Real-time synthesis of the dynamic responses of floating bodies to waves for maritime simulators

IF 4.4 2区 工程技术 Q1 ENGINEERING, OCEAN Applied Ocean Research Pub Date : 2025-01-01 Epub Date: 2024-12-31 DOI:10.1016/j.apor.2024.104393
Luca Donatini , Jeroen Verwilligen , Guillaume Delefortrie , Marc Vantorre , Evert Lataire
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Abstract

A new implementation of the Fourier approach to synthesize spectral waves in real-time was recently published by the authors, based on an efficient GPU implementation and on a very flexible definition of the wave inputs. This paper presents an extension of the method to deal with the time-domain synthesis of frequency-domain responses of floating bodies, which can be calculated offline with a linear seakeeping solver. The frequency-domain responses are mapped from frequency/direction space to wavenumber space in order to match the same wave components used by the synthesis of the ocean surface, and they are transformed into time-domain responses by means of Inverse Discrete Fourier Transforms. Given the large number of elementary wave components required for a realistic visualization of the ocean surface, the synthesis of dynamic responses becomes computationally expensive and was implemented on GPUs relying on parallel reduction algorithms to speed up the summations. The performance of the GPU implementation was investigated, showing how the present method can synthesize multiple dynamic responses in real-time even when dealing with many elementary wave components. The physical accuracy of the technique proposed in the paper was assessed by simulating a virtual wave measurement buoy: the frequency-domain responses of the buoy were calculated with a linear seakeeping solver and then synthesized according to the proposed method. Then, the timeseries of buoy motions were used to reconstruct directional wave spectra, which proved to be in very good agreement with the wave spectra provided as inputs for the simulations.
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海上模拟器浮体对波浪动态响应的实时综合
作者最近发表了一种基于高效GPU实现和非常灵活的波输入定义的傅立叶方法实时合成频谱波的新实现。本文对该方法进行了扩展,用于处理浮体频域响应的时域综合,该方法可以用线性耐波求解器离线计算。将频率域响应从频率/方向空间映射到波数空间,以匹配海面合成中使用的相同波分量,并通过反离散傅里叶变换将其转换为时域响应。考虑到真实的海洋表面可视化需要大量的基本波分量,动态响应的综合计算成本很高,并且依靠并行约简算法在gpu上实现以加快求和速度。对GPU实现的性能进行了研究,表明该方法可以在处理多个基本波分量时实时合成多个动态响应。通过模拟虚拟测波浮标,对所提技术的物理精度进行了评估;用线性耐波解算器计算浮标的频域响应,然后根据所提方法进行综合。然后利用浮标运动的时间序列重建定向波谱,结果与作为模拟输入的定向波谱吻合较好。
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来源期刊
Applied Ocean Research
Applied Ocean Research 地学-工程:大洋
CiteScore
8.70
自引率
7.00%
发文量
316
审稿时长
59 days
期刊介绍: The aim of Applied Ocean Research is to encourage the submission of papers that advance the state of knowledge in a range of topics relevant to ocean engineering.
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