On evolution of agent behavior under limited gaming time with reinforcement learning

IF 5.6 1区 数学 Q1 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Chaos Solitons & Fractals Pub Date : 2025-05-01 Epub Date: 2025-02-25 DOI:10.1016/j.chaos.2025.116166
Dandan Li , Qiongzi Wu , Dun Han
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Abstract

Based on the prisoner’s dilemma (PD) evolutionary game model and reinforcement learning framework, this paper studies the impact of factors such as temptation payoff, time allocation, and others on agent behavior evolution and strategy selection under limited gaming time resources, across three different agent relationship structures. The results show that an increase in the agent’s gaming time resources and lower temptation payoffs, or the agent’s greater emphasis on long-term rewards and avoidance of excessive behavioral adjustments, all contribute to promoting cooperation between agents. Additionally, the total remaining gaming time between agents gradually increases as the game progresses, while the total gaming time between agents gradually decreases. Both will eventually reach a steady state after a sufficiently large number of game rounds. Further results indicate that an increase in temptation payoff leads to an increase in total remaining gaming time, while reducing the total gaming time between agents. Finally, the measure of heterogeneity in gaming time distribution between agents gradually increases throughout the game process. This is particularly evident when the temptation payoff is high, as the differences in gaming time allocation between agents increase, significantly enhancing the heterogeneity of gaming time among agents in the system. This study provides important theoretical support for understanding agent behavior evolution under limited gaming time resources, especially in dynamic cooperative and competitive game scenarios.
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有限博弈时间下智能体行为的强化学习进化
本文基于囚徒困境(PD)演化博弈模型和强化学习框架,在三种不同的代理关系结构中,研究了在有限的博弈时间资源下,诱惑报酬、时间分配等因素对代理行为演化和策略选择的影响。结果表明,增加代理的博弈时间资源和降低诱惑回报,或者代理更加重视长期回报和避免过度行为调整,都有助于促进代理之间的合作。此外,随着博弈的进行,代理人之间的总剩余博弈时间会逐渐增加,而代理人之间的总博弈时间会逐渐减少。在经过足够多轮博弈后,两者最终都会达到稳定状态。进一步的结果表明,诱惑报酬的增加会导致总剩余博弈时间的增加,而代理人之间的总博弈时间则会减少。最后,在整个博弈过程中,代理人之间博弈时间分配的异质性会逐渐增加。这一点在诱惑报酬较高时尤为明显,因为代理人之间博弈时间分配的差异增大,显著增强了系统中代理人之间博弈时间的异质性。这项研究为理解有限博弈时间资源下的代理行为演化提供了重要的理论支持,尤其是在动态合作与竞争博弈场景中。
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来源期刊
Chaos Solitons & Fractals
Chaos Solitons & Fractals 物理-数学跨学科应用
CiteScore
13.20
自引率
10.30%
发文量
1087
审稿时长
9 months
期刊介绍: Chaos, Solitons & Fractals strives to establish itself as a premier journal in the interdisciplinary realm of Nonlinear Science, Non-equilibrium, and Complex Phenomena. It welcomes submissions covering a broad spectrum of topics within this field, including dynamics, non-equilibrium processes in physics, chemistry, and geophysics, complex matter and networks, mathematical models, computational biology, applications to quantum and mesoscopic phenomena, fluctuations and random processes, self-organization, and social phenomena.
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