Motivation and Mathematical Performance Using Digital Game-Based Learning in Kindergarten

IF 1.2 Q2 EDUCATION & EDUCATIONAL RESEARCH COMPUTERS IN THE SCHOOLS Pub Date : 2024-08-13 DOI:10.1080/07380569.2024.2390404
Antonia Varas-Pavez, Felipe Sepúlveda, Jaime Balladares, Christian Peake
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Abstract

This study investigates the relationship between intrinsic motivation, mathematics performance, and digital game-based learning (DGBL) in kindergarten students. The research sample comprised 292 ch...
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在幼儿园使用数字游戏学习的动机和数学成绩
本研究调查了幼儿园学生的内在动机、数学成绩和基于数字游戏的学习(DGBL)之间的关系。研究样本由 292 名幼儿园学生组成。
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来源期刊
COMPUTERS IN THE SCHOOLS
COMPUTERS IN THE SCHOOLS EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
2.40
自引率
11.10%
发文量
23
期刊介绍: Under the editorship of D. LaMont Johnson, PhD, a nationally recognized leader in the field of educational computing, Computers in the Schools is supported by an editorial review board of prominent specialists in the school and educational setting. Material presented in this highly acclaimed journal goes beyond the “how we did it” magazine article or handbook by offering a rich source of serious discussion for educators, administrators, computer center directors, and special service providers in the school setting. Articles emphasize the practical aspect of any application, but also tie theory to practice, relate present accomplishments to past efforts and future trends, identify conclusions and their implications.
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