Does gaming keep subjects awake?: Subjective and objective sleep parameters following gaming in comparison to a passive control

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS ACS Applied Bio Materials Pub Date : 2024-10-11 DOI:10.1016/j.physbeh.2024.114714
Kristina Klier , André Alesi , Benedict Herhaus , Marius Keller , Jochen Hardt , Klara Brixius , Ingo Froböse , Matthias Wagner , Katja Petrowski
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Abstract

Objectives

Gaming is a global phenomenon often associated with impaired health and sleep patterns. Although the research activities are growing, the evidence to date is rare due to the various gaming titles and inconsistent study designs. Thus, this study aimed to examine the impact of excessive gaming in the evening on subjective as well as objective sleep parameters by focusing on specific game titles and assessing several evenings/nights using a mixed-methods approach.

Methods

A total of 33 experienced young male adults (23.00 ± 3.53 years old, ranked players in League of Legends or Counter-Strike: Global Offensive) took part. The individuals’ sleep parameters were assessed via diary and actigraphy. In randomized order, one week apart and for a duration of 120 min each, two study evenings were spent gaming, while the other two evenings were spent without digital media and gaming, but instead watching a nature documentary.

Results

No significant difference between the conditions were found (p > 0.05) in either the sleep duration nor the sleep quality. Daytime sleepiness was significantly increased after watching the documentary movie, when compared to gaming (p < 0.001).

Conclusions

These results indicate that, one the one hand, the gaming activity leads to higher arousal and alertness as it requires concentration and dedication. On the other hand, this impact seems only short-term and does not necessarily affect sleep patterns. Future studies are needed to gain deeper insights, especially regarding the long-term health effects of gaming.
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游戏会让受试者保持清醒吗?游戏后的主观和客观睡眠参数与被动对照组的比较
目标游戏是一种全球性现象,通常与健康受损和睡眠模式有关。虽然研究活动在不断增加,但由于游戏种类繁多,研究设计也不一致,迄今为止的证据还很少。因此,本研究采用混合方法,通过对特定游戏的关注和多个傍晚/夜晚的评估,旨在研究晚间过度游戏对主观和客观睡眠参数的影响:全球攻势)参加了此次活动。这些人的睡眠参数都是通过日记和动态心电图进行评估的。按照随机顺序,两个晚上用来玩游戏,另外两个晚上不使用数字媒体和玩游戏,而是观看自然纪录片,每次持续 120 分钟,间隔一周。结论这些结果表明,一方面,游戏活动会导致更高的唤醒度和警觉性,因为它需要专注和投入。另一方面,这种影响似乎只是短期的,并不一定会影响睡眠模式。未来的研究需要更深入的了解,尤其是游戏对健康的长期影响。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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