Self-Emotion Blended Dialogue Generation in Social Simulation Agents

Qiang Zhang, Jason Naradowsky, Yusuke Miyao
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Abstract

When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents' behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have discussions on multiple topics, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50% change in decisions.
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社会模拟代理中的自我情感混合对话生成
虚拟仿真环境中的对话代理在进行对话时,可能会表现出与即时对话语境无关的自身情绪状态,这种现象被称为自我情绪(self-emotion)。本研究探讨了在大语言模型(LLM)驱动的仿真框架中,这种自我情绪如何影响对话代理的对话策略和决策行为。在对话策略预测实验中,我们分析了有自我情感和无自我情感的代理所采用的对话策略选择,并将其与人类的对话策略进行了比较。结果表明,加入自我情感有助于代理表现出更像人类的对话策略。在一项独立的实验中,我们比较了在 GPT-4 生成的对话数据集上经过微调的模型的性能,结果表明自我情感可以带来更好的整体自然度和人性化。最后,在虚拟仿真环境中,代理就多个主题进行讨论,我们证明代理的自我情感可以显著影响代理的决策过程,导致约 50% 的决策改变。
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