Evolving Distributions Under Local Motion

Aditya Acharya, David M. Mount
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Abstract

Geometric data sets arising in modern applications are often very large and change dynamically over time. A popular framework for dealing with such data sets is the evolving data framework, where a discrete structure continuously varies over time due to the unseen actions of an evolver, which makes small changes to the data. An algorithm probes the current state through an oracle, and the objective is to maintain a hypothesis of the data set's current state that is close to its actual state at all times. In this paper, we apply this framework to maintaining a set of $n$ point objects in motion in $d$-dimensional Euclidean space. To model the uncertainty in the object locations, both the ground truth and hypothesis are based on spatial probability distributions, and the distance between them is measured by the Kullback-Leibler divergence (relative entropy). We introduce a simple and intuitive motion model where with each time step, the distance that any object can move is a fraction of the distance to its nearest neighbor. We present an algorithm that, in steady state, guarantees a distance of $O(n)$ between the true and hypothesized placements. We also show that for any algorithm in this model, there is an evolver that can generate a distance of $\Omega(n)$, implying that our algorithm is asymptotically optimal.
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局部运动下的分布演变
现代应用中出现的几何数据集通常非常庞大,而且会随时间发生动态变化。处理此类数据集的一种流行框架是演化数据框架,在这种框架中,离散结构会随着时间的推移不断变化,这是因为演化器会对数据进行微小的变化,而这些变化是不可见的。算法通过甲骨文探查当前状态,目标是始终保持数据集当前状态的假设接近其实际状态。在本文中,我们将这一框架应用于维护一组在 d$ 维欧几里得空间中运动的 $n$ 点对象。为了模拟物体位置的不确定性,地面实况和假设都基于空间概率分布,它们之间的距离用库尔巴克-莱伯勒发散(相对熵)来衡量。我们引入了一个简单直观的运动模型,在这个模型中,每个时间步长内,任何物体移动的距离都是其最近邻居距离的一部分。我们提出了一种算法,在稳定状态下,可以保证真实位置和假设位置之间的距离为 $O(n)$。我们还证明,对于这个模型中的任何算法,都有一个演化器可以产生 $\Omega(n)$ 的距离,这意味着我们的算法是渐进最优的。
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