Retraction Notice: iMetaTown: A Metaverse System with Multiple Interactive Functions Based on Virtual Reality

Zhihan Lyu;Mikael Fridenfalk
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Abstract

This work aims to pioneer the development of a real-time interactive and immersive Metaverse Human-Computer Interaction (HCI) system leveraging Virtual Reality (VR). The system incorporates a three-dimensional (3D) face reconstruction method, grounded in weakly supervised learning, to enhance player-player interactions within the Metaverse. The proposed method, two-dimensional (2D) face images, are effectively employed in a 2D Self-Supervised Learning (2DASL) approach, significantly optimizing 3D model learning outcomes and improving the quality of 3D face alignment in HCI systems. The work outlines the functional modules of the system, encompassing user interactions such as hugs and handshakes and communication through voice and text via blockchain. Solutions for managing multiple simultaneous online users are presented. Performance evaluation of the HCI system in a 3D reconstruction scene indicates that the 2DASL face reconstruction method achieves noteworthy results, enhancing the system's interaction capabilities by aiding 3D face modeling through 2D face images. The experimental system achieves a maximum processing speed of 18 frames of image data on a personal computer, meeting real-time processing requirements. User feedback regarding social acceptance, action interaction usability, emotions, and satisfaction with the VR interactive system reveals consistently high scores. The designed VR HCI system exhibits outstanding performance across diverse applications.
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撤稿通知:imettown:一个基于虚拟现实的多元交互功能的元宇宙系统。
这项工作旨在开拓利用虚拟现实(VR)的实时交互和沉浸式元宇宙人机交互(HCI)系统的发展。该系统结合了一种基于弱监督学习的三维(3D)面部重建方法,以增强虚拟世界中玩家与玩家之间的互动。所提出的二维(2D)人脸图像方法有效地应用于二维自监督学习(2DASL)方法中,显著优化了3D模型学习结果,提高了HCI系统中3D人脸对齐的质量。该作品概述了该系统的功能模块,包括用户交互,如拥抱和握手,以及通过区块链通过语音和文本进行交流。提出了同时管理多个在线用户的解决方案。对HCI系统在三维重建场景中的性能评估表明,2DASL人脸重建方法取得了显著的效果,通过二维人脸图像辅助三维人脸建模,增强了系统的交互能力。实验系统在一台个人计算机上实现了18帧图像数据的最高处理速度,满足了实时处理的要求。用户对虚拟现实交互系统的社会接受度、动作交互可用性、情感和满意度等方面的反馈都得到了一致的高分。设计的VR HCI系统在各种应用中表现出出色的性能。
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