{"title":"Utilizing VR technology to explore the moral courage process and bystander behaviors: An experimental trial","authors":"Yih-Lan Liu, Tong-En Jian, Cheng-Yan Wang","doi":"10.1016/j.chbr.2025.100596","DOIUrl":null,"url":null,"abstract":"<div><div>This study utilizes VR technology to explore the influences of the number of bystanders and gender on the moral courage process (i.e., emotions, perceived personal responsibility, perceived self-efficacy in intervention, and cost-benefit analysis of taking action) and bystander behaviors among junior high schools in Taiwan. Employing a 2 (gender: boys vs. girls) x 3 (number of bystanders: 0 vs.2 vs. 4) experimental design, 209 middle school students from midwestern Taiwan experienced VR bullying scenarios and completed questionnaires. MANCOVAs and ANCOVAs results indicated no significant effect of the number of bystanders on the moral courage process and bystander behaviors. However, gender effects were observed, with girls considering more cost evaluation and displaying more defending behaviors, while boys showed more pro-bullying behaviors. Regression analysis revealed gender differences in the mechanisms underlying bystander behaviors. For boys, guilt, defender self-efficacy, and perceived personal responsibility positively predicted defending behaviors. For girls, empathy and defender self-efficacy positively predicted defending behaviors. Boys' empathy negatively predicted outsider behaviors, but cost evaluation showed the positive effect. Girls’ guilt and defender self-efficacy negatively predicted outsider behaviors, while a greater number of bystanders and perceived personal responsibility negatively predicted their pro-bullying behaviors. Quality data reveal that some students declared their intention to intervene based on personal ethics or obligations regardless of the presences of other bystanders, while others reported being more willing to intervene when more bystanders were present. Findings partially support moral courage model. This study demonstrates the potential of VR as an educational tool for developing bystander intervention skills among high school students.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"17 ","pages":"Article 100596"},"PeriodicalIF":5.8000,"publicationDate":"2025-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in human behavior reports","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2451958825000119","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/2/12 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
This study utilizes VR technology to explore the influences of the number of bystanders and gender on the moral courage process (i.e., emotions, perceived personal responsibility, perceived self-efficacy in intervention, and cost-benefit analysis of taking action) and bystander behaviors among junior high schools in Taiwan. Employing a 2 (gender: boys vs. girls) x 3 (number of bystanders: 0 vs.2 vs. 4) experimental design, 209 middle school students from midwestern Taiwan experienced VR bullying scenarios and completed questionnaires. MANCOVAs and ANCOVAs results indicated no significant effect of the number of bystanders on the moral courage process and bystander behaviors. However, gender effects were observed, with girls considering more cost evaluation and displaying more defending behaviors, while boys showed more pro-bullying behaviors. Regression analysis revealed gender differences in the mechanisms underlying bystander behaviors. For boys, guilt, defender self-efficacy, and perceived personal responsibility positively predicted defending behaviors. For girls, empathy and defender self-efficacy positively predicted defending behaviors. Boys' empathy negatively predicted outsider behaviors, but cost evaluation showed the positive effect. Girls’ guilt and defender self-efficacy negatively predicted outsider behaviors, while a greater number of bystanders and perceived personal responsibility negatively predicted their pro-bullying behaviors. Quality data reveal that some students declared their intention to intervene based on personal ethics or obligations regardless of the presences of other bystanders, while others reported being more willing to intervene when more bystanders were present. Findings partially support moral courage model. This study demonstrates the potential of VR as an educational tool for developing bystander intervention skills among high school students.
本研究运用VR技术,探讨台湾初中生旁观人数及性别对道德勇气过程(即情绪、个人责任知觉、干预自我效能感知觉、采取行动成本效益分析)及旁观行为的影响。采用2(性别:男生vs女生)× 3(旁观人数:0 vs.2 vs. 4)实验设计,对209名台湾中西部中学生进行虚拟现实欺凌场景体验并填写问卷。MANCOVAs和ANCOVAs结果显示,旁观者数量对道德勇气过程和旁观者行为没有显著影响。然而,性别效应也被观察到,女孩更多地考虑成本评估,表现出更多的防御行为,而男孩表现出更多的亲欺凌行为。回归分析揭示了旁观者行为机制的性别差异。对于男孩,内疚感、防守者自我效能感和个人责任感知正向预测防守行为。女生的同理心和防卫者自我效能正向预测防卫行为。男生共情对外来者行为有负向预测作用,而成本评价对外来者行为有正向影响。女孩的内疚感和保护者自我效能感负向预测局外人行为,而更多的旁观者和个人责任感知负向预测她们的亲欺凌行为。质量数据显示,一些学生声称他们的干预意图是基于个人道德或义务,而不考虑其他旁观者的存在,而另一些学生则报告说,当更多的旁观者在场时,他们更愿意干预。研究结果部分支持道德勇气模型。本研究展示了虚拟现实作为一种教育工具在高中生中发展旁观者干预技能的潜力。