Reza Dehnavieh , Farzaneh Yousefi , John A. Sweeney , AliAkbar Haghdoost , Atousa Poursheikhali , Parisa Dehghanian
{"title":"A game for future change management and sense-making: New Path- New Image (N. PI)","authors":"Reza Dehnavieh , Farzaneh Yousefi , John A. Sweeney , AliAkbar Haghdoost , Atousa Poursheikhali , Parisa Dehghanian","doi":"10.1016/j.futures.2025.103562","DOIUrl":null,"url":null,"abstract":"<div><div>Effective change management relies heavily on stakeholder engagement and the creation of a shared vision for the future. The “New Path- New Image” (N. PI) game is an innovative gamification approach designed to address this need by facilitating sense-making and collaborative foresight. The game enables stakeholders to visualize and compare two perspectives: the Desirable Future (DF) and the Desirable Post-Change Future (DPCF), fostering alignment and readiness for change. Through three dimensions—generating ideas, internalizing knowledge, and experiencing the future—the game creates an interactive platform for dialogue and collaboration. Pilot implementations at two organizations, the Institute of Futures Studies in Health (IFSH) and the Royan Institute, demonstrated the game’s potential to align organizational goals with stakeholder perspectives, reduce resistance to change, and promote strategic planning. Participants highlighted the game’s ability to enhance engagement, foster creativity, and make future scenarios more tangible. Despite some challenges, including time constraints and skill requirements, the game proved adaptable and cost-effective. Lessons learned from these implementations have informed recommendations for refining the game and adapting it to diverse organizational contexts. As the game continues to evolve, further applications across sectors can enhance its development and impact in managing change effectively.</div></div>","PeriodicalId":48239,"journal":{"name":"Futures","volume":"168 ","pages":"Article 103562"},"PeriodicalIF":3.0000,"publicationDate":"2025-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Futures","FirstCategoryId":"91","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0016328725000242","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ECONOMICS","Score":null,"Total":0}
引用次数: 0
Abstract
Effective change management relies heavily on stakeholder engagement and the creation of a shared vision for the future. The “New Path- New Image” (N. PI) game is an innovative gamification approach designed to address this need by facilitating sense-making and collaborative foresight. The game enables stakeholders to visualize and compare two perspectives: the Desirable Future (DF) and the Desirable Post-Change Future (DPCF), fostering alignment and readiness for change. Through three dimensions—generating ideas, internalizing knowledge, and experiencing the future—the game creates an interactive platform for dialogue and collaboration. Pilot implementations at two organizations, the Institute of Futures Studies in Health (IFSH) and the Royan Institute, demonstrated the game’s potential to align organizational goals with stakeholder perspectives, reduce resistance to change, and promote strategic planning. Participants highlighted the game’s ability to enhance engagement, foster creativity, and make future scenarios more tangible. Despite some challenges, including time constraints and skill requirements, the game proved adaptable and cost-effective. Lessons learned from these implementations have informed recommendations for refining the game and adapting it to diverse organizational contexts. As the game continues to evolve, further applications across sectors can enhance its development and impact in managing change effectively.
期刊介绍:
Futures is an international, refereed, multidisciplinary journal concerned with medium and long-term futures of cultures and societies, science and technology, economics and politics, environment and the planet and individuals and humanity. Covering methods and practices of futures studies, the journal seeks to examine possible and alternative futures of all human endeavours. Futures seeks to promote divergent and pluralistic visions, ideas and opinions about the future. The editors do not necessarily agree with the views expressed in the pages of Futures