"Play by play": A dataset of handball and basketball game situations in a standardized space.

IF 1 Q3 MULTIDISCIPLINARY SCIENCES Data in Brief Pub Date : 2024-12-27 eCollection Date: 2025-02-01 DOI:10.1016/j.dib.2024.111265
Bruno Cabado, Bertha Guijarro-Berdiñas, Emilio J Padrón
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Abstract

This paper presents a synthetic dataset of labeled game situations in recordings of federated handball and basketball matches played in Galicia, Spain. The dataset consists of synthetic data generated from real video frames, including 308,805 labeled handball frames and 56,578 labeled basketball frames extracted from 2105 handball and 383 basketball 5-s video clips. Experts manually labeled the video clips based on the respective sports, while the individual frames were automatically labeled using computer vision and machine learning techniques. The dataset encompasses seven classes of game situations: left attack, left counterattack, left penalty, right attack, right counterattack, right penalty, and timeout. In basketball, the penalty class refers to the free throws attempted by players after they have been fouled by an opposing player. Each frame in the dataset is assigned to one of these classes, considering the game situation and specific context. Importantly, the dataset does not contain actual video frames; instead, it provides a synthetic, normalized representation of each frame in JSON format. This tabular data includes player, referee, and ball positions on a normalized field, player and referee velocities, and key regions on the court. Positions of players, referees, and the ball were automatically inferred in each frame by an object detector, followed by a tracking step to detect object positions across frames and compute the velocity vectors. Finally, the obtained coordinates underwent normalization through a perspective transformation, ensuring that the data remained unaffected by variations in camera configurations across different arenas and camera setups. We refer to this standardized coordinate space as the 'unified space'. The dataset holds significant potential for reuse in various domains related to sports analytics and machine learning research. It can serve as a valuable resource for researchers, coaches, and sports enthusiasts, contributing to improvements in player performance, game strategies, match retransmissions, and sports-related technologies.

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来源期刊
Data in Brief
Data in Brief MULTIDISCIPLINARY SCIENCES-
CiteScore
3.10
自引率
0.00%
发文量
996
审稿时长
70 days
期刊介绍: Data in Brief provides a way for researchers to easily share and reuse each other''s datasets by publishing data articles that: -Thoroughly describe your data, facilitating reproducibility. -Make your data, which is often buried in supplementary material, easier to find. -Increase traffic towards associated research articles and data, leading to more citations. -Open up doors for new collaborations. Because you never know what data will be useful to someone else, Data in Brief welcomes submissions that describe data from all research areas.
期刊最新文献
An ecological connectivity dataset for Black Sea obtained from sea currents. A dataset on environmental DNA, bacterio-, phyto- and zooplankton from an emerging periglacial lagoon in Svalbard, Arctic. "Play by play": A dataset of handball and basketball game situations in a standardized space. Smartphone image dataset for radish plant leaf disease classification from Bangladesh. LipBengal: Pioneering Bengali lip-reading dataset for pronunciation mapping through lip gestures.
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