Combining stress inoculation with virtual reality simulation training of malignant hyperthermia.

IF 2.8 Q2 HEALTH CARE SCIENCES & SERVICES Advances in simulation (London, England) Pub Date : 2024-08-16 DOI:10.1186/s41077-024-00308-0
Erin E Blanchard, Zina Trost, Michelle R Brown, Corey Shum, Merrick Meese
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Abstract

Background: Limited research has been conducted on how healthcare simulation can mitigate clinician stress. Stress exposure training (SET) has been shown to decrease stress's impact on performance. Combining SET with virtual reality (VR) simulation training has not yet been explored in the context of stress inoculation. The primary purpose of this pilot study was to determine if a VR module could induce stress. The secondary purpose was to determine if repeated exposure to stressors could decrease stress response in a simulated environment.

Methods: Medical students were recruited to partake in VR simulation modules aimed at treatment of malignant hyperthermia (MH). Those in the SET group were exposed to stressful stimuli during training modules, while those in the Control group were not. Both groups then completed a Test Module with the presence of stressful stimuli. Objective and subjective indicators of stress were measured after each module.

Results: Both groups indicated increases in perceived stress and module stressfulness after Training Module 1 and decreases after Training Module 2. After the Test Module, the Control group experienced significant elevation in perceived stress (p = .05), and the SET group had a significant decrease in perceived module stressfulness (p < .05). Both groups had a decrease in perceived competence after Training Module 1 (p < .001) and an increase after Training Module 2 (p < .001), with the SET group having significant elevation after the Test Module (p < .01). Both groups found the VR module to be feasible as a teaching tool. Objectively, the SET group showed an upward trend in electrodermal activity (EDA) from the Tutorial to Test Modules (p < .05), with the Control group showing a decrease after Training Module 2 (p = .05) and an increase after the Test Module (p < .01).

Conclusions: A VR module targeting treatment of MH successfully induced stress and was regarded favorably by participants. Those in the SET group perceived less stress and more competence after the Test Module than those in the Control. Findings suggest that repeated exposure to stressors through VR may desensitize participants from future stress in a simulated environment.

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将应激接种与恶性高热的虚拟现实模拟训练相结合。
背景:关于医疗模拟如何减轻临床医生压力的研究十分有限。压力暴露训练(SET)已被证明可减少压力对工作表现的影响。将压力暴露训练与虚拟现实(VR)模拟训练相结合,尚未在压力接种方面进行过探索。本试验研究的主要目的是确定 VR 模块是否能诱发压力。次要目的是确定在模拟环境中反复接触应激源是否能降低应激反应:方法:招募医学生参加旨在治疗恶性高热(MH)的 VR 模拟模块。SET组的学生在训练模块中暴露于应激性刺激,而对照组的学生则不暴露于应激性刺激。然后,两组都完成了存在应激刺激的测试模块。每个模块结束后,对压力的客观和主观指标进行测量:结果:培训模块 1 结束后,两组的压力感知和模块压力度均有所上升,培训模块 2 结束后,压力感知和模块压力度均有所下降。测试模块结束后,对照组的感知压力显著上升(p = .05),而 SET 组的感知模块压力显著下降(p 结论:VR 模块是一种针对治疗精神疾病的方法,它能帮助患者在治疗过程中减轻压力:以治疗心理健康问题为目标的虚拟现实模块成功地诱发了压力,并得到了参与者的好评。与对照组相比,SET 组的参与者在测试模块后感受到的压力更小,能力更强。研究结果表明,通过虚拟现实技术反复暴露于压力源可能会使参与者对模拟环境中的未来压力脱敏。
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CiteScore
5.70
自引率
0.00%
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0
审稿时长
12 weeks
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