Contrasting Cognitive, Behavioral, and Physiological Responses to Breathwork vs. Naturalistic Stimuli in Reflective Chamber and VR Headset Environments

Ninette Simonian, Micah Alan Johnson, Caitlin Lynch, Geena Wang, Velu Kumaravel, Taylor Kuhn, Felix Schoeller, Nicco Reggente
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Abstract

Background Virtual reality (VR) and immersive technologies offer benefits in anxiety reduction and mood enhancement. This study examines the effectiveness of rain stimuli and guided breathwork delivered through MindGym, a novel reflective chamber, and a traditional VR headset. Methods Physiological measures, cognitive, and trait and state assessments were collected for 126 participants, randomly assigned to VR (Breathwork), VR (Rain), MindGym (Breathwork), or MindGym (Rain) conditions. Results Significant improvements in cognitive performance, anxiety, and mood were observed across all groups, with an 11.67% reduction in anxiety (STAI). Breathwork conditions showed a greater decrease in breath rate compared to Rain. MODTAS, DPES, and Immersion positively moderated experiences of Awe and Ego Dissolution. Openness interacted with stimuli type, with higher openness associated with greater anxiety reduction in Breathwork conditions. No significant differences were found between MindGym and VR in effectiveness or immersion. Conclusions MindGym and VR demonstrated promise as acute anxiolytics, with MindGym-generated content maintaining effectiveness when translated to VR. This highlights MindGym's potential as a versatile content creation platform for immersive, anxiety-reducing experiences. Individual differences moderated treatment responses, suggesting opportunities for personalized interventions. Future research should explore complex MindGym experiences and adaptation to various delivery systems for accessible, effective anxiety management tools.
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在反射室和 VR 头显环境中对比呼吸工作与自然刺激的认知、行为和生理反应
背景 虚拟现实(VR)和沉浸式技术在减轻焦虑和改善情绪方面具有优势。本研究考察了通过 MindGym(一种新型反射室)和传统 VR 头显提供的雨水刺激和引导式呼吸法的效果。研究方法收集了 126 名参与者的生理测量、认知、特质和状态评估,并随机分配到 VR(呼吸法)、VR(雨水)、MindGym(呼吸法)或 MindGym(雨水)条件下。与 "雨 "疗法相比,呼吸疗法的呼吸频率下降幅度更大。MODTAS、DPES 和沉浸对 "敬畏 "和 "自我消解 "的体验有积极的调节作用。开放性与刺激类型相互影响,开放性越高,呼吸工作条件下的焦虑减少越多。结论 MindGym 和 VR 有望成为急性抗焦虑药,MindGym 生成的内容转换到 VR 后仍能保持效果。这凸显了 MindGym 作为一个多功能内容创作平台,在沉浸式焦虑缓解体验方面的潜力。个体差异调节了治疗反应,为个性化干预提供了机会。未来的研究应探索复杂的 MindGym 体验,并适应各种传输系统,以获得有效的焦虑管理工具。
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