界知之甚少时,水下视觉问题引起了人们的极大兴趣。根据人类的水中光学定律,当时的观察家们声称可以展示鱼类是如何看到东西的,以及幻觉对鱼类视觉的影响。特别是针对飞蝇钓者,他们提出了鱼是否能看到 "怪画 "和 "怪物 "的问题。本研究对 1913 年发表在《科学美国人》上的五幅科学视觉图进行了研究,以确定光学幻觉对今天的鱼类科学家是否仍有意义,以及自 1913 年以来鱼类视觉智能的概念是否发生了变化。
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引用次数: 0
Resonance: A Brain-Computer Interface Assemblage of EEG, Sound, and Therapeutic Clowns for the Detection of Consciousness 共振:脑电图、声音和治疗小丑的脑机接口组合,用于检测意识
IF 0.3 4区 艺术学 0 ART Pub Date : 2024-08-01 DOI: 10.1162/leon_a_02547
Stefanie Blain-Moraes, Natalia Incio Serra, Charlotte Maschke, Jamie Webber, Melissa Holland, Tamar Tembeck, Florian Grond, Joseph Schlesinger, Francis Bernard, Florence Vinit

A growing number of individuals live with medical conditions and injuries that render them minimally communicative. Assessing their level of consciousness and awareness is a major challenge that has profound implications for care decisions and their relationships. Resonance: a novel brain-computer interface assemblage, is designed to detect and augment expressions of consciousness in minimally communicative individuals. Resonance consists of (1) high-density EEG features that vary with states of consciousness; (2) sound; and (3) therapeutic clowns. Seven EEG features of consciousness are calculated in real time and mapped to sonic output. Therapeutic clowns use multisensory improvisational play to interact with these sonified brain features to create interpersonal connections with minimally communicative individuals. Resonance has the potential to reveal real-time variations in an individual’s level of consciousness, which may create an entirely new form of interpersonal interaction with minimally communicative persons.

越来越多的人因疾病或受伤而无法与他人进行交流。评估他们的意识和认知水平是一项重大挑战,对护理决策和他们之间的关系有着深远的影响。共振:一种新颖的脑机接口组件,旨在检测和增强极少交流者的意识表达。共振包括:(1)随意识状态变化的高密度脑电图特征;(2)声音;(3)治疗小丑。实时计算意识状态的七个脑电图特征,并将其映射到声音输出中。治疗小丑利用多感官即兴表演与这些声波化的大脑特征互动,从而与极少交流的人建立人际联系。共振有可能揭示个人意识水平的实时变化,这可能会创造一种全新的人际互动形式,与极少交流的人进行互动。
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