Body Part Segmentation of Anime Characters

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-12-17 DOI:10.1002/cav.2295
Zhenhua Ou, Xueting Liu, Chengze Li, Zhenkun Wen, Ping Li, Zhijian Gao, Huisi Wu
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Abstract

Semantic segmentation is an important approach to present the perceptual semantic understanding of an image, which is of significant usage in various applications. Especially, body part segmentation is designed for segmenting body parts of human characters to assist different editing tasks, such as style editing, pose transfer, and animation production. Since segmentation requires pixel-level precision in semantic labeling, classic heuristics-based methods generally have unstable performance. With the deployment of deep learning, a great step has been taken in segmenting body parts of human characters in natural photographs. However, the existing models are purely trained on natural photographs and generally obtain incorrect segmentation results when applied on anime character images, due to the large visual gap between training data and testing data. In this article, we present a novel approach to achieving body part segmentation of cartoon characters via a pose-based graph-cut formulation. We demonstrate the use of the acquired body part segmentation map in various image editing tasks, including conditional generation, style manipulation, pose transfer, and video-to-anime.

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动漫人物的身体部位分割
语义分割是呈现图像感知语义理解的一种重要方法,在各种应用中有着重要的用途。尤其是身体部位分割,是为了对人物的身体部位进行分割,以辅助不同的编辑任务,如风格编辑、姿势转换、动画制作等。由于语义标注对切分精度要求很高,传统的启发式方法通常性能不稳定。随着深度学习的部署,在自然照片中人物身体部位的分割方面迈出了一大步。然而,由于训练数据和测试数据之间的视觉差距较大,现有的模型纯粹是在自然照片上进行训练,在应用于动漫人物图像时,通常会得到不正确的分割结果。在本文中,我们提出了一种新的方法,通过基于姿态的图形切割公式来实现卡通人物的身体部位分割。我们演示了在各种图像编辑任务中使用获得的身体部位分割图,包括条件生成,风格操作,姿势转移和视频到动画。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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