Autism in relation to gaming disorder and internet addiction: A systematic review

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in Human Behavior Pub Date : 2024-09-11 DOI:10.1016/j.chb.2024.108443
Ecaterina Eltahir , Paul H. Delfabbro , Daniel L. King
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Abstract

The habitual use of electronic devices is commonly observed in populations on the autism spectrum. However, few reviews have examined the extent to which such use becomes problematic and/or disordered (e.g., gaming disorder) in these populations. This review was designed to critically evaluate the literature on autism in relation to gaming disorder (GD) and so-called internet addiction (IA). A systematic search of five databases was conducted, which identified 31 studies. Study quality was generally moderate, with the main weakness across studies tending to relate to psychometrics. A total of 78,442 participants were included across the studies of GD and 14,474 participants in studies of IA. The results showed that, although these conditions appear to be overrepresented in autistic populations, there are no true prevalence studies due to methodological limitations. The frequency rates reported in survey and clinical studies were highly variable and exceeded 20% in some studies. Variables that predict greater risk of problems include being male; adolescent; co-occurring ADHD symptoms; lack of parental rules around devices; parent-child conflict; and high parental stress. There is a need for clinical studies that differentiate excessive gaming and internet use behaviors as either related to impaired control (i.e., addiction) or features of autism (i.e., restricted interests) and determine how these profiles affect overall functioning. Research in this area requires more sophisticated measurement approaches to avoid misclassification of clinical issues that implicate digital technology.

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自闭症与游戏障碍和网络成瘾的关系:系统回顾
在自闭症谱系人群中,习惯性使用电子设备的现象十分普遍。然而,很少有综述对这些人群使用电子设备在多大程度上成为问题和/或障碍(如游戏障碍)进行研究。本综述旨在对自闭症与游戏障碍(GD)和所谓的网络成瘾(IA)相关的文献进行批判性评估。我们对五个数据库进行了系统检索,共发现了 31 项研究。研究质量总体上处于中等水平,各项研究的主要弱点往往与心理测量有关。共有 78,442 人参与了 GD 研究,14,474 人参与了 IA 研究。研究结果表明,虽然这些症状在自闭症人群中的比例似乎过高,但由于研究方法的局限性,目前还没有真正意义上的患病率研究。调查和临床研究中报告的发病率差异很大,有些研究的发病率超过了 20%。预示出现问题风险更大的变量包括男性、青少年、并发多动症症状、父母对设备缺乏规定、亲子冲突和父母压力过大。临床研究需要区分过度游戏和上网行为是与控制能力受损(即成瘾)有关,还是与自闭症特征(即兴趣受限)有关,并确定这些特征如何影响整体功能。该领域的研究需要更复杂的测量方法,以避免对涉及数字技术的临床问题进行错误分类。
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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