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Evolving Distributions Under Local Motion 局部运动下的分布演变
Pub Date : 2024-09-18 DOI: arxiv-2409.11779
Aditya Acharya, David M. Mount
Geometric data sets arising in modern applications are often very large andchange dynamically over time. A popular framework for dealing with such datasets is the evolving data framework, where a discrete structure continuouslyvaries over time due to the unseen actions of an evolver, which makes smallchanges to the data. An algorithm probes the current state through an oracle,and the objective is to maintain a hypothesis of the data set's current statethat is close to its actual state at all times. In this paper, we apply thisframework to maintaining a set of $n$ point objects in motion in$d$-dimensional Euclidean space. To model the uncertainty in the objectlocations, both the ground truth and hypothesis are based on spatialprobability distributions, and the distance between them is measured by theKullback-Leibler divergence (relative entropy). We introduce a simple andintuitive motion model where with each time step, the distance that any objectcan move is a fraction of the distance to its nearest neighbor. We present analgorithm that, in steady state, guarantees a distance of $O(n)$ between thetrue and hypothesized placements. We also show that for any algorithm in thismodel, there is an evolver that can generate a distance of $Omega(n)$,implying that our algorithm is asymptotically optimal.
现代应用中出现的几何数据集通常非常庞大,而且会随时间发生动态变化。处理此类数据集的一种流行框架是演化数据框架,在这种框架中,离散结构会随着时间的推移不断变化,这是因为演化器会对数据进行微小的变化,而这些变化是不可见的。算法通过甲骨文探查当前状态,目标是始终保持数据集当前状态的假设接近其实际状态。在本文中,我们将这一框架应用于维护一组在 d$ 维欧几里得空间中运动的 $n$ 点对象。为了模拟物体位置的不确定性,地面实况和假设都基于空间概率分布,它们之间的距离用库尔巴克-莱伯勒发散(相对熵)来衡量。我们引入了一个简单直观的运动模型,在这个模型中,每个时间步长内,任何物体移动的距离都是其最近邻居距离的一部分。我们提出了一种算法,在稳定状态下,可以保证真实位置和假设位置之间的距离为 $O(n)$。我们还证明,对于这个模型中的任何算法,都有一个演化器可以产生 $Omega(n)$ 的距离,这意味着我们的算法是渐进最优的。
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引用次数: 0
Minimum Plane Bichromatic Spanning Trees 最小平面双色生成树
Pub Date : 2024-09-18 DOI: arxiv-2409.11614
Hugo A. Akitaya, Ahmad Biniaz, Erik D. Demaine, Linda Kleist, Frederick Stock, Csaba D. Tóth
For a set of red and blue points in the plane, a minimum bichromatic spanningtree (MinBST) is a shortest spanning tree of the points such that every edgehas a red and a blue endpoint. A MinBST can be computed in $O(nlog n)$ timewhere $n$ is the number of points. In contrast to the standard Euclidean MST,which is always plane (noncrossing), a MinBST may have edges that cross eachother. However, we prove that a MinBST is quasi-plane, that is, it does notcontain three pairwise crossing edges, and we determine the maximum number ofcrossings. Moreover, we study the problem of finding a minimum plane bichromaticspanning tree (MinPBST) which is a shortest bichromatic spanning tree withpairwise noncrossing edges. This problem is known to be NP-hard. The previousbest approximation algorithm, due to Borgelt et al. (2009), has a ratio of$O(sqrt{n})$. It is also known that the optimum solution can be computed inpolynomial time in some special cases, for instance, when the points are inconvex position, collinear, semi-collinear, or when one color class hasconstant size. We present an $O(log n)$-factor approximation algorithm for thegeneral case.
对于平面上的一组红色和蓝色点,最小双色生成树(MinBST)是这些点的一棵最短生成树,使得每条边都有一个红色端点和一个蓝色端点。MinBST 的计算时间为 $O(n/log n)$,其中 $n$ 为点的个数。与总是平面(无交叉)的标准欧氏 MST 相比,MinBST 可能有相互交叉的边。但是,我们证明 MinBST 是准平面的,也就是说,它不包含三条成对交叉的边,并且我们确定了交叉的最大数量。此外,我们还研究了寻找最小平面双色生成树(MinPBST)的问题,它是具有成对非交叉边的最短双色生成树。众所周知,这个问题很难解决。Borgelt 等人(2009 年)提出的先前最佳近似算法的比率为 $O(sqrt{n})$。我们还知道,在一些特殊情况下,例如,当点的位置不凸、共线、半共线,或者当一个颜色类的大小恒定时,可以在多项式时间内计算出最优解。我们提出了一种针对一般情况的 $O(log n)$ 因子近似算法。
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引用次数: 0
New Lower Bound and Algorithms for Online Geometric Hitting Set Problem 在线几何命中集问题的新下限和算法
Pub Date : 2024-09-17 DOI: arxiv-2409.11166
Minati De, Ratnadip Mandal, Satyam Singh
The hitting set problem is one of the fundamental problems in combinatorialoptimization and is well-studied in offline setup. We consider the onlinehitting set problem, where only the set of points is known in advance, andobjects are introduced one by one. Our objective is to maintain a minimum-sizedhitting set by making irrevocable decisions. Here, we present the study of twovariants of the online hitting set problem depending on the point set. In thefirst variant, we consider the point set to be the entire $mathbb{Z}^d$, whilein the second variant, we consider the point set to be a finite subset of$mathbb{R}^2$. For hitting similarly sized {$alpha$-fat objects} in $mathbb{R}^d$ withdiameters in the range $[1, M]$ using points in $mathbb{Z}^d$, we propose adeterministic algorithm having a competitive ratio of at most${lfloorfrac{2}{alpha}+2rfloor^d}$$left(lfloorlog_{2}Mrfloor+1right)$. This improves the current best-knownupper bound due to Alefkhani et al. [WAOA'23]. Then, for homothetic hypercubesin $mathbb{R}^d$ with side lengths in the range $[1, M]$ using points in$mathbb{Z}^d$, we propose a randomized algorithm having a competitive ratio of$O(d^2log M)$. To complement this result, we show that no randomized algorithmcan have a competitive ratio better than $Omega(dlog M)$. This improves thecurrent best-known (deterministic) upper and lower bound of $25^dlog M$ and$Omega(log M)$, respectively, due to Alefkhani et al. [WAOA'23]. Next, we consider the hitting set problem when the point set consists of $n$points in $mathbb{R}^2$ and the objects are homothetic regular $k$-gons havingdiameter in the range $[1, M]$. We present an $O(log nlog M)$ competitiverandomized algorithm. In particular, for a fixed $M$ this result partiallyanswers an open question for squares proposed by Khan et al. [SoCG'23] andAlefkhani et al. [WAOA'23].
命中集问题是组合优化的基本问题之一,在离线设置中得到了深入研究。我们考虑的是在线命中集问题,在这个问题中,只有点的集合是预先知道的,对象是一个接一个引入的。我们的目标是通过做出不可撤销的决定来维持最小尺寸的命中集。在此,我们介绍在线命中集问题的两个变体,它们取决于点集。在第一个变量中,我们认为点集是整个 $mathbb{Z}^d$,而在第二个变量中,我们认为点集是 $mathbb{R}^2$ 的有限子集。对于使用$mathbb{Z}^d$中的点在$mathbb{R}^d$中击中直径在$[1, M]$范围内的类似大小的{$alpha$-胖对象},我们提出了一种竞争比率最多为${lfloorfrac{2}{alpha}+2rfloor^d}$left(lfloorlog_{2}Mrfloor+1right)$的自决算法。这改进了目前由 Alefkhani 等人提出的最著名的上界[WAOA'23]。然后,对于边长在 $[1, M]$ 范围内、使用$mathbb{Z}^d$中的点的$mathbb{R}^d$同调超立方体,我们提出了一种随机算法,其竞争比为$O(d^2log M)$。作为对这一结果的补充,我们证明没有一种随机算法的竞争比优于 $Omega(dlog M)$。这改进了目前最著名的(确定性)上下限分别为 $25^dlog M$ 和 $Omega(log M)$,由 Alefkhani 等人提出[WAOA'23]。接下来,我们考虑当点集由 $mathbb{R}^2$ 中的 $n$ 点组成,且对象是直径在 $[1, M]$ 范围内的同调正则 $k$ 球时的命中集问题。我们提出了一种 $O(log nlog M)$ 竞争性随机算法。特别是,对于固定的 $M$,这一结果部分回答了 Khan 等人[SoCG'23]和 Alefkhani 等人[WAOA'23]提出的正方形的一个开放问题。
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引用次数: 0
Fast Comparative Analysis of Merge Trees Using Locality Sensitive Hashing 使用位置敏感哈希算法对合并树进行快速比较分析
Pub Date : 2024-09-13 DOI: arxiv-2409.08519
Weiran Lyu, Raghavendra Sridharamurthy, Jeff M. Phillips, Bei Wang
Scalar field comparison is a fundamental task in scientific visualization. Intopological data analysis, we compare topological descriptors of scalar fields-- such as persistence diagrams and merge trees -- because they providesuccinct and robust abstract representations. Several similarity measures fortopological descriptors seem to be both asymptotically and practicallyefficient with polynomial time algorithms, but they do not scale well whenhandling large-scale, time-varying scientific data and ensembles. In thispaper, we propose a new framework to facilitate the comparative analysis ofmerge trees, inspired by tools from locality sensitive hashing (LSH). LSHhashes similar objects into the same hash buckets with high probability. Wepropose two new similarity measures for merge trees that can be computed viaLSH, using new extensions to Recursive MinHash and subpath signature,respectively. Our similarity measures are extremely efficient to compute andclosely resemble the results of existing measures such as merge tree editdistance or geometric interleaving distance. Our experiments demonstrate theutility of our LSH framework in applications such as shape matching,clustering, key event detection, and ensemble summarization.
标量场比较是科学可视化的一项基本任务。在拓扑数据分析中,我们会比较标量场的拓扑描述符(如持久图和合并树),因为它们提供了清晰而稳健的抽象表示。拓扑描述符的几种相似性度量似乎在渐近和实际操作上都很有效,而且采用了多项式时间算法,但在处理大规模时变科学数据和集合时,它们的扩展性并不好。在本文中,我们受局部敏感散列(LSH)工具的启发,提出了一种新的框架来促进合并树的比较分析。LSH 能将相似对象高概率地散列在同一个散列桶中。我们为合并树提出了两种新的相似性度量,分别使用递归最小散列(Recursive MinHash)和子路径签名(subpath signature)的新扩展,可以通过 LSH 计算。我们的相似性度量计算效率极高,与合并树编辑距离或几何交错距离等现有度量的结果非常相似。我们的实验证明了 LSH 框架在形状匹配、聚类、关键事件检测和集合汇总等应用中的实用性。
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引用次数: 0
Computing shortest paths amid non-overlapping weighted disks 计算非重叠加权磁盘中的最短路径
Pub Date : 2024-09-13 DOI: arxiv-2409.08869
Prosenjit Bose, Jean-Lou De Carufel, Guillermo Esteban, Anil Maheshwari
In this article, we present an approximation algorithm for solving theWeighted Region Problem amidst a set of $ n $ non-overlapping weighted disks inthe plane. For a given parameter $ varepsilon in (0,1]$, the length of theapproximate path is at most $ (1 +varepsilon) $ times larger than the lengthof the actual shortest path. The algorithm is based on the discretization ofthe space by placing points on the boundary of the disks. Using such adiscretization we can use Dijkstra's algorithm for computing a shortest path inthe geometric graph obtained in (pseudo-)polynomial time.
在本文中,我们提出了一种近似算法,用于解决平面内一组 $ n $ 非重叠加权盘中的加权区域问题。对于 (0,1]$ 中的给定参数 $ varepsilon ,近似路径的长度最多比实际最短路径的长度大 $ (1 +varepsilon) $ 倍。该算法的基础是通过在圆盘边界上放置点来离散空间。利用这种离散化,我们可以使用迪克斯特拉算法计算几何图形中的最短路径,并在(伪)多项式时间内获得。
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引用次数: 0
Revisiting Accurate Geometry for Morse-Smale Complexes 重新审视莫尔斯-马勒复合物的精确几何学
Pub Date : 2024-09-09 DOI: arxiv-2409.05532
Son Le Thanh, Michael Ankele, Tino Weinkauf
The Morse-Smale complex is a standard tool in visual data analysis. Theclassic definition is based on a continuous view of the gradient of a scalarfunction where its zeros are the critical points. These points are connectedvia gradient curves and surfaces emanating from saddle points, known asseparatrices. In a discrete setting, the Morse-Smale complex is commonlyextracted by constructing a combinatorial gradient assuming the steepestdescent direction. Previous works have shown that this method results in ageometric embedding of the separatrices that can be fundamentally differentfrom those in the continuous case. To achieve a similar embedding, differentapproaches for constructing a combinatorial gradient were proposed. In thispaper, we show that these approaches generate a different topology, i.e., theconnectivity between critical points changes. Additionally, we demonstrate thatthe steepest descent method can compute topologically and geometricallyaccurate Morse-Smale complexes when applied to certain types of grids. Based onthese observations, we suggest a method to attain both geometric andtopological accuracy for the Morse-Smale complex of data sampled on a uniformgrid.
莫尔斯-斯马尔复数是可视化数据分析的标准工具。其经典定义基于标量函数梯度的连续视图,其零点为临界点。这些点通过梯度曲线和从鞍点发散出来的曲面连接起来,这些曲面被称为分离矩阵。在离散环境中,莫尔斯-斯马尔复数通常是通过构建假定最陡峭下降方向的组合梯度来提取的。以往的研究表明,这种方法会导致分离矩阵的年龄几何嵌入,而这种嵌入与连续情况下的嵌入会有本质区别。为了实现类似的嵌入,人们提出了构建组合梯度的不同方法。在本文中,我们证明了这些方法会产生不同的拓扑结构,即临界点之间的连通性会发生变化。此外,我们还证明了最陡梯度下降法在应用于某些类型的网格时,可以计算拓扑和几何上精确的莫尔斯-斯马尔复合体。基于这些观察结果,我们提出了一种方法,使在均匀网格上采样的数据的莫尔斯-斯马尔复合体既能达到几何精度,又能达到拓扑精度。
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引用次数: 0
Harmonic Chain Barcode and Stability 谐波链条码和稳定性
Pub Date : 2024-09-09 DOI: arxiv-2409.06093
Salman Parsa, Bei Wang
The persistence barcode is a topological descriptor of data that plays afundamental role in topological data analysis. Given a filtration of the spaceof data, a persistence barcode tracks the evolution of its homologicalfeatures. In this paper, we introduce a novel type of barcode, referred to asthe canonical barcode of harmonic chains, or harmonic chain barcode for short,which tracks the evolution of harmonic chains. As our main result, we show thatthe harmonic chain barcode is stable and it captures both geometric andtopological information of data. Moreover, given a filtration of a simplicialcomplex of size $n$ with $m$ time steps, we can compute its harmonic chainbarcode in $O(m^2n^{omega} + mn^3)$ time, where $n^omega$ is the matrixmultiplication time. Consequently, a harmonic chain barcode can be utilized inapplications in which a persistence barcode is applicable, such as featurevectorization and machine learning. Our work provides strong evidence in agrowing list of literature that geometric (not just topological) informationcan be recovered from a persistence filtration.
持久性条形码是数据的拓扑描述符,在拓扑数据分析中发挥着重要作用。给定数据空间的过滤后,持久性条形码会跟踪其同调特征的演变。在本文中,我们引入了一种新型条形码,称为谐波链典型条形码,简称谐波链条形码,它可以跟踪谐波链的演变。我们的主要结果表明,谐波链条形码是稳定的,它能捕捉数据的几何和拓扑信息。此外,给定一个大小为$n$、时间步长为$m$的简单复合物的滤波,我们可以在$O(m^2n^{omega} + mn^3)$的时间内计算出它的谐波链条形码,其中$n^omega$是矩阵乘法时间。因此,谐波链条形码可用于持久性条形码适用的应用领域,如特征矢量化和机器学习。我们的研究为越来越多的文献提供了有力的证据,证明几何信息(而不仅仅是拓扑信息)可以从持久性过滤中恢复。
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引用次数: 0
HyperSteiner: Computing Heuristic Hyperbolic Steiner Minimal Trees HyperSteiner:计算启发式双曲斯坦纳最小树
Pub Date : 2024-09-09 DOI: arxiv-2409.05671
Alejandro García-Castellanos, Aniss Aiman Medbouhi, Giovanni Luca Marchetti, Erik J. Bekkers, Danica Kragic
We propose HyperSteiner -- an efficient heuristic algorithm for computingSteiner minimal trees in the hyperbolic space. HyperSteiner extends theEuclidean Smith-Lee-Liebman algorithm, which is grounded in adivide-and-conquer approach involving the Delaunay triangulation. The centralidea is rephrasing Steiner tree problems with three terminals as a system ofequations in the Klein-Beltrami model. Motivated by the fact that hyperbolicgeometry is well-suited for representing hierarchies, we explore applicationsto hierarchy discovery in data. Results show that HyperSteiner infers morerealistic hierarchies than the Minimum Spanning Tree and is more scalable tolarge datasets than Neighbor Joining.
我们提出了HyperSteiner--一种计算双曲空间中Steiner最小树的高效启发式算法。HyperSteiner扩展了Euclidean Smith-Lee-Liebman算法,该算法以涉及Delaunay三角剖分的分而治之法为基础。其核心思想是将具有三个终端的斯坦纳树问题重新表述为克莱因-贝尔特拉米模型中的方程系统。受双曲几何非常适合表示层次结构这一事实的启发,我们探索了在数据中发现层次结构的应用。结果表明,与最小生成树相比,HyperSteiner 能推导出现实的层次结构,与邻接法相比,HyperSteiner 对大型数据集的扩展性更强。
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引用次数: 0
COVID19-CBABM: A City-Based Agent Based Disease Spread Modeling Framework COVID19-CBABM:基于城市代理的疾病传播建模框架
Pub Date : 2024-09-08 DOI: arxiv-2409.05235
Raunak Sarbajna, Karima Elgarroussi, Hoang D Vo, Jianyuan Ni, Christoph F. Eick
In response to the ongoing pandemic and health emergency of COVID-19, severalmodels have been used to understand the dynamics of virus spread. Some employmathematical models like the compartmental SEIHRD approach and others rely onagent-based modeling (ABM). In this paper, a new city-based agent-basedmodeling approach called COVID19-CBABM is introduced. It considers not only thetransmission mechanism simulated by the SEHIRD compartments but also modelspeople movements and their interactions with their surroundings, particularlytheir interactions at different types of Points of Interest (POI), such assupermarkets. Through the development of knowledge extraction procedures forSafegraph data, our approach simulates realistic conditions based on spatialpatterns and infection conditions considering locations where people spendtheir time in a given city. Our model was implemented in Python using theMesa-Geo framework. COVID19-CBABM is portable and can be easily extended byadding more complicated scenarios. Therefore, it is a useful tool to assist thegovernment and health authorities in evaluating strategic decisions and actionsefficiently against this epidemic, using the unique mobility patterns of eachcity.
为应对 COVID-19 的持续大流行和紧急卫生状况,人们使用了多种模型来了解病毒传播的动态。其中一些采用了数学模型,如分区 SEIHRD 方法,另一些则依赖于基于代理的建模(ABM)。本文介绍了一种新的基于城市的代理建模方法,称为 COVID19-CBABM。它不仅考虑了由 SEHIRD 单元模拟的传输机制,还模拟了人员流动及其与周围环境的互动,特别是他们在不同类型的兴趣点(POI)(如超市)上的互动。通过开发安全图数据的知识提取程序,我们的方法基于空间模式和感染条件模拟了现实条件,并考虑到了人们在特定城市中消磨时间的地点。我们的模型是用 Python 和 Mesa-Geo 框架实现的。COVID19-CBABM 具有可移植性,可以通过添加更复杂的场景轻松扩展。因此,它是一个有用的工具,可以帮助政府和卫生部门利用每个城市独特的人口流动模式评估战略决策和行动,从而有效地应对这一流行病。
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引用次数: 0
Morphing Planar Graph Drawings via Orthogonal Box Drawings 通过正交框图变形平面图形绘制
Pub Date : 2024-09-06 DOI: arxiv-2409.04074
Therese Biedl, Anna Lubiw, Jack Spalding-Jamieson
We give an algorithm to morph planar graph drawings that achieves small gridsize at the expense of allowing a constant number of bends on each edge. Theinput is an $n$-vertex planar graph and two planar straight-line drawings ofthe graph on an $O(n) times O(n)$ grid. The planarity-preserving morph iscomposed of $O(n)$ linear morphs between successive pairs of drawings, each onan $O(n) times O(n)$ grid with a constant number of bends per edge. Thealgorithm to compute the morph runs in $O(n^2)$ time on a word RAM model withstandard arithmetic operations -- in particular no square roots or cube rootsare required. The first step of the algorithm is to morph each input drawing to a planarorthogonal box drawing where vertices are represented by boxes and each edge isdrawn as a horizontal or vertical segment. The second step is to morph betweenplanar orthogonal box drawings. This is done by extending known techniques formorphing planar orthogonal drawings with point vertices.
我们给出了一种变形平面图绘制的算法,这种算法以允许每条边有一定数量的弯曲为代价,实现了较小的网格大小。输入是一个 $n$ 有顶点的平面图和在 $O(n) times O(n)$ 网格上的两个平面直线图。保持平面性的变形由连续两幅图之间的 $O(n)$ 线性变换组成,每幅图在 $O(n) 次 O(n)$ 网格上,每条边的弯曲次数恒定。计算变形的算法在字 RAM 模型上以 $O(n^2)$ 的时间运行,不需要算术运算,特别是不需要平方根或立方根。算法的第一步是将每个输入图形变形为平面正交框图,其中顶点用框表示,每条边绘制为水平或垂直线段。第二步是在平面正交方块图之间进行变形。这是通过扩展已知的技术,将平面正交绘图与点顶点变形来实现的。
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引用次数: 0
期刊
arXiv - CS - Computational Geometry
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