Predicting social anxiety disorder based on communication logs and social network data from a massively multiplayer online game: Using a graph neural network.

IF 5 3区 医学 Q1 CLINICAL NEUROLOGY Psychiatry and Clinical Neurosciences Pub Date : 2025-02-25 DOI:10.1111/pcn.13804
Kenji Yokotani, Masanori Takano, Nobuhito Abe, Takahiro A Kato
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Abstract

Aim: Social anxiety disorder (SAD) is a mental disorder that requires early detection and treatment. However, some individuals with SAD avoid face-to-face evaluations, which leads to delayed detection. We aim to predict individuals with SAD based on their communication logs and social network data from a massively multiplayer online game (MMOG).

Method: The study included 819 users of Pigg Party, a popular MMOG in Japan. Participants completed the Japanese version of the Liebowitz Social Anxiety Scale (LSAS-J) and a social withdrawal scale (hikikomori) questionnaire. Participants scoring ≥60 on the LSAS-J were classified as having SAD, while those scoring <60 were classified as not having SAD (non-SAD). A total of 142,147 users' communication logs and 613,618 social edges from Pigg Party were used as input to predict whether participants had SAD or non-SAD. Graph sample and aggregated embeddings (Graph SAGE) was utilized as a graph neural network model.

Results: Individuals with SAD were more likely to be socially withdrawn in the physical community (hikikomori), had fewer friends, spent less time in other users' virtual houses, and showed lower entropy in their visitation times in MMOG. Based on their social network data, the Graph SAGE model predicted SAD, with an F1 score of 0.717.

Conclusion: The communication logs and social network data in an MMOG include indicators of interpersonal avoidance behaviors, which is typical of individuals with SAD; this suggests their potential use as digital biomarkers for the early detection of SAD.

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目的:社交焦虑症(SAD)是一种需要早期发现和治疗的精神障碍。然而,一些 SAD 患者会逃避面对面的评估,从而导致延迟检测。我们旨在根据大型多人在线游戏(MMOG)中的交流日志和社交网络数据来预测 SAD 患者:研究对象包括日本流行的大型多人在线游戏《Pigg Party》的 819 名用户。参与者填写了日语版利伯维茨社交焦虑量表(LSAS-J)和社交退缩量表(蛰居)问卷。在 LSAS-J 中得分≥60 分的参与者被归类为患有 SAD,而得分≥60 分的参与者则被归类为患有 SAD:患有 SAD 的人更有可能在物理社区中表现出社交退缩(蛰居),拥有较少的朋友,在其他用户的虚拟房屋中花费较少的时间,并且在网络游戏中的访问时间显示出较低的熵。根据他们的社交网络数据,Graph SAGE 模型预测了 SAD,F1 得分为 0.717:网络游戏中的通信日志和社交网络数据包含了人际回避行为的指标,而这正是SAD患者的典型特征;这表明它们有可能被用作早期检测SAD的数字生物标志物。
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来源期刊
CiteScore
7.40
自引率
4.20%
发文量
181
审稿时长
6-12 weeks
期刊介绍: PCN (Psychiatry and Clinical Neurosciences) Publication Frequency: Published 12 online issues a year by JSPN Content Categories: Review Articles Regular Articles Letters to the Editor Peer Review Process: All manuscripts undergo peer review by anonymous reviewers, an Editorial Board Member, and the Editor Publication Criteria: Manuscripts are accepted based on quality, originality, and significance to the readership Authors must confirm that the manuscript has not been published or submitted elsewhere and has been approved by each author
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