Qianyun Song, Hao Zhang, Yanan Liu, Shouzheng Sun, Dan Xu
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引用次数: 0
Abstract
Human pose estimation in videos often uses sampling strategies like sparse uniform sampling and keyframe selection. Sparse uniform sampling can miss spatial-temporal relationships, while keyframe selection using CNNs struggles to fully capture these relationships and is costly. Neither strategy ensures the reliability of pose data from single-frame estimators. To address these issues, this article proposes an efficient and effective hybrid attention adaptive sampling network. This network includes a dynamic attention module and a pose quality attention module, which comprehensively consider the dynamic information and the quality of pose data. Additionally, the network improves efficiency through compact uniform sampling and parallel mechanism of multi-head self-attention. Our network is compatible with various video-based pose estimation frameworks and demonstrates greater robustness in high degree of occlusion, motion blur, and illumination changes, achieving state-of-the-art performance on Sub-JHMDB dataset.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.