Finite State Machines with Data Paths in Visual Languages for Music

IF 0.4 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computer Music Journal Pub Date : 2024-09-04 DOI:10.1162/comj_a_00688
Tiago Fernandes Tavares, José Eduardo Fornari
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引用次数: 0

Abstract

Some music-domain visual programming languages (VPLs) have been shown to be Turing complete. The common lack of built-in flow control structures can obstruct using VPLs to implement general-purpose algorithms, however, which harms the direct use of algorithms and algorithm theory in art-creation processes using VPLs. In this article, we show how to systematically implement general-purpose algorithms in music-domain visual languages by using the computation model known as a finite state machine with data path. The results expose a finite state machine and a set of internal state variables that traverse paths whose speed can be controlled using metronome ticks and whose path depends on the initial conditions of the algorithm. These elements can be further mapped to music elements according to the musician's intentions. We demonstrate this technique by implementing Euclid's greatest common divisor algorithm and using it to control high-level music elements in an implementation of Terry Riley's In C, and to control audio synthesis parameters in a frequency-modulator synthesizer.
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音乐视觉语言中带有数据路径的有限状态机
一些音乐领域的可视化编程语言(VPL)已被证明是图灵完备的。然而,VPL 普遍缺乏内置的流程控制结构,这阻碍了使用 VPL 实现通用算法,不利于在使用 VPL 进行艺术创作的过程中直接使用算法和算法理论。在本文中,我们展示了如何通过使用带数据路径的有限状态机这一计算模型,在音乐领域的可视化语言中系统地实现通用算法。结果揭示了一个有限状态机和一组内部状态变量,这些状态变量遍历的路径可以用节拍器的刻度来控制速度,其路径取决于算法的初始条件。这些元素可根据音乐家的意图进一步映射为音乐元素。我们通过实现欧几里得的最大公约数算法来演示这种技术,并用它来控制特里-莱利的《In C》实现中的高级音乐元素,以及控制频率调制器合成器中的音频合成参数。
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来源期刊
Computer Music Journal
Computer Music Journal 工程技术-计算机:跨学科应用
CiteScore
1.80
自引率
0.00%
发文量
2
审稿时长
>12 weeks
期刊介绍: Computer Music Journal is published quarterly with an annual sound and video anthology containing curated music¹. For four decades, it has been the leading publication about computer music, concentrating fully on digital sound technology and all musical applications of computers. This makes it an essential resource for musicians, composers, scientists, engineers, computer enthusiasts, and anyone exploring the wonders of computer-generated sound. Edited by experts in the field and featuring an international advisory board of eminent computer musicians, issues typically include: In-depth articles on cutting-edge research and developments in technology, methods, and aesthetics of computer music Reports on products of interest, such as new audio and MIDI software and hardware Interviews with leading composers of computer music Announcements of and reports on conferences and courses in the United States and abroad Publication, event, and recording reviews Tutorials, letters, and editorials Numerous graphics, photographs, scores, algorithms, and other illustrations.
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