{"title":"“They don’t mean to hurt”: Female gamers’ reluctance in recognizing and confronting sexism in gaming as an online-offline juxtaposition","authors":"Ziyu Deng","doi":"10.1177/14614448241287831","DOIUrl":null,"url":null,"abstract":"Female gamers have long suffered from gender-based online abuse in the gaming community. Apart from commonly observed quitting and gender-masking behaviors from female gamers, this study explores what female gamers understand as sexism, how female gamers react to it, and why they choose certain reactions instead of others. Findings show that female gamers are keenly conscious of normalized sexism in gaming culture, and thus often prioritize preventing personal interaction with strangers online, resulting in their shared preference for gaming with trusted acquaintances, which makes gaming an online-offline juxtaposition. Shouldering gender norms in doubled dimensions of gaming and specific real-life relationships, female gamers thus become reluctant to recognize and confront less violent sexism from male acquaintances. Female gamers’ strategic self-protection, although gaining them relatively safer gaming spaces, also consolidates sexism in gaming, and further suggests gaming as a critical social space for reproducing broader gender inequalities.","PeriodicalId":19149,"journal":{"name":"New Media & Society","volume":null,"pages":null},"PeriodicalIF":4.5000,"publicationDate":"2024-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"New Media & Society","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/14614448241287831","RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
Abstract
Female gamers have long suffered from gender-based online abuse in the gaming community. Apart from commonly observed quitting and gender-masking behaviors from female gamers, this study explores what female gamers understand as sexism, how female gamers react to it, and why they choose certain reactions instead of others. Findings show that female gamers are keenly conscious of normalized sexism in gaming culture, and thus often prioritize preventing personal interaction with strangers online, resulting in their shared preference for gaming with trusted acquaintances, which makes gaming an online-offline juxtaposition. Shouldering gender norms in doubled dimensions of gaming and specific real-life relationships, female gamers thus become reluctant to recognize and confront less violent sexism from male acquaintances. Female gamers’ strategic self-protection, although gaining them relatively safer gaming spaces, also consolidates sexism in gaming, and further suggests gaming as a critical social space for reproducing broader gender inequalities.
期刊介绍:
New Media & Society engages in critical discussions of the key issues arising from the scale and speed of new media development, drawing on a wide range of disciplinary perspectives and on both theoretical and empirical research. The journal includes contributions on: -the individual and the social, the cultural and the political dimensions of new media -the global and local dimensions of the relationship between media and social change -contemporary as well as historical developments -the implications and impacts of, as well as the determinants and obstacles to, media change the relationship between theory, policy and practice.