SpeechAct: Towards Generating Whole-Body Motion From Speech

Jinsong Zhang;Minjie Zhu;Yuxiang Zhang;Zerong Zheng;Yebin Liu;Kun Li
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Abstract

Whole-body motion generation from speech audio is crucial for computer graphics and immersive VR/AR. Prior methods struggle to produce natural and diverse whole-body motions from speech. In this paper, we introduce a novel method, named SpeechAct, based on a hybrid point representation and contrastive motion learning to boost realism and diversity in motion generation. Our hybrid point representation leverages the advantages of keypoint representation and surface points of 3D body model, which is easy to learn and helps to achieve smooth and natural motion generation from speech audio. We design a VQ-VAE to learn a motion codebook using our hybrid presentation, and then regress the motion from the input audio using a translation model. To boost diversity in motion generation, we propose a contrastive motion learning method according to the intuitive idea that the generated motion should be different from the motions of other audios and other speakers. We collect negative samples from other audio inputs and other speakers using our translation model. With these negative samples, we pull the current motion away from them using a contrastive loss to produce more distinctive representations. In addition, we compose a face generator to generate deterministic face motion due to the strong connection between the face movements and the speech audio. Experimental results validate the superior performance of our model. The code is available at http://cic.tju.edu.cn/faculty/likun/projects/SpeechAct/index.html.
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言语行为:从言语中产生全身运动。
从语音音频生成全身运动对于计算机图形学和沉浸式VR/AR至关重要。先前的方法很难从语言中产生自然和多样的全身运动。在本文中,我们提出了一种基于混合点表示和对比运动学习的新方法,名为SpeechAct,以提高运动生成的真实感和多样性。我们的混合点表示利用了3D身体模型的关键点表示和表面点的优点,易于学习,有助于实现语音音频平滑自然的运动生成。我们设计了一个VQ-VAE,使用我们的混合表示来学习运动码本,然后使用翻译模型从输入音频中回归运动。为了提高运动生成的多样性,我们根据生成的运动应该不同于其他音频和其他说话者的运动的直观想法,提出了一种对比运动学习方法。我们使用我们的翻译模型从其他音频输入和其他扬声器收集负样本。对于这些负样本,我们使用对比损失将当前运动从它们中拉出,以产生更独特的表示。此外,由于面部运动与语音音频之间的强烈联系,我们编写了一个面部生成器来产生确定性的面部运动。实验结果验证了该模型的优越性能。该代码将用于研究目的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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