Craving induction through virtual reality cue-exposure for patients with alcohol dependence in rehabilitation treatment.

IF 3.9 2区 综合性期刊 Q1 MULTIDISCIPLINARY SCIENCES Scientific Reports Pub Date : 2024-12-18 DOI:10.1038/s41598-024-81071-0
N Tsamitros, S Gutwinski, A Beck, S Lange Mussons, M Sebold, R Schöneck, T Wolbers, F Bermpohl, A Heinz, A Lütt
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Abstract

New therapeutic approaches for alcohol dependence (AD) include virtual reality (VR)-based treatments offering scalable options for cue exposure (CE), a well-established strategy in cognitive behavioral therapy. This study aimed to evaluate the feasibility and tolerability of a new VR-CE paradigm. On an explorative basis, factors influencing the induction of craving were examined. This single-arm monocentric clinical study included n = 21 patients with AD in inpatient rehabilitation treatment, that completed one VR-CE session including confrontation with alcohol-associated stimuli. Measurements of subjective craving before, during and after exposure, affective states, VR side effects as cybersickness and the sense of presence in VR were conducted. Craving levels during and directly after VR-CE were significantly higher than before the intervention. Craving levels 20 min after VR-CE did not significantly differ compared to those before VR-CE. Patients described a pronounced sense of presence and only mild symptoms of cybersickness. Craving was significantly correlated with cybersickness. While positive affect decreased throughout the VR exposure, negative affect did not differ significantly in pre-post-comparisons. This study shows that craving induction through our VR-CE paradigm is feasible and well-tolerated by patients with AD in long-term rehabilitation. These results contribute to the development and future research of therapeutic VR-CE approaches.

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虚拟现实线索暴露诱导酒精依赖患者戒断康复治疗
酒精依赖(AD)的新治疗方法包括基于虚拟现实(VR)的治疗,为线索暴露(CE)提供了可扩展的选择,这是认知行为治疗中一个成熟的策略。本研究旨在评估一种新的VR-CE模式的可行性和耐受性。在探索性的基础上,研究了影响渴望诱导的因素。这项单臂单中心临床研究纳入了住院康复治疗的21例AD患者,这些患者完成了一次VR-CE治疗,包括对抗酒精相关刺激。测量了暴露前、期间和之后的主观渴望、情感状态、虚拟现实副作用(如晕机)和虚拟现实中的存在感。在VR-CE期间和之后的渴望水平明显高于干预前。VR-CE后20分钟的渴望水平与VR-CE前相比无显著差异。患者描述了一种明显的存在感,只有轻微的晕屏症状。渴望与晕屏病显著相关。虽然积极情绪在VR暴露过程中有所下降,但消极情绪在前后比较中没有显着差异。这项研究表明,通过我们的VR-CE模式诱导渴望是可行的,并且在AD患者的长期康复中耐受性良好。这些结果有助于治疗性VR-CE方法的发展和未来研究。
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来源期刊
Scientific Reports
Scientific Reports Natural Science Disciplines-
CiteScore
7.50
自引率
4.30%
发文量
19567
审稿时长
3.9 months
期刊介绍: We publish original research from all areas of the natural sciences, psychology, medicine and engineering. You can learn more about what we publish by browsing our specific scientific subject areas below or explore Scientific Reports by browsing all articles and collections. Scientific Reports has a 2-year impact factor: 4.380 (2021), and is the 6th most-cited journal in the world, with more than 540,000 citations in 2020 (Clarivate Analytics, 2021). •Engineering Engineering covers all aspects of engineering, technology, and applied science. It plays a crucial role in the development of technologies to address some of the world''s biggest challenges, helping to save lives and improve the way we live. •Physical sciences Physical sciences are those academic disciplines that aim to uncover the underlying laws of nature — often written in the language of mathematics. It is a collective term for areas of study including astronomy, chemistry, materials science and physics. •Earth and environmental sciences Earth and environmental sciences cover all aspects of Earth and planetary science and broadly encompass solid Earth processes, surface and atmospheric dynamics, Earth system history, climate and climate change, marine and freshwater systems, and ecology. It also considers the interactions between humans and these systems. •Biological sciences Biological sciences encompass all the divisions of natural sciences examining various aspects of vital processes. The concept includes anatomy, physiology, cell biology, biochemistry and biophysics, and covers all organisms from microorganisms, animals to plants. •Health sciences The health sciences study health, disease and healthcare. This field of study aims to develop knowledge, interventions and technology for use in healthcare to improve the treatment of patients.
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