What drives older adults’ acceptance of virtual humans? A conjoint and latent class analysis on virtual exercise coach attributes for a community-based exercise program
Michael Joseph S. Dino , Kenneth W. Dion , Peter M. Abadir , Chakra Budhathoki , Chien-Ming Huang , William V. Padula , Irvin Ong , Cheryl R. Dennison Himmelfarb , Patricia M. Davidson , Ladda Thiamwong
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引用次数: 0
Abstract
As an example of health-enhancing physical activities (HEPA), structured physical exercise is valuable in promoting healthy lifestyles among community-dwelling older adults. Technology-driven virtual coaches have the potential to enhance and improve exercise programs, but the preferences of the aging population were not previously explored. This study examined and analyzed the attributes and levels related to the acceptance of virtual coaches among the aging cohort via experience-based conjoint and latent class analysis. Purposively selected respondents (n = 232) from two senior centers in the Philippines completed a conjoint activity followed by a computer-based survey focusing on attributes related to platform, appearance, gender, language, and music. Results revealed the subjects' inclination to a humanlike, feminine, local language-speaking virtual coach projected through a mixed reality platform with a contemporary music background. Additionally, latent class analysis outcomes produced three subgroups based on the pattern of preferences among the technology users. Study outcomes reinforce the importance of human-centered design and multidisciplinary approaches to health technology development.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.