Design and three-dimensional simulation of flat-knitted sports uppers based on loop structure

IF 1 4区 工程技术 Q3 MATERIALS SCIENCE, TEXTILES International Journal of Clothing Science and Technology Pub Date : 2024-09-11 DOI:10.1108/ijcst-08-2023-0119
Junjie Zhao, Gaoming Jiang, Bingxian Li
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Abstract

Purpose

The purpose of this paper is to solve the diverse and complex problems of flat-knitting sports upper process design, improve the design ability of upper organization, and realize three-dimensional simulation function.

Design/methodology/approach

Firstly, the matrix is used to establish the corresponding pattern diagram and organizational diagram model, and the relationship between the two is established by color coding as a bridge to completed the transformation of the flat-knitted sports upper process design model. Secondly, the spatial coordinates of the loop type value points are obtained through the establishment of loop mesh model, the index of two-dimensional and three-dimensional models of uppers and the establishment of spatial transformation relationship. Finally, using Visual Studio as a development tool, use the C# language to implement this series of processes.

Findings

Digitizing the fabric into a matrix model, combined with matrix transformation, can quickly realize the design of the flat-knitting process. Taking the knitting diagram of the upper process as the starting point, the loop geometry model corresponding to the element information is established, and the three-dimensional simulation effect of the flat-knitted upper based on the loop structure is realized under the premise of ensuring that it can be knitted.

Originality/value

This paper proposes a design and modeling method for flat-knitted uppers. Taking the upper design process and 3D simulation effect as an example, the feasibility of the method is verified, which improves the efficiency of the development of the flat-knitted upper product and lays the foundation for the high-end customization of the flat-knitted upper.

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基于线圈结构的平针织运动鞋面的设计与三维模拟
设计/方法/途径首先,利用矩阵建立相应的图案图和组织图模型,并以颜色编码为桥梁建立两者之间的关系,完成平针织运动鞋面工艺设计模型的转化。其次,通过建立回路网格模型、鞋面二维和三维模型的索引以及空间变换关系的建立,得到回路类型值点的空间坐标。最后,以Visual Studio为开发工具,使用C#语言实现这一系列过程。研究结果将面料数字化为矩阵模型,结合矩阵变换,可以快速实现横机编织工艺的设计。以鞋面工艺编织图为起点,建立与元素信息相对应的线圈几何模型,在保证可编织的前提下,实现基于线圈结构的横机鞋面三维仿真效果。以鞋面设计过程和三维仿真效果为例,验证了该方法的可行性,提高了横机鞋面产品的开发效率,为横机鞋面的高端定制奠定了基础。
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来源期刊
CiteScore
2.40
自引率
8.30%
发文量
51
审稿时长
10 months
期刊介绍: Addresses all aspects of the science and technology of clothing-objective measurement techniques, control of fibre and fabric, CAD systems, product testing, sewing, weaving and knitting, inspection systems, drape and finishing, etc. Academic and industrial research findings are published after a stringent review has taken place.
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