3D Ternary-Gaussian model: Modeling pointing uncertainty of 3D moving target selection in virtual reality

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2025-04-01 Epub Date: 2025-02-16 DOI:10.1016/j.ijhcs.2025.103454
Yawen Zheng , Jin Huang , Hao Zhang , Yulong Bian , Juan Liu , Chenglei Yang , Feng Tian , Xiangxu Meng
{"title":"3D Ternary-Gaussian model: Modeling pointing uncertainty of 3D moving target selection in virtual reality","authors":"Yawen Zheng ,&nbsp;Jin Huang ,&nbsp;Hao Zhang ,&nbsp;Yulong Bian ,&nbsp;Juan Liu ,&nbsp;Chenglei Yang ,&nbsp;Feng Tian ,&nbsp;Xiangxu Meng","doi":"10.1016/j.ijhcs.2025.103454","DOIUrl":null,"url":null,"abstract":"<div><div>This paper presents a 3D Ternary-Gaussian model that describes the uncertainty of pointing at 3D moving targets in virtual reality. In contrast to 2D user interfaces, users’ perception and acquisition abilities for 3D moving targets may undergo dynamic changes due to the influence of target depth, rendering the modeling of 3D moving target selection more challenging and intricate. We address this issue by categorizing the effects of depth on moving target selection as arm movement stability and visual perception, and then integrating these effects into a previously proposed Ternary-Gaussian model framework. A user study involving 15 participants was conducted to validate the model’s performance across three types of target motions (i.e., motion-on-sphere, motion-in-depth, and combined motion). We conclude the paper with a set of implications for future design related to the selection of moving targets in 3D space.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"198 ","pages":"Article 103454"},"PeriodicalIF":5.1000,"publicationDate":"2025-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581925000114","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/2/16 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

Abstract

This paper presents a 3D Ternary-Gaussian model that describes the uncertainty of pointing at 3D moving targets in virtual reality. In contrast to 2D user interfaces, users’ perception and acquisition abilities for 3D moving targets may undergo dynamic changes due to the influence of target depth, rendering the modeling of 3D moving target selection more challenging and intricate. We address this issue by categorizing the effects of depth on moving target selection as arm movement stability and visual perception, and then integrating these effects into a previously proposed Ternary-Gaussian model framework. A user study involving 15 participants was conducted to validate the model’s performance across three types of target motions (i.e., motion-on-sphere, motion-in-depth, and combined motion). We conclude the paper with a set of implications for future design related to the selection of moving targets in 3D space.

Abstract Image

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
三维三元高斯模型:虚拟现实中三维运动目标选择的指向不确定性建模
本文提出了一种描述虚拟现实中三维运动目标指向不确定性的三维三元高斯模型。与二维用户界面相比,由于目标深度的影响,用户对三维运动目标的感知和获取能力可能会发生动态变化,这使得三维运动目标选择的建模更具挑战性和复杂性。我们通过将深度对移动目标选择的影响分类为手臂运动稳定性和视觉感知来解决这个问题,然后将这些影响整合到先前提出的三元高斯模型框架中。通过对15名参与者的用户研究,验证了该模型在三种类型的目标运动(即球上运动、深度运动和组合运动)中的表现。我们总结了一组与未来设计有关的三维空间中运动目标的选择的启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
期刊最新文献
Enhancing trust through a human-center evaluation framework from an accessibility perspective: The case of graph anomaly detection The association between aesthetic appeal and semantic distance of icons varying in concreteness: Shedding light on the aesthetic-usability effect Introducing ManyViews: an AI-assisted tool to support citizens’ engagement in the design of urban spaces Feeling human, acting machine: The influence of artificial empathy on customer engagement behaviour in service recovery Service recovery in robotic deliveries: Effects of apology strategy and anthropomorphism under delays of food delivery
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1