Gamified Practice Improves Paretic Arm Motor Behavior in Individuals With Stroke.

Neurorehabilitation and neural repair Pub Date : 2024-12-01 Epub Date: 2024-09-28 DOI:10.1177/15459683241286449
Cristina Rubino, Bimal Lakhani, Beverley C Larssen, Sarah N Kraeutner, Justin W Andrushko, Michael R Borich, Lara A Boyd
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Abstract

Background: Stroke is a heterogeneous condition, making choice of treatment, and determination of how to structure rehabilitation outcomes difficult. Individualized goal-directed and repetitive physical practice is an important determinant of motor learning. Yet, many investigations of motor learning after stroke deliver task practice without consideration of individual capability of the learner.

Objective: We developed a gamified arm rehabilitation task for people with stroke that is personalized to individual capacity for paretic arm movement, provides a high dose of practice, progresses through increasingly difficulty levels that are dependent on the performance of the individual, and is practiced in an engaging environment. The objectives of the current study were to determine if 10 days of gamified, object intercept training using the paretic arm would improve arm movement speed and clinical outcome measures of impairment or function.

Methods: Individuals with chronic stroke and age-matched controls engaged in 10 days of gamified, skilled motor practice of a semi-immersive virtual reality-based intercept and release task. The paretic arm was assessed using the Fugl-Meyer Assessment (motor impairment) and Wolf Motor Function Test (motor function) before and after training.

Results: Both groups showed faster arm movement speed with practice; individuals with stroke demonstrated reduced paretic arm motor impairment and increased function after the intervention. Age and sex (for both groups), and time post-stroke were not related to changes in movement speed.

Conclusions: Findings indicate that gamified motor training positively affects paretic arm motor behavior in individuals with mild to severe chronic stroke.

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游戏化练习可改善中风患者的麻痹性手臂运动行为
背景:脑卒中是一种异质性疾病,这使得选择治疗方法和确定如何构建康复结果变得十分困难。以目标为导向的个性化重复身体练习是运动学习的重要决定因素。然而,许多关于中风后运动学习的研究都是在不考虑学习者个人能力的情况下进行任务练习:我们为中风患者开发了一种游戏化的手臂康复任务,该任务可根据个人的瘫痪手臂运动能力进行个性化设计,提供高剂量的练习,根据个人的表现逐步提高难度,并在引人入胜的环境中进行练习。本研究的目的是确定使用瘫痪手臂进行为期 10 天的游戏化对象拦截训练是否能提高手臂运动速度,并改善损伤或功能的临床结果测量:方法:慢性中风患者和年龄匹配的对照组参加为期 10 天的游戏化熟练运动练习,练习基于半沉浸式虚拟现实的截取和释放任务。在训练前后,使用 Fugl-Meyer 评估(运动损伤)和 Wolf 运动功能测试(运动功能)对瘫痪手臂进行评估:结果:两组患者在练习后手臂运动速度均有所加快;中风患者在干预后瘫痪手臂运动障碍减轻,功能增强。年龄、性别(两组)和中风后时间与运动速度的变化无关:研究结果表明,游戏化运动训练对轻度至重度慢性中风患者的偏瘫手臂运动行为有积极影响。
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