Hongcheng Song, Dmitry Kachkovski, Shaimaa Monem, Abraham Kassauhun Negash, David I. W. Levin
{"title":"Automatic Skinning using the Mixed Finite Element Method","authors":"Hongcheng Song, Dmitry Kachkovski, Shaimaa Monem, Abraham Kassauhun Negash, David I. W. Levin","doi":"arxiv-2408.04066","DOIUrl":null,"url":null,"abstract":"In this work, we show that exploiting additional variables in a mixed finite\nelement formulation of deformation leads to an efficient physics-based\ncharacter skinning algorithm. Taking as input, a user-defined rig, we show how\nto efficiently compute deformations of the character mesh which respect\nartist-supplied handle positions and orientations, but without requiring\ncomplicated constraints on the physics solver, which can cause poor\nperformance. Rather we demonstrate an efficient, user controllable skinning\npipeline that can generate compelling character deformations, using a variety\nof physics material models.","PeriodicalId":501174,"journal":{"name":"arXiv - CS - Graphics","volume":"30 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-08-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2408.04066","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this work, we show that exploiting additional variables in a mixed finite
element formulation of deformation leads to an efficient physics-based
character skinning algorithm. Taking as input, a user-defined rig, we show how
to efficiently compute deformations of the character mesh which respect
artist-supplied handle positions and orientations, but without requiring
complicated constraints on the physics solver, which can cause poor
performance. Rather we demonstrate an efficient, user controllable skinning
pipeline that can generate compelling character deformations, using a variety
of physics material models.