Yawen Zheng , Jin Huang , Hao Zhang , Yulong Bian , Juan Liu , Chenglei Yang , Feng Tian , Xiangxu Meng
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引用次数: 0
Abstract
This paper presents a 3D Ternary-Gaussian model that describes the uncertainty of pointing at 3D moving targets in virtual reality. In contrast to 2D user interfaces, users’ perception and acquisition abilities for 3D moving targets may undergo dynamic changes due to the influence of target depth, rendering the modeling of 3D moving target selection more challenging and intricate. We address this issue by categorizing the effects of depth on moving target selection as arm movement stability and visual perception, and then integrating these effects into a previously proposed Ternary-Gaussian model framework. A user study involving 15 participants was conducted to validate the model’s performance across three types of target motions (i.e., motion-on-sphere, motion-in-depth, and combined motion). We conclude the paper with a set of implications for future design related to the selection of moving targets in 3D space.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...