Retraction Notice: iMetaTown: A Metaverse System with Multiple Interactive Functions Based on Virtual Reality.

Zhihan Lyu, Mikael Fridenfalk
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Abstract

This work aims to pioneer the development of a real-time interactive and immersive Metaverse Human-Computer Interaction (HCI) system leveraging Virtual Reality (VR). The system incorporates a three-dimensional (3D) face reconstruction method, grounded in weakly supervised learning, to enhance player-player interactions within the Metaverse. The proposed method, two-dimensional (2D) face images, are effectively employed in a 2D Self-Supervised Learning (2DASL) approach, significantly optimizing 3D model learning outcomes and improving the quality of 3D face alignment in HCI systems. The work outlines the functional modules of the system, encompassing user interactions such as hugs and handshakes and communication through voice and text via blockchain. Solutions for managing multiple simultaneous online users are presented. Performance evaluation of the HCI system in a 3D reconstruction scene indicates that the 2DASL face reconstruction method achieves noteworthy results, enhancing the system's interaction capabilities by aiding 3D face modeling through 2D face images. The experimental system achieves a maximum processing speed of 18 frames of image data on a personal computer, meeting real-time processing requirements. User feedback regarding social acceptance, action interaction usability, emotions, and satisfaction with the VR interactive system reveals consistently high scores. The designed VR HCI system exhibits outstanding performance across diverse applications.

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Real-Time Neural Homogeneous Translucent Material Rendering Using Diffusion Blocks. Retraction Notice: iMetaTown: A Metaverse System with Multiple Interactive Functions Based on Virtual Reality. Unsupervised Non-Rigid Human Point Cloud Registration Based on Deformation Field Fusion. The Role of Sensorimotor Contingencies and Eye Scanpath Entropy in Presence in Virtual Reality: a Reinforcement Learning Paradigm. GlossyGS: Inverse Rendering of Glossy Objects With 3D Gaussian Splatting.
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