GlossyGS: Inverse Rendering of Glossy Objects With 3D Gaussian Splatting

Shuichang Lai;Letian Huang;Jie Guo;Kai Cheng;Bowen Pan;Xiaoxiao Long;Jiangjing Lyu;Chengfei Lv;Yanwen Guo
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Abstract

Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impressive reconstruction ability, they tend to be time-comsuming. Recent strategies have adopted 3D Gaussian Splatting (3D-GS) for inverse rendering, which have led to quick and effective outcomes. However, these techniques generally have difficulty in producing believable geometries and materials for glossy objects, a challenge that stems from the inherent ambiguities of inverse rendering. To address this, we introduce GlossyGS, an innovative 3D-GS-based inverse rendering framework that aims to precisely reconstruct the geometry and materials of glossy objects by integrating material priors. The key idea is the use of micro-facet geometry segmentation prior, which helps to reduce the intrinsic ambiguities and improve the decomposition of geometries and materials. Additionally, we introduce a normal map prefiltering strategy to more accurately simulate the normal distribution of reflective surfaces. These strategies are integrated into a hybrid geometry and material representation that employs both explicit and implicit methods to depict glossy objects. We demonstrate through quantitative analysis and qualitative visualization that the proposed method is effective to reconstruct high-fidelity geometries and materials of glossy objects, and performs favorably against State-of-the-Arts.
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GlossyGS:用3D高斯飞溅的光滑物体的反向渲染。
在计算机图形学和计算机视觉中,从摆位图像中重建物体是一项关键而复杂的任务。尽管基于nerf的神经重建方法显示出令人印象深刻的重建能力,但它们往往是耗时的。最近的策略是采用3D高斯飞溅(3D- gs)进行反向渲染,这导致了快速有效的结果。然而,这些技术通常难以为光滑物体产生可信的几何形状和材料,这一挑战源于逆向渲染固有的模糊性。为了解决这个问题,我们引入了GlossyGS,这是一个创新的基于3d - gs的反向渲染框架,旨在通过整合材料先验来精确重建光滑物体的几何形状和材料。其关键思想是利用微面几何分割的先验性,这有助于减少固有的模糊性,并改善几何和材料的分解。此外,我们还引入了一种法线映射预滤波策略,以更准确地模拟反射表面的正态分布。这些策略集成到混合几何和材料表示中,采用显式和隐式方法来描绘光滑的物体。通过定量分析和定性可视化,我们证明了所提出的方法可以有效地重建高保真的几何形状和光滑物体的材料,并且在最先进的情况下表现良好。
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