Game-based learning enhances business decision-making learning for on-the-job MBA students: A case study of dynamic systems-thinking course

IF 8 2区 管理学 Q1 BUSINESS International Journal of Management Education Pub Date : 2025-07-01 Epub Date: 2025-01-31 DOI:10.1016/j.ijme.2025.101140
Yu-I Lee , Tai-Kuei Yu
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Abstract

This study examines the impact of game-based learning on business decision-making skills among working MBA students, focusing on dynamic systems thinking application. Integrating flow theory, motivational perspectives, and immersive experience concepts, the research constructs an innovative theoretical framework to elucidate learning processes in business simulation games. A cross-sectional survey of 245 working MBA students in Taiwan yielded 143 valid responses. Participants engaged in the People Express business simulation game and received systems thinking training. Data analysis using SmartPLS 4.0 tested a 17-hypothesis research model. Findings reveal that intrinsic motivation significantly influences both positive and negative emotions, while extrinsic motivation primarily impacts positive emotions. General abilities exert a stronger effect on emotions than specific abilities. Positive emotions and immersive experiences substantially enhance learning satisfaction and benefits, with immersive experiences playing a crucial mediating role. The study's limitations include its cross-sectional design and geographic scope. Practical implications offer insights for designing business simulation games, emphasizing intrinsic motivation, systems thinking, positive emotions, and immersive experiences. This research contributes an innovative framework for understanding learning mechanisms in business simulation games, deepening the understanding of motivation, emotion, and immersive experience interactions during simulation learning processes, thus providing a theoretical foundation to enhance business decision-making education.
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基于游戏的学习增强在职MBA学生的商业决策学习:动态系统思维课程的案例研究
本研究考察了基于游戏的学习对在职MBA学生商业决策技能的影响,重点关注动态系统思维的应用。本研究整合心流理论、动机视角和沉浸式体验概念,构建了一个创新的理论框架来阐释商业模拟游戏中的学习过程。对245名台湾在职MBA学生的横断面调查得到143份有效回复。参与者参与人民快递业务模拟游戏,接受系统思维训练。使用SmartPLS 4.0进行数据分析,检验了17个假设的研究模型。研究发现,内在动机对积极情绪和消极情绪都有显著影响,而外在动机主要影响积极情绪。一般能力比特殊能力对情绪的影响更大。积极情绪和沉浸式体验显著提高学习满意度和收益,其中沉浸式体验起着至关重要的中介作用。该研究的局限性包括其横断面设计和地理范围。实践启示为设计商业模拟游戏提供了见解,强调内在动机、系统思维、积极情绪和沉浸式体验。本研究为理解商业模拟游戏中的学习机制提供了一个创新框架,深化了对模拟学习过程中动机、情感和沉浸式体验互动的理解,从而为加强商业决策教育提供了理论基础。
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来源期刊
CiteScore
10.30
自引率
25.00%
发文量
136
审稿时长
64 days
期刊介绍: The International Journal of Management Education provides a forum for scholarly reporting and discussion of developments in all aspects of teaching and learning in business and management. The Journal seeks reflective papers which bring together pedagogy and theories of management learning; descriptions of innovative teaching which include critical reflection on implementation and outcomes will also be considered.
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