A holistic matrix norm-based alternative solution method for Markov reward games

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC ACS Applied Electronic Materials Pub Date : 2024-10-14 DOI:10.1016/j.amc.2024.129124
Burhaneddin İzgi , Murat Özkaya , Nazım Kemal Üre , Matjaž Perc
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Abstract

In this study, we focus on examining single-agent stochastic games, especially Markov reward games represented in the form of a decision tree. We propose an alternative solution method based on the matrix norms for these games. In contrast to the existing methods such as value iteration, policy iteration, and dynamic programming, which are state-and-action-based approaches, the proposed matrix norm-based method considers the relevant stages and their actions as a whole and solves it holistically for each stage without computing the effects of each action on each state's reward individually. The new method involves a distinct transformation of the decision tree into a payoff matrix for each stage and the utilization of the matrix norm of the obtained payoff matrix. Additionally, the concept of the moving matrix is integrated into the proposed method to incorporate the impacts of all actions on the stage simultaneously, rendering the method holistic. Moreover, we present an explanatory algorithm for the implementation of the method and also provide a comprehensive solution diagram explaining the method figuratively. As a result, we offer a new and alternative perspective for solving the games with the help of the proposed method due to the simplicity of utilization of the matrix norms in addition to the existing methods. For clarification of the matrix norm-based method, we demonstrate the figurative application of the method on a benchmark Markov reward game with 2-stages and 2-actions and a comprehensive implementation of the method on a game consisting of 3-stages and 3-actions.
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基于矩阵规范的马尔可夫奖赏博弈整体替代求解法
在本研究中,我们重点研究了单代理随机博弈,尤其是以决策树形式表示的马尔可夫奖励博弈。我们针对这些博弈提出了一种基于矩阵规范的替代求解方法。与价值迭代、策略迭代和动态编程等基于状态和行动的现有方法相比,我们提出的基于矩阵规范的方法将相关阶段及其行动视为一个整体,并对每个阶段进行整体求解,而无需单独计算每个行动对每个状态奖励的影响。新方法包括将决策树转化为每个阶段的报酬矩阵,并利用所得报酬矩阵的矩阵规范。此外,我们还将移动矩阵的概念融入到所提出的方法中,以便同时考虑所有行动对阶段的影响,从而使该方法具有整体性。此外,我们还提出了实现该方法的解释性算法,并提供了一个综合解图,形象地解释了该方法。因此,由于在现有方法的基础上简单地利用矩阵规范,我们提出的方法为解决博弈问题提供了一个新的替代视角。为了说明基于矩阵规范的方法,我们演示了该方法在一个具有 2 个阶段和 2 个行动的基准马尔可夫奖励博弈中的具象应用,以及该方法在一个由 3 个阶段和 3 个行动组成的博弈中的全面实施。
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来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
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